Initial commit
This commit is contained in:
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33 changed files with 902 additions and 0 deletions
2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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2
.gitignore
vendored
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.gitignore
vendored
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|||
# Godot 4+ specific ignores
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||||
.godot/
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47
game_logic/game_logic.gd
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47
game_logic/game_logic.gd
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|||
extends Node
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||||
class_name GameLogic
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||||
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||||
const LOGIC_TICKS_PER_SECOND: float = 20.;
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||||
const LOGIC_SECONDS_PER_TICK = 1. / LOGIC_TICKS_PER_SECOND;
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||||
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||||
## Neutral player owning all non-conquered planets.
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||||
@export var neutral_player: Player
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||||
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||||
## Game players.
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||||
@export var players: Array[Player] = []
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||||
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||||
## Game planets.
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||||
@export var planets: Array[Planet] = []
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||||
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||||
var ticks_count: int
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||||
var extra_time: float
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||||
|
||||
signal game_start(game: GameLogic)
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||||
signal game_tick(game: GameLogic, tick: int)
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||||
|
||||
func _ready() -> void:
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||||
_game_init()
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||||
game_start.emit(self)
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||||
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||||
func _game_init() -> void:
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||||
ticks_count = 0
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||||
extra_time = 0.
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||||
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||||
for player in players:
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||||
game_start.connect(player._on_game_start)
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||||
game_tick.connect(player._on_game_tick)
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||||
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||||
for i in range(planets.size()):
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||||
var planet := planets[i]
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||||
planet.player = players[i] if i < players.size() else neutral_player
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||||
planet.is_selected = false
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||||
game_start.connect(planet._on_game_start)
|
||||
game_tick.connect(planet._on_game_tick)
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||||
|
||||
func _process(delta: float) -> void:
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||||
extra_time += delta
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||||
|
||||
while extra_time > LOGIC_SECONDS_PER_TICK:
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||||
extra_time -= LOGIC_SECONDS_PER_TICK
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||||
game_tick.emit(self, ticks_count)
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||||
ticks_count += 1
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1
icon.svg
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1
icon.svg
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icon.svg.import
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icons/character.svg
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6
icons/character.svg
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icons/character.svg.import
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icons/character.svg.import
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icons/chip.svg
Normal file
5
icons/chip.svg
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icons/chip.svg.import
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icons/chip.svg.import
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icons/paw_print.svg
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51
icons/paw_print.svg
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@ -0,0 +1,51 @@
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|
||||
icon = ExtResource("3_qxmev")
|
||||
|
||||
[node name="2_AI" type="Node" parent="Logic/Players"]
|
||||
script = ExtResource("2_plgh6")
|
||||
color = Color(0.835294, 0.160784, 0, 1)
|
||||
icon = ExtResource("4_pgo63")
|
||||
|
||||
[node name="Game" type="Node2D" parent="."]
|
||||
|
||||
[node name="Planets" type="Node2D" parent="Game"]
|
||||
|
||||
[node name="Planet1" parent="Game/Planets" instance=ExtResource("1_0p552")]
|
||||
position = Vector2(200, 200)
|
||||
|
||||
[node name="Planet2" parent="Game/Planets" instance=ExtResource("1_0p552")]
|
||||
position = Vector2(952, 448)
|
||||
|
||||
[node name="Planet3" parent="Game/Planets" instance=ExtResource("1_0p552")]
|
||||
position = Vector2(450, 234)
|
||||
|
||||
[node name="Planet4" parent="Game/Planets" instance=ExtResource("1_0p552")]
|
||||
position = Vector2(702, 414)
|
||||
|
||||
[node name="ShipsFleet" parent="." instance=ExtResource("9_be18b")]
|
||||
position = Vector2(246, 394)
|
||||
count = 29
|
||||
|
||||
[node name="UI" type="Control" parent="."]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
mouse_filter = 2
|
||||
script = ExtResource("7_khbdl")
|
||||
|
||||
[node name="Trail" parent="UI" instance=ExtResource("10_b5ql7")]
|
||||
position = Vector2(577.094, 325.561)
|
||||
rotation = 0.610903
|
||||
scale = Vector2(4.53022, 1)
|
||||
color = Color(0.184314, 0.329412, 1, 1)
|
21
project.godot
Normal file
21
project.godot
Normal file
|
@ -0,0 +1,21 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Space Capture"
|
||||
run/main_scene="res://main.tscn"
|
||||
config/features=PackedStringArray("4.2", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="mobile"
