mirror of
https://github.com/Thealexbarney/LibHac.git
synced 2024-11-14 10:49:41 +01:00
Implement PatrolReader
This commit is contained in:
parent
4ffc834427
commit
0964ecb2ee
6 changed files with 523 additions and 18 deletions
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@ -25,7 +25,7 @@ public class DefaultFsServerObjects
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var sdCard = new EmulatedSdCard();
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var gameCardNew = new GameCardDummy();
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var sdmmcNew = new SdmmcApi();
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var sdmmcNew = new SdmmcApi(fsServer);
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var gcStorageCreator = new EmulatedGameCardStorageCreator(gameCard);
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73
src/LibHac/Os/Event.cs
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73
src/LibHac/Os/Event.cs
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@ -0,0 +1,73 @@
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using System;
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namespace LibHac.Os;
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public struct EventType
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{
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}
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public class Event : IDisposable
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{
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private EventType _event;
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private readonly OsState _os;
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public Event(OsState os, EventClearMode clearMode)
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{
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_os = os;
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_os.InitializeEvent(ref _event, signaled: false, clearMode);
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}
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public void Dispose() => _os.FinalizeEvent(ref _event);
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public void Wait() => _os.WaitEvent(ref _event);
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public bool TryWait() => _os.TryWaitEvent(ref _event);
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public bool TimedWait(TimeSpan timeout) => _os.TimedWaitEvent(ref _event, timeout);
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public void Signal() => _os.SignalEvent(ref _event);
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public void Clear() => _os.ClearEvent(ref _event);
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public ref EventType GetBase() => ref _event;
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}
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public static class EventApi
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{
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public static void InitializeEvent(this OsState os, ref EventType eventType, bool signaled,
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EventClearMode clearMode)
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{
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throw new NotImplementedException();
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}
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public static void FinalizeEvent(this OsState os, ref EventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void SignalEvent(this OsState os, ref EventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void WaitEvent(this OsState os, ref EventType eventType)
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{
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throw new NotImplementedException();
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}
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public static bool TryWaitEvent(this OsState os, ref EventType eventType)
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{
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throw new NotImplementedException();
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}
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public static bool TimedWaitEvent(this OsState os, ref EventType eventType, TimeSpan timeout)
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{
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throw new NotImplementedException();
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}
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public static void ClearEvent(this OsState os, ref EventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void InitializeMultiWaitHolder(this OsState os, ref MultiWaitHolderType multiWaitHolder,
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ref EventType eventType)
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{
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throw new NotImplementedException();
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}
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}
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7
src/LibHac/Os/EventCommon.cs
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7
src/LibHac/Os/EventCommon.cs
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@ -0,0 +1,7 @@
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namespace LibHac.Os;
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public enum EventClearMode
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{
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ManualClear = 0,
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AutoClear = 1
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}
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85
src/LibHac/Os/TimerEvent.cs
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85
src/LibHac/Os/TimerEvent.cs
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@ -0,0 +1,85 @@
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using System;
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namespace LibHac.Os;
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public struct TimerEventType
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{
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}
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public class TimerEvent : IDisposable
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{
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private TimerEventType _event;
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private readonly OsState _os;
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public TimerEvent(OsState os, EventClearMode clearMode)
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{
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_os = os;
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_os.InitializeTimerEvent(ref _event, clearMode);
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}
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public void Dispose() => _os.FinalizeTimerEvent(ref _event);
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public void StartOneShot(TimeSpan firstTime) => _os.StartOneShotTimerEvent(ref _event, firstTime);
