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This commit is contained in:
Fabio Iotti 2024-08-24 18:00:26 +02:00
parent 7b95fc4959
commit fd16f3b9fc
Signed by: bruce965
GPG key ID: 4EC13D9158A96B4C
6 changed files with 110 additions and 18 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://cdaf4bh0jaa45"] [gd_scene load_steps=19 format=3 uid="uid://cdaf4bh0jaa45"]
[ext_resource type="Script" path="res://scripts/game_logic.gd" id="1_uj8ti"] [ext_resource type="Script" path="res://scripts/game_logic.gd" id="1_uj8ti"]
[ext_resource type="Script" path="res://scripts/player.gd" id="2_plgh6"] [ext_resource type="Script" path="res://scripts/player.gd" id="2_plgh6"]
@ -7,9 +7,10 @@
[ext_resource type="Script" path="res://scripts/player_local.gd" id="4_7rlmh"] [ext_resource type="Script" path="res://scripts/player_local.gd" id="4_7rlmh"]
[ext_resource type="Texture2D" uid="uid://dx1wjviioa8u5" path="res://icons/chip.svg" id="4_pgo63"] [ext_resource type="Texture2D" uid="uid://dx1wjviioa8u5" path="res://icons/chip.svg" id="4_pgo63"]
[ext_resource type="Script" path="res://scripts/ui/planets_ui.gd" id="7_khbdl"] [ext_resource type="Script" path="res://scripts/ui/planets_ui.gd" id="7_khbdl"]
[ext_resource type="PackedScene" uid="uid://dtlatmtuggp6x" path="res://scenes/background_nebula/background_nebula.tscn" id="7_sv4lv"] [ext_resource type="PackedScene" uid="uid://dtlatmtuggp6x" path="res://scenes/backgrounds/nebula.tscn" id="7_sv4lv"]
[ext_resource type="Script" path="res://scripts/player_ai.gd" id="7_v73fw"] [ext_resource type="Script" path="res://scripts/player_ai.gd" id="7_v73fw"]
[ext_resource type="Script" path="res://scripts/planet.gd" id="8_ve3b1"] [ext_resource type="Script" path="res://scripts/planet.gd" id="8_ve3b1"]
[ext_resource type="PackedScene" uid="uid://b0ec8jbenscpp" path="res://scenes/backgrounds/stars.tscn" id="9_lum1l"]
[sub_resource type="Resource" id="Resource_mxp7y"] [sub_resource type="Resource" id="Resource_mxp7y"]
script = ExtResource("2_plgh6") script = ExtResource("2_plgh6")
@ -57,7 +58,9 @@ planets_ui = NodePath("../PlanetsUI")
players = Array[ExtResource("2_plgh6")]([SubResource("Resource_mxp7y"), SubResource("Resource_1dtpf"), SubResource("Resource_7wtc7")]) players = Array[ExtResource("2_plgh6")]([SubResource("Resource_mxp7y"), SubResource("Resource_1dtpf"), SubResource("Resource_7wtc7")])
planets = Array[ExtResource("8_ve3b1")]([SubResource("Resource_50eg2"), SubResource("Resource_2525o"), SubResource("Resource_irtww"), SubResource("Resource_wdycy")]) planets = Array[ExtResource("8_ve3b1")]([SubResource("Resource_50eg2"), SubResource("Resource_2525o"), SubResource("Resource_irtww"), SubResource("Resource_wdycy")])
[node name="BackgroundNebula" parent="." instance=ExtResource("7_sv4lv")] [node name="Stars" parent="." instance=ExtResource("9_lum1l")]
[node name="Nebula" parent="." instance=ExtResource("7_sv4lv")]
[node name="Planets" type="Node2D" parent="."] [node name="Planets" type="Node2D" parent="."]

View file

@ -1,14 +0,0 @@
shader_type canvas_item;
uniform sampler2D noise: repeat_enable;
float rand(vec2 co){
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
}
void fragment() {
vec3 nebula = vec3(texture(noise, FRAGCOORD.xy * .0005).r, texture(noise, FRAGCOORD.xy * .0005 + 0.1).r, texture(noise, FRAGCOORD.xy * .0005 + 0.2).r) * 0.05;
vec3 star = (rand(FRAGCOORD.xy * .01) < 0.1 && rand(FRAGCOORD.xy * .02) < .01) ? vec3(rand(FRAGCOORD.xy * .03)) : vec3(0.);
COLOR = vec4(nebula + star, 1.);
}