|
||||
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
|
51
scenes/planet/planet.gd
Normal file
51
scenes/planet/planet.gd
Normal file
|
@ -0,0 +1,51 @@
|
|||
extends Node2D
|
||||
class_name Planet
|
||||
|
||||
## The player currenly controlling this planet.
|
||||
var player: Player :
|
||||
set(value):
|
||||
player = value
|
||||
var color := Color.MAGENTA if player == null else player.color
|
||||
%Selection.color = color
|
||||
%PopulationLabel.modulate = color
|
||||
%PopulationIcon.modulate = color
|
||||
%PopulationIcon.texture = null if player == null else player.icon
|
||||
|
||||
## Number of units currently stationed at the planet.
|
||||
@export var population: int :
|
||||
set(value):
|
||||
population = value
|
||||
%PopulationLabel.text = "%s" % value
|
||||
|
||||
func _ready() -> void:
|
||||
is_selected = false
|
||||
|
||||
func _on_game_start(game: GameLogic) -> void:
|
||||
pass
|
||||
|
||||
func _on_game_tick(game: GameLogic, tick: int) -> void:
|
||||
if player != game.neutral_player and tick % 10 == 0:
|
||||
population += 1
|
||||
|
||||
@export_category("UI")
|
||||
|
||||
signal selected(planet: Planet)
|
||||
signal pointer_entered(planet: Planet)
|
||||
signal pointer_exited(planet: Planet)
|
||||
|
||||
var is_selected: bool :
|
||||
get:
|
||||
return %Selection.visible
|
||||
set(value):
|
||||
%Selection.visible = value
|
||||
|
||||
func _on_input_listener_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
|
||||
# TODO: handle touch appropriately (InputEventScreenTouch).
|
||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
|
||||
selected.emit(self)
|
||||
|
||||
func _on_input_listener_mouse_entered() -> void:
|
||||
pointer_entered.emit(self)
|
||||
|
||||
func _on_input_listener_mouse_exited() -> void:
|
||||
pointer_exited.emit(self)
|
78
scenes/planet/planet.tscn
Normal file
78
scenes/planet/planet.tscn
Normal file
|
@ -0,0 +1,78 @@
|
|||
[gd_scene load_steps=7 format=3 uid="uid://dq00mi6jwsa1f"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://dnerbdusnaofr" path="res://scenes/procedural_planet/procedural_planet.tscn" id="1_8mf3x"]
|
||||
[ext_resource type="Script" path="res://scenes/planet/planet.gd" id="1_e208c"]
|
||||
[ext_resource type="Shader" path="res://scenes/planet/planet_selection.gdshader" id="2_bl05u"]
|
||||
[ext_resource type="Texture2D" uid="uid://1xh0qil16bkh" path="res://icons/character.svg" id="2_kglxp"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_tsywx"]
|
||||
radius = 50.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lnvto"]
|
||||
shader = ExtResource("2_bl05u")
|
||||
shader_parameter/size = 100.0
|
||||
|
||||
[node name="Planet" type="Node2D"]
|
||||
script = ExtResource("1_e208c")
|
||||
|
||||
[node name="InputListener" type="Area2D" parent="."]