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public void StartPeriodic(TimeSpan firstTime, TimeSpan interval) => _os.StartPeriodicTimerEvent(ref _event, firstTime, interval);
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public void Stop() => _os.StopTimerEvent(ref _event);
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public void Wait() => _os.WaitTimerEvent(ref _event);
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public bool TryWait() => _os.TryWaitTimerEvent(ref _event);
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public void Signal() => _os.SignalTimerEvent(ref _event);
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public void Clear() => _os.ClearTimerEvent(ref _event);
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public ref TimerEventType GetBase() => ref _event;
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}
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public static class TimerEventApi
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{
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public static void InitializeTimerEvent(this OsState os, ref TimerEventType eventType, EventClearMode clearMode)
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{
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throw new NotImplementedException();
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}
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public static void FinalizeTimerEvent(this OsState os, ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void StartOneShotTimerEvent(this OsState os, ref TimerEventType eventType, TimeSpan firstTime)
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{
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throw new NotImplementedException();
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}
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public static void StartPeriodicTimerEvent(this OsState os, ref TimerEventType eventType, TimeSpan firstTime,
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TimeSpan interval)
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{
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throw new NotImplementedException();
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}
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public static void StopTimerEvent(this OsState os, ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void SignalTimerEvent(this OsState os, ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void ClearTimerEvent(this OsState os, ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void WaitTimerEvent(this OsState os, ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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public static bool TryWaitTimerEvent(this OsState os, ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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public static void InitializeMultiWaitHolder(this OsState os, ref MultiWaitHolderType multiWaitHolder,
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ref TimerEventType eventType)
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{
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throw new NotImplementedException();
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using LibHac.FsSrv;
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namespace LibHac.Sdmmc;
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@ -60,6 +61,14 @@ public partial class SdmmcApi
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public const int DeviceCidSize = 0x10;
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public const int DeviceCsdSize = 0x10;
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private FileSystemServer _fsServer;
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internal HorizonClient Hos => _fsServer.Hos;
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public SdmmcApi(FileSystemServer fsServer)
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{
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_fsServer = fsServer;
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}
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public void SwitchToPcvClockResetControl()
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{
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throw new NotImplementedException();
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@ -1,73 +1,404 @@
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using System;
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using LibHac.Common;
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using LibHac.Crypto;
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using LibHac.Diag;
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using LibHac.Fs;
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using LibHac.FsSystem;
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using LibHac.Os;
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using LibHac.Sdmmc;
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using static LibHac.SdmmcSrv.Common;
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using MmcPartition = LibHac.Sdmmc.MmcPartition;
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namespace LibHac.SdmmcSrv;
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/// <summary>
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/// Performs regular patrol reads on the internal MMC.
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/// </summary>
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/// <remarks><para>The patrol reader will read sequential half-megabyte blocks of data from the internal MMC,
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/// starting at the beginning of the storage, progressing to the end, and then looping back to the beginning.
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/// This helps with data integrity by ensuring the entire MMC is regularly read.</para>
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/// <para>Every 6 seconds the patrol reader will read a half-megabyte block from the MMC.
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/// Every 2 hours it will save the current state of the patrol read to Boot Partition 1 on the MMC.
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/// This state contains the next sector index to be read and the number of times the MMC has been patrolled
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/// from start to finish.</para>
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/// <para>Based on nnSdk 14.3.0 (FS 14.1.0)</para></remarks>
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internal class PatrolReader
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{
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// Note: This class won't work until events and timer events are properly implemented.
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private const int MacSize = HmacSha256.HashSize;
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/// <summary>
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/// The patrol reader state that's stored in Boot Partition 1.
