LibHac/libhac/ProgressBar.cs

131 lines
3.9 KiB
C#
Raw Normal View History

2018-06-20 19:42:56 +02:00
// Adapted from https://gist.github.com/0ab6a96899cc5377bf54
using System;
using System.Text;
using System.Threading;
namespace libhac
{
public class ProgressBar : IDisposable, IProgressReport
{
private const int BlockCount = 20;
private long _progress;
private long _total;
private readonly Timer _timer;
private readonly TimeSpan _animationInterval = TimeSpan.FromSeconds(1.0 / 30);
private const string Animation = @"|/-\";
private string _currentText = string.Empty;
private bool _disposed;
private int _animationIndex;
private StringBuilder LogText { get; } = new StringBuilder();
public ProgressBar()
{
var timerCallBack = new TimerCallback(TimerHandler);
_timer = new Timer(timerCallBack, 0, 0, 0);
}
public void Report(long value)
{
Interlocked.Exchange(ref _progress, value);
}
public void ReportAdd(long value)
{
Interlocked.Add(ref _progress, value);
}
public void LogMessage(string message)
{
lock (_timer)
{
LogText.AppendLine(message);
}
}
public void SetTotal(long value)
{
Interlocked.Exchange(ref _total, value);
Report(0);
}
private void TimerHandler(object state)
{
lock (_timer)
{
if (_disposed) return;
string text = string.Empty;
if (_total > 0)
{
double progress = _total == 0 ? 0 : (double)_progress / _total;
int progressBlockCount = (int)Math.Min(progress * BlockCount, BlockCount);
text = $"[{new string('#', progressBlockCount)}{new string('-', BlockCount - progressBlockCount)}] {_progress}/{_total} {progress:P1} {Animation[_animationIndex++ % Animation.Length]}";
}
UpdateText(text);
ResetTimer();
}
}
private void UpdateText(string text)
{
StringBuilder outputBuilder = new StringBuilder();
if (LogText.Length > 0)
{
// Erase current text
outputBuilder.Append("\r");
outputBuilder.Append(' ', _currentText.Length);
outputBuilder.Append("\r");
outputBuilder.Append(LogText);
_currentText = string.Empty;
LogText.Clear();
}
// Get length of common portion
int commonPrefixLength = 0;
int commonLength = Math.Min(_currentText.Length, text.Length);
while (commonPrefixLength < commonLength && text[commonPrefixLength] == _currentText[commonPrefixLength])
{
commonPrefixLength++;
}
// Backtrack to the first differing character
outputBuilder.Append('\b', _currentText.Length - commonPrefixLength);
// Output new suffix
outputBuilder.Append(text.Substring(commonPrefixLength));
// If the new text is shorter than the old one: delete overlapping characters
int overlapCount = _currentText.Length - text.Length;
if (overlapCount > 0)
{
outputBuilder.Append(' ', overlapCount);
outputBuilder.Append('\b', overlapCount);
}
Console.Write(outputBuilder);
_currentText = text;
}
private void ResetTimer()
{
_timer.Change(_animationInterval, TimeSpan.FromMilliseconds(-1));
}
public void Dispose()
{
lock (_timer)
{
_disposed = true;
UpdateText(string.Empty);
}
}
}
}