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space-capture/scripts/Utils.cs

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C#
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2024-10-06 16:13:47 +02:00
using System;
using System.Numerics;
using Godot;
namespace SpaceCapture;
public static class Utils
{
/// <summary>
/// Time-independent damping with exponential-decay.
/// </summary>
/// <param name="current">Current value.</param>
/// <param name="target">Target value.</param>
/// <param name="smoothing">The proportion of <paramref name="current"/> remaining after one second, the rest is <paramref name="target"/>.</param>
/// <param name="deltaTime">Seconds passed since last invocation.</param>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T Damp<T>(T current, T target, float smoothing, double deltaTime)
where T : IAdditionOperators<T, T, T>, ISubtractionOperators<T, T, T>, IMultiplyOperators<T, float, T>
=> Lerp(current, target, (float)(1d - Math.Pow(smoothing, deltaTime)));
/// <inheritdoc cref="Damp{T}(T, T, float, double)" />
public static Godot.Vector2 Damp(Godot.Vector2 current, Godot.Vector2 target, float smoothing, double deltaTime)
=> current.Lerp(target, (float)(1d - Math.Pow(smoothing, deltaTime)));
/// <inheritdoc cref="Mathf.Lerp(double, double, double)"/>
/// <typeparam name="T"></typeparam>
public static T Lerp<T>(T from, T to, float weight)
where T : IAdditionOperators<T, T, T>, ISubtractionOperators<T, T, T>, IMultiplyOperators<T, float, T>
=> from + (to - from) * weight;
}