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/// </summary>
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public struct State
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{
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public uint CurrentSector;
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public uint PatrolCount;
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}
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public enum ThreadState
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{
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Stop,
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Active,
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Sleep
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}
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private readonly int _macSize;
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private readonly MmcPartition _statePartition;
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private readonly int _patrolStateOffset;
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private readonly int _patrolStateSize;
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private readonly int _saveStateIntervalSeconds;
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private readonly int _patrolReadSize;
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private readonly int _waitTimeAfterAllocationSuccess;
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private readonly int _waitTimeAfterAllocationFailure;
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private readonly int _firstRunDelaySeconds;
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private uint _deviceCapacitySectors;
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private State _patrolState;
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private bool _isPatrolStateLoaded;
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private SdkMutex _mutex;
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private bool _areEventsInitialized;
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private ThreadState _threadState;
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// private Thread _patrolReaderThread;
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private Event _stateChangeRequestedEvent;
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private Event _stateChangeCompletedEvent;
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private ulong _allocateSuccessCount;
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private ulong _allocateFailureCount;
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// LibHac addition
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private SdmmcApi _sdmmc;
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private static ReadOnlySpan<byte> PatrolStateKey => "U{W5>1Kq#Gt`f6r86o`9|*||hTy9U2C\0"u8;
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public PatrolReader(SdkMutex mutex, SdmmcApi sdmmc)
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{
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throw new NotImplementedException();
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_macSize = MacSize;
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_statePartition = MmcPartition.BootPartition1;
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_patrolStateOffset = 0x184000;
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_patrolStateSize = 0x200;
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_saveStateIntervalSeconds = 7200;
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_patrolReadSize = 0x80000;
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_waitTimeAfterAllocationSuccess = 6;
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_waitTimeAfterAllocationFailure = 1;
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_firstRunDelaySeconds = 18;
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_isPatrolStateLoaded = false;
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_mutex = mutex;
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_areEventsInitialized = false;
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_threadState = ThreadState.Stop;
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_allocateSuccessCount = 0;
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_allocateFailureCount = 0;
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_sdmmc = sdmmc;
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}
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public void Dispose()
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{
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throw new NotImplementedException();
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FinalizeObject();
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}
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public static void PatrolReaderThreadEntry(object args)
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{
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throw new NotImplementedException();
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if (args is PatrolReader reader)
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{
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reader.PatrolReaderThread();
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}
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else
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{
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Abort.DoAbort($"Expected an argument of type {nameof(PatrolReader)} in {nameof(PatrolReaderThreadEntry)}");
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}
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}
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public void FinalizeObject()
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private void FinalizeObject()
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{
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throw new NotImplementedException();
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if (_areEventsInitialized)
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{
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if (_threadState == ThreadState.Sleep)
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{
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Resume();
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}
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if (_threadState == ThreadState.Active)
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{
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Stop();
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}
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_stateChangeRequestedEvent.Dispose();
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_stateChangeCompletedEvent.Dispose();
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_areEventsInitialized = false;
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}
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}
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public Result GetPatrolCount(out uint outCount)
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{
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throw new NotImplementedException();
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UnsafeHelpers.SkipParamInit(out outCount);
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if (!_isPatrolStateLoaded)
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return ResultFs.HasNotGottenPatrolCount.Log();
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outCount = _patrolState.PatrolCount;
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return Result.Success;
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}
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public void GetAndClearAllocateCount(out ulong outSuccessCount, out ulong outFailureCount)
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{
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throw new NotImplementedException();
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using ScopedLock<SdkMutex> scopedLock = ScopedLock.Lock(ref _mutex);
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outSuccessCount = _allocateSuccessCount;
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outFailureCount = _allocateFailureCount;
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_allocateSuccessCount = 0;
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_allocateFailureCount = 0;
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}
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public bool LoadState()
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private bool LoadState()
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{
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throw new NotImplementedException();
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using var pooledBuffer = new PooledBuffer(_patrolStateSize, 1);
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if (pooledBuffer.GetSize() < _patrolStateSize)
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return false;
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using ScopedLock<SdkMutex> scopedLock = ScopedLock.Lock(ref _mutex);
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Abort.DoAbortUnlessSuccess(_sdmmc.SelectMmcPartition(Port.Mmc0, _statePartition));
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try
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{
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Result res = _sdmmc.GetDeviceMemoryCapacity(out _deviceCapacitySectors, Port.Mmc0);
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if (res.IsFailure())
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{
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return false;
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}
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Span<byte> patrolStateBuffer = pooledBuffer.GetBuffer().Slice(0, _patrolStateSize);
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res = _sdmmc.Read(patrolStateBuffer, Port.Mmc0, BytesToSectors(_patrolStateOffset),
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BytesToSectors(_patrolStateSize));
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if (res.IsFailure())
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{
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return false;
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}
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Span<byte> mac = stackalloc byte[MacSize];
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// Load an empty state if the verification fails.