|
||||
monitoring = false
|
||||
monitorable = false
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape2D" parent="InputListener"]
|
||||
shape = SubResource("CircleShape2D_tsywx")
|
||||
|
||||
[node name="Earth" parent="." instance=ExtResource("1_8mf3x")]
|
||||
|
||||
[node name="Selection" type="ColorRect" parent="."]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
material = SubResource("ShaderMaterial_lnvto")
|
||||
offset_left = -100.0
|
||||
offset_top = -100.0
|
||||
offset_right = 100.0
|
||||
offset_bottom = 100.0
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="Population" type="PanelContainer" parent="."]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -0.5
|
||||
offset_top = -11.5
|
||||
offset_right = 0.5
|
||||
offset_bottom = 11.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="PopulationMargin" type="MarginContainer" parent="Population"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
theme_override_constants/margin_left = 4
|
||||
theme_override_constants/margin_right = 2
|
||||
|
||||
[node name="PopulationBox" type="HBoxContainer" parent="Population/PopulationMargin"]
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="PopulationLabel" type="Label" parent="Population/PopulationMargin/PopulationBox"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
text = "0"
|
||||
|
||||
[node name="PopulationIcon" type="TextureRect" parent="Population/PopulationMargin/PopulationBox"]
|
||||
unique_name_in_owner = true
|
||||
layout_mode = 2
|
||||
mouse_filter = 2
|
||||
texture = ExtResource("2_kglxp")
|
||||
stretch_mode = 3
|
||||
|
||||
[connection signal="input_event" from="InputListener" to="." method="_on_input_listener_input_event"]
|
||||
[connection signal="mouse_entered" from="InputListener" to="." method="_on_input_listener_mouse_entered"]
|
||||
[connection signal="mouse_exited" from="InputListener" to="." method="_on_input_listener_mouse_exited"]
|
||||
[connection signal="gui_input" from="Selection" to="." method="_on_selection_gui_input"]
|
18
scenes/planet/planet_selection.gdshader
Normal file
18
scenes/planet/planet_selection.gdshader
Normal file
|
@ -0,0 +1,18 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
// Size in pixels.
|
||||
uniform float size = 100.;
|
||||
|
||||
// Zoom level assuming a planet of normalized size.
|
||||
varying float zoom;
|
||||
|
||||
void vertex() {
|
||||
zoom = 8. / (size * CANVAS_MATRIX[0][0]);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
float r = length(UV - .5) * -8. + 2.;
|
||||
float d = abs(r);
|
||||
|
||||
COLOR *= vec4(1., 1., 1., smoothstep(zoom, 0., d));
|
||||
}
|
10
scenes/player/local_player.gd
Normal file
10
scenes/player/local_player.gd
Normal file
|
@ -0,0 +1,10 @@
|
|||
extends Player
|
||||
class_name LocalPlayer
|
||||
|
||||
@export var ui: GameUI
|
||||
|
||||
func _on_game_start(game: GameLogic) -> void:
|
||||
ui._on_game_started(game)
|
||||
|
||||
func _on_game_tick(game: GameLogic, tick: int) -> void:
|
||||
pass
|
12
scenes/player/player.gd
Normal file
12
scenes/player/player.gd
Normal file
|
@ -0,0 +1,12 @@
|
|||
extends Node
|
||||
class_name Player
|
||||
|
||||
@export var color: Color = Color.MAGENTA
|
||||
|
||||
@export var icon: Texture2D
|
||||
|
||||
func _on_game_start(game: GameLogic) -> void:
|
||||
pass
|
||||
|
||||
func _on_game_tick(game: GameLogic, tick: int) -> void:
|
||||
pass
|
BIN
scenes/procedural_planet/albedo.png
Normal file
BIN
scenes/procedural_planet/albedo.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.2 KiB |
34
scenes/procedural_planet/albedo.png.import
Normal file
34
scenes/procedural_planet/albedo.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dr8pb2ip0k08j"
|
||||
path="res://.godot/imported/albedo.png-2491354286e62c1834bccf9d59be1546.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://scenes/procedural_planet/albedo.png"
|
||||
dest_files=["res://.godot/imported/albedo.png-2491354286e62c1834bccf9d59be1546.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
48
scenes/procedural_planet/procedural_planet.gd
Normal file
48
scenes/procedural_planet/procedural_planet.gd
Normal file
|
@ -0,0 +1,48 @@
|
|||
extends Node2D
|
||||
|
||||
@export_group("Planet")
|
||||
|
||||
## Size of the planet in pixels.
|
||||
@export_range(30, 500, .001, "or_greater", "or_less") var size: float = 100 :
|
||||
set(value):
|
||||
scale = value * Vector2.ONE
|
||||
material.set_shader_parameter('size', value)
|
||||
|
||||
# Rotation speed of the planet in rad/sec.
|
||||
@export_range(0, 1, .001, "or_greater", "or_less") var rotation_speed: float = 0.05 :
|
||||
set(value):
|
||||
material.set_shader_parameter('rotationSpeed', value)
|
||||
|
||||
@export_group("Weather")
