[gd_scene load_steps=8 format=3 uid="uid://dnerbdusnaofr"] [ext_resource type="Script" path="res://scenes/procedural_planet/ProceduralPlanet.cs" id="3_dyl4c"] [ext_resource type="Shader" path="res://scenes/procedural_planet/procedural_planet.gdshader" id="1_tl7a6"] [ext_resource type="Texture2D" uid="uid://dr8pb2ip0k08j" path="res://scenes/procedural_planet/albedo.png" id="3_pc1s8"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_xihql"] fractal_octaves = 8 [sub_resource type="NoiseTexture3D" id="NoiseTexture3D_bt5w2"] width = 256 height = 256 depth = 256 seamless = true noise = SubResource("FastNoiseLite_xihql") [sub_resource type="ShaderMaterial" id="ShaderMaterial_m4mhh"] resource_local_to_scene = true shader = ExtResource("1_tl7a6") shader_parameter/size = 100.0 shader_parameter/rotationSpeed = 0.05 shader_parameter/atmosphereColor = Color(0, 0.3, 1, 0.3) shader_parameter/atmosphereSize = 0.3 shader_parameter/cloudsSize = 0.05 shader_parameter/cloudsDensity = 0.22 shader_parameter/cloudsTurbulence = 0.01 shader_parameter/windSpeed = 0.03 shader_parameter/noise = SubResource("NoiseTexture3D_bt5w2") shader_parameter/albedo = ExtResource("3_pc1s8") [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_ipvyw"] size = Vector2(2, 2) [node name="ProceduralPlanet" type="Sprite2D"] material = SubResource("ShaderMaterial_m4mhh") scale = Vector2(100, 100) texture = SubResource("PlaceholderTexture2D_ipvyw") script = ExtResource("3_dyl4c")