LibHac/LibHac.Nand/DiscUtils.Core/Compression/Adler32.cs

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2018-07-09 18:49:59 +02:00
//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
namespace DiscUtils.Compression
{
/// <summary>
/// Implementation of the Adler-32 checksum algorithm.
/// </summary>
public class Adler32
{
private uint _a;
private uint _b;
/// <summary>
/// Initializes a new instance of the Adler32 class.
/// </summary>
public Adler32()
{
_a = 1;
}
/// <summary>
/// Gets the checksum of all data processed so far.
/// </summary>
public int Value
{
get { return (int)(_b << 16 | _a); }
}
/// <summary>
/// Provides data that should be checksummed.
/// </summary>
/// <param name="buffer">Buffer containing the data to checksum.</param>
/// <param name="offset">Offset of the first byte to checksum.</param>
/// <param name="count">The number of bytes to checksum.</param>
/// <remarks>
/// Call this method repeatedly until all checksummed
/// data has been processed.
/// </remarks>
public void Process(byte[] buffer, int offset, int count)
{
if (buffer == null)
{
throw new ArgumentNullException(nameof(buffer));
}
if (offset < 0 || offset > buffer.Length)
{
throw new ArgumentException("Offset outside of array bounds", nameof(offset));
}
if (count < 0 || offset + count > buffer.Length)
{
throw new ArgumentException("Array index out of bounds", nameof(count));
}
int processed = 0;
while (processed < count)
{
int innerEnd = Math.Min(count, processed + 2000);
while (processed < innerEnd)
{
_a += buffer[processed++];
_b += _a;
}
_a %= 65521;
_b %= 65521;
}
}
}
}