|
||||
|
||||
# Size of clouds between 0 (no clouds) and 1 (covered in clouds completely).
|
||||
@export_range(0, 1, .001) var clouds_size: float = 0.05 :
|
||||
set(value):
|
||||
material.set_shader_parameter('cloudsSize', value)
|
||||
|
||||
# Density of clouds between 0 (very thin) and 1 (very thick).
|
||||
@export_range(0, 1, .001) var cloud_density: float = 0.22 :
|
||||
set(value):
|
||||
material.set_shader_parameter('cloudsDensity', value)
|
||||
|
||||
# How often clouds change shape.
|
||||
@export_range(0, 1, .001, "or_greater") var cloud_turbulence: float = 0.01 :
|
||||
set(value):
|
||||
material.set_shader_parameter('cloudsTurbulence', value)
|
||||
|
||||
# Wind speed in rad/sec.
|
||||
@export_range(0, 1, .001, "or_greater") var wind_speed: float = 0.22 :
|
||||
set(value):
|
||||
material.set_shader_parameter('windSpeed', value)
|
||||
|
||||
@export_group("Atmosphere")
|
||||
|
||||
## Size of the atmosphere halo around the planet.
|
||||
@export_range(0, 1, .001) var atmosphere_size: float = .3 :
|
||||
set(value):
|
||||
material.set_shader_parameter('atmosphereSize', value)
|
||||
|
||||
## Color of the atmosphere halo around the planet.
|
||||
@export var atmosphere_color: Color = Color(0., .3, 1., .3) :
|
||||
set(value):
|
||||
material.set_shader_parameter('atmosphereColor', value)
|
80
scenes/procedural_planet/procedural_planet.gdshader
Normal file
80
scenes/procedural_planet/procedural_planet.gdshader
Normal file
|
@ -0,0 +1,80 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
// Noise texture.
|
||||
uniform sampler3D noise: repeat_enable;
|
||||
|
||||
// Planet.
|
||||
uniform float size = 100.; // Size in pixels, not including atmosphere.
|
||||
uniform float rotationSpeed = 0.05;
|
||||
uniform sampler2D albedo; // Left side = water color (deep to shallow), right size = terrain color (low to high).
|
||||
|
||||
// Atmosphere.
|
||||
uniform vec4 atmosphereColor: source_color = vec4(0., .3, 1., .3);
|
||||
uniform float atmosphereSize = .3; // Range: [0, 1]
|
||||
|
||||
// Weather.
|
||||
uniform float cloudsSize = 0.05;
|
||||
uniform float cloudsDensity = 0.22;
|
||||
uniform float cloudsTurbulence = 0.01;
|
||||
uniform float windSpeed = 0.03;
|
||||
|
||||
// Zoom level assuming a planet of normalized size.
|
||||
varying float zoom;
|
||||
|
||||
void vertex() {
|
||||
zoom = 4. / (size * CANVAS_MATRIX[0][0]);
|
||||
}
|
||||
|
||||
vec4 blend(vec4 bg, vec4 fg) {
|
||||
float alpha = fg.a + bg.a * (1. - fg.a);
|
||||
vec3 color = (fg.rgb * fg.a + bg.rgb * bg.a * (1. - fg.a)) / alpha;
|
||||
return vec4(color, alpha);
|
||||
}
|
||||
|
||||
vec4 drawPlanet(float r, vec3 p) {
|
||||
float angle = TIME * rotationSpeed;
|
||||
//mat3 rotX = mat3(vec3(1., 0., 0.), vec3(0., cos(angle), -sin(angle)), vec3(0., sin(angle), cos(angle)));
|
||||
mat3 rotY = mat3(vec3(cos(angle), 0., -sin(angle)), vec3(0., 1., 0.), vec3(sin(angle), 0., cos(angle)));
|
||||
//mat3 rotZ = mat3(vec3(cos(angle), -sin(angle), 0.), vec3(sin(angle), cos(angle), 0.), vec3(0., 0., 1.));
|
||||
|
||||
float height = texture(noise, p * 0.3 * rotY).r;
|
||||
float rand = texture(noise, p * 0.3 * rotY + vec3(0.1, 0.2, 0.3)).r * .5 + .5;
|
||||
//float rand = texture(noise, p + vec3(n + TIME * 0.02)).r;
|
||||
|
||||
vec3 color = texture(albedo, vec2(height, ((p.y + rand * sign(p.y)) * .5 + 1.) * .5)).rgb;
|
||||
vec3 lit = max(vec3(0.), color * dot(p, vec3(0., 0., 1.)));
|
||||
|
||||
return vec4(lit, smoothstep(0., zoom, r));
