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49 lines
2.2 KiB
C#
49 lines
2.2 KiB
C#
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//
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// Copyright (c) 2008-2011, Kenneth Bell
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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using System.Text;
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namespace DiscUtils
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{
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/// <summary>
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/// Class with generic file system parameters.
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/// </summary>
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/// <remarks>Note - not all parameters apply to all types of file system.</remarks>
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public sealed class FileSystemParameters
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{
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/// <summary>
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/// Gets or sets the character encoding for file names, or <c>null</c> for default.
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/// </summary>
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/// <remarks>Some file systems, such as FAT, don't specify a particular character set for
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/// file names. This parameter determines the character set that will be used for such
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/// file systems.</remarks>
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public Encoding FileNameEncoding { get; set; }
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/// <summary>
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/// Gets or sets the algorithm to convert file system time to UTC.
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/// </summary>
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/// <remarks>Some file system, such as FAT, don't have a defined way to convert from file system
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/// time (local time where the file system is authored) to UTC time. This parameter determines
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/// the algorithm to use.</remarks>
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public TimeConverter TimeConverter { get; set; }
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}
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}
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