mirror of
https://github.com/Thealexbarney/LibHac.git
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200 lines
6.6 KiB
C#
200 lines
6.6 KiB
C#
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//
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// Copyright (c) 2008-2011, Kenneth Bell
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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using System.IO;
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namespace DiscUtils
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{
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/// <summary>
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/// Provides information about a file on a disc.
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/// </summary>
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public sealed class DiscFileInfo : DiscFileSystemInfo
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{
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internal DiscFileInfo(DiscFileSystem fileSystem, string path)
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: base(fileSystem, path) {}
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/// <summary>
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/// Gets an instance of the parent directory.
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/// </summary>
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public DiscDirectoryInfo Directory
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{
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get { return Parent; }
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}
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/// <summary>
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/// Gets a string representing the directory's full path.
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/// </summary>
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public string DirectoryName
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{
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get { return Directory.FullName; }
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}
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/// <summary>
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/// Gets a value indicating whether the file exists.
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/// </summary>
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public override bool Exists
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{
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get { return FileSystem.FileExists(Path); }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the file is read-only.
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/// </summary>
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public bool IsReadOnly
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{
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get { return (Attributes & FileAttributes.ReadOnly) != 0; }
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set
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{
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if (value)
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{
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Attributes = Attributes | FileAttributes.ReadOnly;
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}
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else
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{
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Attributes = Attributes & ~FileAttributes.ReadOnly;
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}
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}
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}
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/// <summary>
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/// Gets the length of the current file in bytes.
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/// </summary>
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public long Length
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{
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get { return FileSystem.GetFileLength(Path); }
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}
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/// <summary>
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/// Deletes a file.
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/// </summary>
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public override void Delete()
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{
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FileSystem.DeleteFile(Path);
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}
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/// <summary>
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/// Creates a <see cref="StreamWriter" /> that appends text to the file represented by this <see cref="DiscFileInfo"/>.
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/// </summary>
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/// <returns>The newly created writer.</returns>
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public StreamWriter AppendText()
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{
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return new StreamWriter(Open(FileMode.Append));
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}
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/// <summary>
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/// Copies an existing file to a new file.
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/// </summary>
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/// <param name="destinationFileName">The destination file.</param>
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public void CopyTo(string destinationFileName)
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{
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CopyTo(destinationFileName, false);
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}
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/// <summary>
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/// Copies an existing file to a new file, allowing overwriting of an existing file.
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/// </summary>
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/// <param name="destinationFileName">The destination file.</param>
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/// <param name="overwrite">Whether to permit over-writing of an existing file.</param>
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public void CopyTo(string destinationFileName, bool overwrite)
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{
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FileSystem.CopyFile(Path, destinationFileName, overwrite);
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}
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/// <summary>
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/// Creates a new file for reading and writing.
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/// </summary>
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/// <returns>The newly created stream.</returns>
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public Stream Create()
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{
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return Open(FileMode.Create);
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}
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/// <summary>
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/// Creates a new <see cref="StreamWriter"/> that writes a new text file.
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/// </summary>
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/// <returns>A new stream writer that can write to the file contents.</returns>
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public StreamWriter CreateText()
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{
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return new StreamWriter(Open(FileMode.Create));
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}
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/// <summary>
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/// Moves a file to a new location.
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/// </summary>
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/// <param name="destinationFileName">The new name of the file.</param>
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public void MoveTo(string destinationFileName)
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{
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FileSystem.MoveFile(Path, destinationFileName);
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}
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/// <summary>
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/// Opens the current file.
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/// </summary>
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/// <param name="mode">The file mode for the created stream.</param>
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/// <returns>The newly created stream.</returns>
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/// <remarks>Read-only file systems only support <c>FileMode.Open</c>.</remarks>
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public Stream Open(FileMode mode)
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{
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return FileSystem.OpenFile(Path, mode);
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}
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/// <summary>
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/// Opens the current file.
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/// </summary>
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/// <param name="mode">The file mode for the created stream.</param>
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/// <param name="access">The access permissions for the created stream.</param>
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/// <returns>The newly created stream.</returns>
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/// <remarks>Read-only file systems only support <c>FileMode.Open</c> and <c>FileAccess.Read</c>.</remarks>
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public Stream Open(FileMode mode, FileAccess access)
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{
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return FileSystem.OpenFile(Path, mode, access);
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}
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/// <summary>
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/// Opens an existing file for read-only access.
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/// </summary>
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/// <returns>The newly created stream.</returns>
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public Stream OpenRead()
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{
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return Open(FileMode.Open, FileAccess.Read);
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}
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/// <summary>
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/// Opens an existing file for reading as UTF-8 text.
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/// </summary>
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/// <returns>The newly created reader.</returns>
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public StreamReader OpenText()
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{
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return new StreamReader(OpenRead());
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}
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/// <summary>
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/// Opens a file for writing.
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/// </summary>
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/// <returns>The newly created stream.</returns>
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public Stream OpenWrite()
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{
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return Open(FileMode.Open, FileAccess.Write);
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}
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}
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}
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