|
||||
}
|
||||
|
||||
vec4 drawClouds(float r, vec3 p) {
|
||||
float angle = TIME * 0.08;
|
||||
mat3 rotY = mat3(vec3(cos(angle), 0., -sin(angle)), vec3(0., 1., 0.), vec3(sin(angle), 0., cos(angle)));
|
||||
|
||||
float angle2 = TIME * (rotationSpeed - windSpeed);
|
||||
mat3 rotY2 = mat3(vec3(cos(angle2), 0., -sin(angle2)), vec3(0., 1., 0.), vec3(sin(angle2), 0., cos(angle2)));
|
||||
|
||||
float rand = texture(noise, p * 0.5 * rotY2 + vec3(0., 0., TIME * cloudsTurbulence)).r * .5 + .5;
|
||||
float rand2 = texture(noise, p * 0.8 * rotY2 + vec3(0., 0., rand)).r * .5 + .5;
|
||||
|
||||
return vec4(vec3(1.), smoothstep(1. - cloudsDensity - cloudsSize, 1. - cloudsSize, rand2) * smoothstep(0., .3, r * 3.));
|
||||
}
|
||||
|
||||
vec4 drawAtmosphere(float r) {
|
||||
return vec4(atmosphereColor.rgb, smoothstep(1.-atmosphereSize, 1., r + 1.) * atmosphereColor.a);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
float r = length(UV - .25) * -8. + 1.;
|
||||
vec2 xy = UV * 8. - 2.;
|
||||
float z = sqrt(1. - xy.x*xy.x - xy.y*xy.y);
|
||||
vec3 p = vec3(xy, z);
|
||||
|
||||
vec4 atmosphere = drawAtmosphere(r);
|
||||
vec4 planet = drawPlanet(r, p);
|
||||
vec4 clouds = drawClouds(r, p);
|
||||
COLOR = blend(blend(atmosphere, planet), clouds);
|
||||
|
||||
// DEBUG
|
||||
//COLOR = vec4(p, smoothstep(0., zoom, r));
|
||||
}
|
37
scenes/procedural_planet/procedural_planet.tscn
Normal file
37
scenes/procedural_planet/procedural_planet.tscn
Normal file
|
@ -0,0 +1,37 @@
|
|||
[gd_scene load_steps=8 format=3 uid="uid://dnerbdusnaofr"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/procedural_planet/procedural_planet.gd" id="1_2swpa"]
|
||||
[ext_resource type="Shader" path="res://scenes/procedural_planet/procedural_planet.gdshader" id="1_tl7a6"]
|
||||
[ext_resource type="Texture2D" uid="uid://dr8pb2ip0k08j" path="res://scenes/procedural_planet/albedo.png" id="3_pc1s8"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_xihql"]
|
||||
fractal_octaves = 8
|
||||
|
||||
[sub_resource type="NoiseTexture3D" id="NoiseTexture3D_bt5w2"]
|
||||
width = 256
|
||||
height = 256
|
||||
depth = 256
|
||||
seamless = true
|
||||
noise = SubResource("FastNoiseLite_xihql")
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_m4mhh"]
|
||||
shader = ExtResource("1_tl7a6")
|
||||
shader_parameter/size = 100.0
|
||||
shader_parameter/rotationSpeed = 0.05
|
||||
shader_parameter/atmosphereColor = Color(0, 0.3, 1, 0.3)
|
||||
shader_parameter/atmosphereSize = 0.3
|
||||
shader_parameter/cloudsSize = 0.05
|
||||
shader_parameter/cloudsDensity = 0.22
|
||||
shader_parameter/cloudsTurbulence = 0.01
|
||||
shader_parameter/windSpeed = 0.03
|
||||
shader_parameter/noise = SubResource("NoiseTexture3D_bt5w2")
|
||||
shader_parameter/albedo = ExtResource("3_pc1s8")
|
||||
|
||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_ipvyw"]
|
||||
size = Vector2(2, 2)
|
||||
|
||||
[node name="ProceduralPlanet" type="Sprite2D"]
|
||||
material = SubResource("ShaderMaterial_m4mhh")
|
||||
scale = Vector2(100, 100)
|
||||
texture = SubResource("PlaceholderTexture2D_ipvyw")
|
||||
script = ExtResource("1_2swpa")
|
12
scenes/ships_fleet/fading_trail.gdshader
Normal file
12
scenes/ships_fleet/fading_trail.gdshader
Normal file
|
@ -0,0 +1,12 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
float rand(vec2 co){
|
||||
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
if (rand(SCREEN_UV) > COLOR.a - abs(UV.y * 2. - 1.))
