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space-capture/scripts/game_logic.gd
2024-08-07 19:56:30 +02:00

47 lines
1.1 KiB
GDScript

extends Node
class_name GameLogic
const LOGIC_TICKS_PER_SECOND: float = 20.;
const LOGIC_SECONDS_PER_TICK = 1. / LOGIC_TICKS_PER_SECOND;
## Neutral player owning all non-conquered planets.
@export var neutral_player: Player
## Game players.
@export var players: Array[Player] = []
## Game planets.
@export var planets: Array[Planet] = []
var ticks_count: int
var extra_time: float
signal game_start(game: GameLogic)
signal game_tick(game: GameLogic, tick: int)
func _ready() -> void:
_game_init()
game_start.emit(self)
func _game_init() -> void:
ticks_count = 0
extra_time = 0.
for player in players:
game_start.connect(player._on_game_start)
game_tick.connect(player._on_game_tick)
for i in range(planets.size()):
var planet := planets[i]
planet.player = players[i] if i < players.size() else neutral_player
planet.is_selected = false
game_start.connect(planet._on_game_start)
game_tick.connect(planet._on_game_tick)
func _process(delta: float) -> void:
extra_time += delta
while extra_time > LOGIC_SECONDS_PER_TICK:
extra_time -= LOGIC_SECONDS_PER_TICK
game_tick.emit(self, ticks_count)
ticks_count += 1