23 lines
581 B
GDScript
23 lines
581 B
GDScript
extends Sprite2D
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class_name Trail
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@onready var inv_texture_width = 1. / texture.get_width()
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@export var color: Color :
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set(value):
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material.set_shader_parameter('color', value)
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var start_position: Vector2 :
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set(value):
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start_position = value
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_update_transform(value, end_position)
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var end_position: Vector2 :
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set(value):
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end_position = value
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_update_transform(start_position, value)
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func _update_transform(start: Vector2, end: Vector2) -> void:
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global_position = (start + end) * .5
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look_at(end)
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scale = Vector2((end - start).length() * inv_texture_width, 1.)
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