44 lines
1.2 KiB
GDScript
44 lines
1.2 KiB
GDScript
extends Node2D
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class_name ControlPlanet
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## The player currenly controlling this planet.
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var player: Player :
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set(value):
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player = value
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var color := Color.MAGENTA if player == null else player.color
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%Selection.color = color
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%PopulationLabel.modulate = color
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%PopulationIcon.modulate = color
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%PopulationIcon.texture = null if player == null else player.icon
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## Number of units currently stationed at the planet.
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@export var population: int :
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set(value):
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population = value
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%PopulationLabel.text = "%s" % value
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func _ready() -> void:
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is_selected = false
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@export_category("UI")
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signal selected(planet: Planet)
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signal pointer_entered(planet: Planet)
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signal pointer_exited(planet: Planet)
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var is_selected: bool :
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get:
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return %Selection.visible
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set(value):
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%Selection.visible = value
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func _on_input_listener_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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# TODO: handle touch appropriately (InputEventScreenTouch).
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.is_pressed():
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selected.emit(self)
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func _on_input_listener_mouse_entered() -> void:
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pointer_entered.emit(self)
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func _on_input_listener_mouse_exited() -> void:
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pointer_exited.emit(self)
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