LibHac/LibHac.Nand/DiscUtils.Core/DiscDirectoryInfo.cs

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2018-07-09 18:49:59 +02:00
//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System.IO;
using DiscUtils.Internal;
namespace DiscUtils
{
/// <summary>
/// Provides information about a directory on a disc.
/// </summary>
/// <remarks>
/// This class allows navigation of the disc directory/file hierarchy.
/// </remarks>
public sealed class DiscDirectoryInfo : DiscFileSystemInfo
{
/// <summary>
/// Initializes a new instance of the DiscDirectoryInfo class.
/// </summary>
/// <param name="fileSystem">The file system the directory info relates to.</param>
/// <param name="path">The path within the file system of the directory.</param>
internal DiscDirectoryInfo(DiscFileSystem fileSystem, string path)
: base(fileSystem, path) {}
/// <summary>
/// Gets a value indicating whether the directory exists.
/// </summary>
public override bool Exists
{
get { return FileSystem.DirectoryExists(Path); }
}
/// <summary>
/// Gets the full path of the directory.
/// </summary>
public override string FullName
{
get { return base.FullName + @"\"; }
}
/// <summary>
/// Creates a directory.
/// </summary>
public void Create()
{
FileSystem.CreateDirectory(Path);
}
/// <summary>
/// Deletes a directory, even if it's not empty.
/// </summary>
public override void Delete()
{
FileSystem.DeleteDirectory(Path, false);
}
/// <summary>
/// Deletes a directory, with the caller choosing whether to recurse.
/// </summary>
/// <param name="recursive"><c>true</c> to delete all child node, <c>false</c> to fail if the directory is not empty.</param>
public void Delete(bool recursive)
{
FileSystem.DeleteDirectory(Path, recursive);
}
/// <summary>
/// Moves a directory and it's contents to a new path.
/// </summary>
/// <param name="destinationDirName">The destination directory name.</param>
public void MoveTo(string destinationDirName)
{
FileSystem.MoveDirectory(Path, destinationDirName);
}
/// <summary>
/// Gets all child directories.
/// </summary>
/// <returns>An array of child directories.</returns>
public DiscDirectoryInfo[] GetDirectories()
{
return Utilities.Map(FileSystem.GetDirectories(Path),
p => new DiscDirectoryInfo(FileSystem, p));
}
/// <summary>
/// Gets all child directories matching a search pattern.
/// </summary>
/// <param name="pattern">The search pattern.</param>
/// <returns>An array of child directories, or empty if none match.</returns>
/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character).</remarks>
public DiscDirectoryInfo[] GetDirectories(string pattern)
{
return GetDirectories(pattern, SearchOption.TopDirectoryOnly);
}
/// <summary>
/// Gets all descendant directories matching a search pattern.
/// </summary>
/// <param name="pattern">The search pattern.</param>
/// <param name="searchOption">Whether to search just this directory, or all children.</param>
/// <returns>An array of descendant directories, or empty if none match.</returns>
/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character). The option parameter determines whether only immediate
/// children, or all children are returned.</remarks>
public DiscDirectoryInfo[] GetDirectories(string pattern, SearchOption searchOption)
{
return Utilities.Map(FileSystem.GetDirectories(Path, pattern, searchOption),
p => new DiscDirectoryInfo(FileSystem, p));
}
/// <summary>
/// Gets all files.
/// </summary>
/// <returns>An array of files.</returns>
public DiscFileInfo[] GetFiles()
{
return Utilities.Map(FileSystem.GetFiles(Path), p => new DiscFileInfo(FileSystem, p));
}
/// <summary>
/// Gets all files matching a search pattern.
/// </summary>
/// <param name="pattern">The search pattern.</param>
/// <returns>An array of files, or empty if none match.</returns>
/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character).</remarks>
public DiscFileInfo[] GetFiles(string pattern)
{
return GetFiles(pattern, SearchOption.TopDirectoryOnly);
}
/// <summary>
/// Gets all descendant files matching a search pattern.
/// </summary>
/// <param name="pattern">The search pattern.</param>
/// <param name="searchOption">Whether to search just this directory, or all children.</param>
/// <returns>An array of descendant files, or empty if none match.</returns>
/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character). The option parameter determines whether only immediate
/// children, or all children are returned.</remarks>
public DiscFileInfo[] GetFiles(string pattern, SearchOption searchOption)
{
return Utilities.Map(FileSystem.GetFiles(Path, pattern, searchOption),
p => new DiscFileInfo(FileSystem, p));
}
/// <summary>
/// Gets all files and directories in this directory.
/// </summary>
/// <returns>An array of files and directories.</returns>
public DiscFileSystemInfo[] GetFileSystemInfos()
{
return Utilities.Map(FileSystem.GetFileSystemEntries(Path),
p => new DiscFileSystemInfo(FileSystem, p));
}
/// <summary>
/// Gets all files and directories in this directory.
/// </summary>
/// <param name="pattern">The search pattern.</param>
/// <returns>An array of files and directories.</returns>
/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character).</remarks>
public DiscFileSystemInfo[] GetFileSystemInfos(string pattern)
{
return Utilities.Map(FileSystem.GetFileSystemEntries(Path, pattern),
p => new DiscFileSystemInfo(FileSystem, p));
}
}
}