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_patrolState = default;
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HmacSha256.GenerateHmacSha256(mac, patrolStateBuffer.Slice(_macSize), PatrolStateKey);
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if (CryptoUtil.IsSameBytes(mac, patrolStateBuffer, _macSize))
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{
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ref State readState = ref SpanHelpers.AsStruct<State>(patrolStateBuffer.Slice(_macSize));
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if (readState.CurrentSector + BytesToSectors(_patrolReadSize) <= _deviceCapacitySectors)
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{
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_patrolState = readState;
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}
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}
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return true;
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}
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finally
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{
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Abort.DoAbortUnlessSuccess(_sdmmc.SelectMmcPartition(Port.Mmc0, MmcPartition.UserData));
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}
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}
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public bool SaveState()
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private void SaveState()
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{
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throw new NotImplementedException();
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using var pooledBuffer = new PooledBuffer(_patrolStateSize, 1);
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if (pooledBuffer.GetSize() < _patrolStateSize)
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return;
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using ScopedLock<SdkMutex> scopedLock = ScopedLock.Lock(ref _mutex);
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Span<byte> patrolStateBuffer = pooledBuffer.GetBuffer().Slice(0, _patrolStateSize);
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patrolStateBuffer.Clear();
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SpanHelpers.AsStruct<State>(patrolStateBuffer) = _patrolState;
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HmacSha256.GenerateHmacSha256(patrolStateBuffer.Slice(0, _macSize), patrolStateBuffer.Slice(_macSize),
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PatrolStateKey);
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Abort.DoAbortUnlessSuccess(_sdmmc.SelectMmcPartition(Port.Mmc0, _statePartition));
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try
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{
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_sdmmc.Write(Port.Mmc0, BytesToSectors(_patrolStateOffset), BytesToSectors(_patrolStateSize),
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patrolStateBuffer);
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}
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finally
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{
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Abort.DoAbortUnlessSuccess(_sdmmc.SelectMmcPartition(Port.Mmc0, MmcPartition.UserData));
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}
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}
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private bool DoPatrolRead()
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{
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using var pooledBuffer = new PooledBuffer(_patrolReadSize, 1);
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using ScopedLock<SdkMutex> scopedLock = ScopedLock.Lock(ref _mutex);
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if (pooledBuffer.GetSize() < _patrolReadSize)
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{
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if (_allocateFailureCount != ulong.MaxValue)
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_allocateFailureCount++;
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return false;
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}
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if (_allocateSuccessCount != ulong.MaxValue)
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_allocateSuccessCount++;
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_sdmmc.Read(pooledBuffer.GetBuffer().Slice(0, _patrolReadSize), Port.Mmc0, _patrolState.CurrentSector,
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BytesToSectors(_patrolReadSize)).IgnoreResult();
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_patrolState.CurrentSector += BytesToSectors(_patrolReadSize);
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if (_patrolState.CurrentSector + BytesToSectors(_patrolReadSize) > _deviceCapacitySectors)
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{
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_patrolState.CurrentSector = 0;
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_patrolState.PatrolCount++;
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}