|
||||
discard;
|
||||
|
||||
COLOR = vec4(1., 1., 1., COLOR.a);
|
||||
}
|
22
scenes/ships_fleet/ship.tscn
Normal file
22
scenes/ships_fleet/ship.tscn
Normal file
|
@ -0,0 +1,22 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://ctybb4niolni3"]
|
||||
|
||||
[ext_resource type="Shader" path="res://scenes/ships_fleet/fading_trail.gdshader" id="1_tajfm"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ys3et"]
|
||||
shader = ExtResource("1_tajfm")
|
||||
|
||||
[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_gcgjo"]
|
||||
size = Vector2(12, 4)
|
||||
|
||||
[sub_resource type="Gradient" id="Gradient_6a1ig"]
|
||||
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
|
||||
|
||||
[node name="Ship" type="CPUParticles2D"]
|
||||
material = SubResource("ShaderMaterial_ys3et")
|
||||
amount = 100
|
||||
lifetime = 3.0
|
||||
lifetime_randomness = 0.3
|
||||
texture = SubResource("PlaceholderTexture2D_gcgjo")
|
||||
particle_flag_align_y = true
|
||||
gravity = Vector2(0, 0)
|
||||
color_ramp = SubResource("Gradient_6a1ig")
|
22
scenes/ships_fleet/ships_fleet.gd
Normal file
22
scenes/ships_fleet/ships_fleet.gd
Normal file
|
@ -0,0 +1,22 @@
|
|||
extends Node2D
|
||||
|
||||
var instances: Array[Node2D] = []
|
||||
|
||||
@export var ship_template: PackedScene
|
||||
|
||||
@export var count: int :
|
||||
set(value):
|
||||
count = value
|
||||
|
||||
var diff = count - instances.size()
|
||||
|
||||
for i in range(diff):
|
||||
var j = float(1 + instances.size())
|
||||
var ship := ship_template.instantiate()
|
||||
add_child(ship)
|
||||
ship.position = Vector2.from_angle(j) * j * 2.
|
||||
instances.push_back(ship)
|
||||
|
||||
for i in range(-diff):
|
||||
var ship: Node2D = instances.pop_back()
|
||||
remove_child(ship)
|
8
scenes/ships_fleet/ships_fleet.tscn
Normal file
8
scenes/ships_fleet/ships_fleet.tscn
Normal file
|
@ -0,0 +1,8 @@
|
|||
[gd_scene load_steps=3 format=3 uid="uid://cpffyaoh8x5bp"]
|
||||
|
||||
[ext_resource type="Script" path="res://scenes/ships_fleet/ships_fleet.gd" id="1_qfy0m"]
|
||||
[ext_resource type="PackedScene" uid="uid://ctybb4niolni3" path="res://scenes/ships_fleet/ship.tscn" id="2_6eafk"]
|
||||
|
||||
[node name="ShipsFleet" type="Node2D"]
|
||||
script = ExtResource("1_qfy0m")
|
||||
ship_template = ExtResource("2_6eafk")
|
5
scenes/trail/trail.gd
Normal file
5
scenes/trail/trail.gd
Normal file
|
@ -0,0 +1,5 @@
|
|||
extends Sprite2D
|
||||
|
||||
@export var color: Color :
|
||||
set(value):
|
||||
material.set_shader_parameter('color', value)
|
16
scenes/trail/trail.gdshader
Normal file
16
scenes/trail/trail.gdshader
Normal file
|
@ -0,0 +1,16 @@
|
|||
shader_type canvas_item;
|
||||
|
||||
uniform vec4 color: source_color = vec4(1., 0., 1., 1.);
|
||||
|
||||
varying float len;
|
||||
|
||||
void vertex() {
|
||||
len = length(MODEL_MATRIX[0]);
|
||||
}
|
||||
|
||||
void fragment() {
|
||||
float col = texture(TEXTURE, UV * vec2(len, 1.) + vec2(TIME * -.2, 0.)).r;
|
||||
float fade = min(1., min(UV.x, 1. - UV.x) * len);
|
||||
|
||||
COLOR = color * vec4(vec3(1.), col * fade);
