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space-capture/scenes/control_planet/ControlPlanet.cs

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2.1 KiB
C#
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2024-10-06 16:13:47 +02:00
using Godot;
namespace SpaceCapture;
public partial class ControlPlanet : Node2D
{
Player _player;
int _population;
/// <summary>
/// The player currenly controlling this planet.
/// </summary>
/// <value></value>
[Export]
public Player Player
{
get => _player;
set
{
_player = value;
Color color = _player?.Color ?? Colors.Magenta;
GetNode<ColorRect>("%Selection").Color = color;
GetNode<Label>("%PopulationLabel").Modulate = color;
GetNode<TextureRect>("%PopulationIcon").Modulate = color;
GetNode<TextureRect>("%PopulationIcon").Texture = Player?.Icon;
}
}
/// <summary>
/// Number of units currently stationed at the planet.
/// </summary>
/// <value></value>
[Export]
public int Population
{
get => _population;
set
{
_population = value;
GetNode<Label>("%PopulationLabel").Text = $"{value}";
}
}
public override void _Ready()
{
IsSelected = false;
}
[ExportCategory("UI")]
object _placeholder1;
[Signal]
public delegate void SelectedEventHandler(ControlPlanet planet);
[Signal]
public delegate void PointerEnteredEventHandler(ControlPlanet planet);
[Signal]
public delegate void PointerExitedEventHandler(ControlPlanet planet);
public bool IsSelected
{
get => GetNode<ColorRect>("%Selection").Visible;
set => GetNode<ColorRect>("%Selection").Visible = value;
}
void OnInputListenerInputEvent(Node _viewport, InputEvent inputEvent, int _shape_idx)
{
// TODO: handle touch appropriately (InputEventScreenTouch).
if (inputEvent is InputEventMouseButton e && e.ButtonIndex is MouseButton.Left && e.IsPressed())
EmitSignal(SignalName.Selected, this);
}
void OnInputListenerMouseEntered()
=> EmitSignal(SignalName.PointerEntered, this);
void OnInputListenerMouseExited()
=> EmitSignal(SignalName.PointerExited, this);
}