Nebula background
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f4d271a6cc
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fb97d172f4
3 changed files with 42 additions and 1 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=11 format=3 uid="uid://cdaf4bh0jaa45"]
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[gd_scene load_steps=12 format=3 uid="uid://cdaf4bh0jaa45"]
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[ext_resource type="PackedScene" uid="uid://dq00mi6jwsa1f" path="res://scenes/planet/planet.tscn" id="1_0p552"]
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[ext_resource type="Script" path="res://scripts/game_logic.gd" id="1_kb05v"]
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@ -8,6 +8,7 @@
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[ext_resource type="Script" path="res://scenes/player/local_player.gd" id="4_7rlmh"]
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[ext_resource type="Texture2D" uid="uid://dx1wjviioa8u5" path="res://icons/chip.svg" id="4_pgo63"]
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[ext_resource type="Script" path="res://ui.gd" id="7_khbdl"]
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[ext_resource type="PackedScene" uid="uid://dtlatmtuggp6x" path="res://scenes/nebula/nebula.tscn" id="7_sv4lv"]
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[ext_resource type="PackedScene" uid="uid://cpffyaoh8x5bp" path="res://scenes/ships_fleet/ships_fleet.tscn" id="9_be18b"]
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[ext_resource type="PackedScene" uid="uid://ckfk1xgxfk1c3" path="res://scenes/trail/trail.tscn" id="10_b5ql7"]
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@ -37,6 +38,8 @@ script = ExtResource("2_plgh6")
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color = Color(0.835294, 0.160784, 0, 1)
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icon = ExtResource("4_pgo63")
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[node name="Nebula" parent="." instance=ExtResource("7_sv4lv")]
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[node name="Game" type="Node2D" parent="."]
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[node name="Planets" type="Node2D" parent="Game"]
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14
scenes/nebula/nebula.gdshader
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14
scenes/nebula/nebula.gdshader
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shader_type canvas_item;
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uniform sampler2D noise: repeat_enable;
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float rand(vec2 co){
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return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
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}
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void fragment() {
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vec3 nebula = vec3(texture(noise, FRAGCOORD.xy * .0005).r, texture(noise, FRAGCOORD.xy * .0005 + 0.1).r, texture(noise, FRAGCOORD.xy * .0005 + 0.2).r) * 0.05;
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vec3 star = (rand(FRAGCOORD.xy * .01) < 0.1 && rand(FRAGCOORD.xy * .02) < .01) ? vec3(rand(FRAGCOORD.xy * .03)) : vec3(0.);
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COLOR = vec4(nebula + star, 1.);
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}
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24
scenes/nebula/nebula.tscn
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24
scenes/nebula/nebula.tscn
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[gd_scene load_steps=5 format=3 uid="uid://dtlatmtuggp6x"]
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[ext_resource type="Shader" path="res://scenes/nebula/nebula.gdshader" id="1_nqp0c"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_8c2xm"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cukca"]
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width = 256
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height = 256
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seamless = true
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noise = SubResource("FastNoiseLite_8c2xm")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_y72ex"]
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shader = ExtResource("1_nqp0c")
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shader_parameter/noise = SubResource("NoiseTexture2D_cukca")
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[node name="Nebula" type="ColorRect"]
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material = SubResource("ShaderMaterial_y72ex")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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mouse_filter = 2
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