|
||||
}
|
BIN
scenes/trail/trail.png
Normal file
BIN
scenes/trail/trail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 4.9 KiB |
34
scenes/trail/trail.png.import
Normal file
34
scenes/trail/trail.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://qb1fvyepkup2"
|
||||
path="res://.godot/imported/trail.png-d1fbf3ba061e82749354c2b2d8480770.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://scenes/trail/trail.png"
|
||||
dest_files=["res://.godot/imported/trail.png-d1fbf3ba061e82749354c2b2d8480770.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
16
scenes/trail/trail.tscn
Normal file
16
scenes/trail/trail.tscn
Normal file
|
@ -0,0 +1,16 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://ckfk1xgxfk1c3"]
|
||||
|
||||
[ext_resource type="Shader" path="res://scenes/trail/trail.gdshader" id="1_fjdrv"]
|
||||
[ext_resource type="Texture2D" uid="uid://qb1fvyepkup2" path="res://scenes/trail/trail.png" id="2_nw1t2"]
|
||||
[ext_resource type="Script" path="res://scenes/trail/trail.gd" id="3_cnvkj"]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_f7lnm"]
|
||||
shader = ExtResource("1_fjdrv")
|
||||
shader_parameter/color = Color(1, 0, 1, 1)
|
||||
|
||||
[node name="Trail" type="Sprite2D"]
|
||||
texture_repeat = 2
|
||||
material = SubResource("ShaderMaterial_f7lnm")
|
||||
scale = Vector2(10, 1)
|
||||
texture = ExtResource("2_nw1t2")
|
||||
script = ExtResource("3_cnvkj")
|
42
ui.gd
Normal file
42
ui.gd
Normal file
|
@ -0,0 +1,42 @@
|
|||
extends Control
|
||||
class_name GameUI
|
||||
|
||||
var game: GameLogic
|
||||
|
||||
var selected_planet: Planet
|
||||
var pointed_planet: Planet
|
||||
|
||||
func _on_game_started(game: GameLogic) -> void:
|
||||
self.game = game
|
||||
|
||||
for planet in game.planets:
|
||||
planet.selected.connect(_on_planet_selected)
|
||||
planet.pointer_entered.connect(_on_planet_pointer_entered)
|
||||
planet.pointer_exited.connect(_on_planet_pointer_exited)
|
||||
|
||||
func _on_planet_selected(planet: Planet) -> void:
|
||||
if selected_planet != null:
|
||||
selected_planet.is_selected = false
|
||||
|
||||
selected_planet = planet
|
||||
selected_planet.is_selected = true
|
||||
|
||||
func _on_planet_pointer_entered(planet: Planet) -> void:
|
||||
pointed_planet = planet
|
||||
|
||||
func _on_planet_pointer_exited(planet: Planet) -> void:
|
||||
if pointed_planet == planet:
|
||||
pointed_planet = null
|
||||
|
||||
func _unhandled_input(event: InputEvent) -> void:
|
||||
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_released():
|
||||
if selected_planet != null and pointed_planet != null:
|
||||
var count = ceil(selected_planet.population / 2)
|
||||
selected_planet.population -= count
|
||||
if selected_planet.player == pointed_planet.player:
|
||||
pointed_planet.population += count
|
||||
else:
|
||||
pointed_planet.population -= count
|
||||
if pointed_planet.population <= 0:
|
||||
pointed_planet.player = selected_planet.player
|
||||
pointed_planet.population = abs(pointed_planet.population)
|
Loading…
Reference in a new issue