[gd_scene load_steps=5 format=3 uid="uid://ctybb4niolni3"] [ext_resource type="Shader" path="res://scenes/ships_fleet/fading_trail.gdshader" id="1_tajfm"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_ys3et"] shader = ExtResource("1_tajfm") [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_gcgjo"] size = Vector2(12, 4) [sub_resource type="Gradient" id="Gradient_6a1ig"] colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [node name="Ship" type="CPUParticles2D"] material = SubResource("ShaderMaterial_ys3et") amount = 100 lifetime = 3.0 lifetime_randomness = 0.3 texture = SubResource("PlaceholderTexture2D_gcgjo") particle_flag_align_y = true gravity = Vector2(0, 0) color_ramp = SubResource("Gradient_6a1ig")