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@ -0,0 +1,11 @@
shader_type canvas_item;
uniform sampler2D noise: repeat_enable;
void fragment() {
float r = texture(noise, FRAGCOORD.xy * .0005 + .0).r;
float g = texture(noise, FRAGCOORD.xy * .0005 + .1).r;
float b = texture(noise, FRAGCOORD.xy * .0005 + .2).r;
float a = texture(noise, FRAGCOORD.xy * .0002 + .3).r * .35;
COLOR = vec4(r, g, b, a);
}

View file

@ -0,0 +1,76 @@
shader_type canvas_item;
// Max 1 star for each cell, star size cannot be bigger than cell size.
const float CELL_SIZE = 8.;
const float MIN_STAR_SIZE = 1.;
const float MAX_STAR_SIZE = 6.;
const float START_DENSITY = .15; // Between 0 and 1.
const float MIN_STAR_BRIGHTNESS = .10;
const float MAX_STAR_BRIGHTNESS = 1.;
const bool ALIGN_TO_PIXEL = true;
const float INV_CELL_SIZE = 1. / CELL_SIZE;
const float INV_MIN_STAR_SIZE = 1. / MIN_STAR_SIZE;
const float INV_MAX_STAR_SIZE = 1. / MAX_STAR_SIZE;
vec3 srgb_to_linear(vec3 col) {
return pow(col, vec3(2.2));
}
vec3 linear_to_srgb(vec3 col) {
return pow(col, vec3(1. / 2.2));
}
vec4 blend_additive(vec4 bg, vec4 fg) {
vec4 dst = vec4(srgb_to_linear(bg.rgb), bg.a);
vec4 src = vec4(srgb_to_linear(fg.rgb), fg.a);
// glBlendEquation(GL_FUNC_ADD)
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
vec4 res = src * src.a + dst * (1. - src.a);
return vec4(linear_to_srgb(res.rgb), res.a);
}
float rand(vec2 co){
return fract(sin(dot(co, vec2(12.9898, 78.233))) * 43758.5453);
}
void fragment() {
vec2 center_cell;
vec2 pos_inside_center_cell = modf(FRAGCOORD.xy * INV_CELL_SIZE, center_cell);
vec4 color = vec4(0., 0., 0., 0.);
for (float y = -1.; y < 1.5; y++) {
for (float x = -1.; x < 1.5; x++) {
vec2 cell = center_cell + vec2(x, y);
vec2 pos_inside_cell = pos_inside_center_cell - vec2(x, y);
bool cell_has_star = rand(cell * .0101) < START_DENSITY;
if (!cell_has_star)
continue;
vec2 star_pos_inside_cell = vec2(rand(cell * .0112), rand(cell * .0123));
if (ALIGN_TO_PIXEL)
star_pos_inside_cell = floor(star_pos_inside_cell * CELL_SIZE) * INV_CELL_SIZE + INV_CELL_SIZE/2.; // Align to pixel.
vec2 relative_pos = pos_inside_cell - star_pos_inside_cell;
float dist_to_star = (cell_has_star ? 0. : 999.) + length(relative_pos);
float inv_star_size = mix(INV_MIN_STAR_SIZE, INV_MAX_STAR_SIZE, rand(cell * .0134));
float adjusted_shape = dist_to_star + min(abs(relative_pos.x), abs(relative_pos.y));
float pos_brightness = max(0., 1. - adjusted_shape * CELL_SIZE * inv_star_size);
float star_brightness = mix(MIN_STAR_BRIGHTNESS, MAX_STAR_BRIGHTNESS, rand(cell * 0.145));
vec2 rg = vec2(rand(cell * .0156), rand(cell * .0167));
vec3 star_color = vec3(rg, max(0., 1. - rg.r - rg.g));
star_color = mix(vec3(1.), star_color, .3);
color = blend_additive(color, vec4(star_color, pos_brightness * star_brightness));
}
}
COLOR = vec4(color.rgb, min(1., color.a));
}

View file

@ -1,8 +1,9 @@
[gd_scene load_steps=5 format=3 uid="uid://dtlatmtuggp6x"] [gd_scene load_steps=5 format=3 uid="uid://dtlatmtuggp6x"]
[ext_resource type="Shader" path="res://scenes/background_nebula/background_nebula.gdshader" id="1_nqp0c"] [ext_resource type="Shader" path="res://scenes/backgrounds/background_nebula.gdshader" id="1_nqp0c"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_8c2xm"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_8c2xm"]
fractal_octaves = 4
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cukca"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cukca"]
width = 256 width = 256

View file

@ -0,0 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://b0ec8jbenscpp"]
[ext_resource type="Shader" path="res://scenes/backgrounds/background_stars.gdshader" id="1_u4u73"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y72ex"]
shader = ExtResource("1_u4u73")
[node name="Stars" type="ColorRect"]
material = SubResource("ShaderMaterial_y72ex")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2