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return true;
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}
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public void Start()
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{
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throw new NotImplementedException();
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Assert.SdkAssert(_threadState is ThreadState.Active or ThreadState.Stop);
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if (_threadState == ThreadState.Stop)
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{
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if (!_areEventsInitialized)
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{
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_areEventsInitialized = true;
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_threadState = ThreadState.Stop;
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_stateChangeRequestedEvent = new Event(_sdmmc.Hos.Os, EventClearMode.AutoClear);
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_stateChangeCompletedEvent = new Event(_sdmmc.Hos.Os, EventClearMode.AutoClear);
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}
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_threadState = ThreadState.Active;
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// CreateThread(_patrolReaderThread, PatrolReaderThreadEntry, this, pPatrolReaderStack, priority);
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// SetThreadNamePointer(_patrolReaderThread, "nn.fs.PatrolReader"u8);
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// StartThread(_patrolReaderThread);
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}
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}
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public void Stop()
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{
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throw new NotImplementedException();
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Assert.SdkAssert(_threadState is ThreadState.Active or ThreadState.Stop or ThreadState.Sleep);
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if (_threadState != ThreadState.Stop)
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{
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_threadState = ThreadState.Stop;
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||||
_stateChangeRequestedEvent.Signal();
|
||||
|
||||
// WaitThread(_patrolReaderThread);
|
||||
// DestroyThread(_patrolReaderThread);
|
||||
}
|
||||
}
|
||||
|
||||
public void Sleep()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
Assert.SdkAssert(_threadState is ThreadState.Active or ThreadState.Sleep);
|
||||
|
||||
if (_threadState == ThreadState.Active)
|
||||
{
|
||||
_threadState = ThreadState.Sleep;
|
||||
|
||||
_stateChangeRequestedEvent.Signal();
|
||||
_stateChangeCompletedEvent.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
Assert.SdkAssert(_threadState is ThreadState.Active or ThreadState.Sleep);
|
||||
|
||||
if (_threadState == ThreadState.Sleep)
|
||||
{
|
||||
_threadState = ThreadState.Active;
|
||||
|
||||
_stateChangeRequestedEvent.Signal();
|
||||
_stateChangeCompletedEvent.Wait();
|
||||
}
|
||||
}
|
||||
|
||||
public void PatrolReaderThread()
|
||||
private void PatrolReaderThread()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
// Missing: SetServiceContext()
|
||||
|
||||
using var timer = new TimerEvent(_sdmmc.Hos.Os, EventClearMode.AutoClear);
|
||||
|
||||
timer.StartPeriodic(TimeSpan.FromSeconds(_firstRunDelaySeconds), TimeSpan.FromSeconds(_saveStateIntervalSeconds));
|
||||
|
||||
int currentWaitTime = _waitTimeAfterAllocationSuccess;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// Wait until the next thread state change or until the next patrol read should be done.
|
||||
if (_stateChangeRequestedEvent.TimedWait(TimeSpan.FromSeconds(currentWaitTime)))
|
||||
{
|
||||
if (_threadState == ThreadState.Stop)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (_threadState == ThreadState.Sleep)
|
||||
{
|
||||
// Acknowledge the request to sleep and wait for the next state change.
|
||||
_stateChangeCompletedEvent.Signal();
|
||||
_stateChangeRequestedEvent.Wait();
|
||||
|
||||
if (_threadState == ThreadState.Stop)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (_threadState == ThreadState.Active)
|
||||
{
|
||||
_stateChangeCompletedEvent.Signal();
|
||||
continue;
|
||||
}
|
||||
|
||||
Assert.SdkAssert(false);
|
||||
}
|
||||
}
|
||||
|
||||
if (!_isPatrolStateLoaded)
|
||||
{
|
||||
// The patrol state will be loaded a single time when the console is booted.
|
||||
// Don't load the patrol state or do patrol reads until the specified amount
|
||||
// of time has past since creating the Patrol Reader.
|
||||
if (!timer.TryWait() || !LoadState())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
_isPatrolStateLoaded = true;
|
||||
}
|
||||
|
||||
if (DoPatrolRead())
|
||||
{
|
||||
currentWaitTime = _waitTimeAfterAllocationSuccess;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentWaitTime = _waitTimeAfterAllocationFailure;
|
||||
}
|
||||
|
||||
// Save the patrol state periodically once the specified amount of time has passed since the last save.
|
||||
if (timer.TryWait())
|
||||
{
|
||||
SaveState();
|
||||
}
|
||||
}
|
||||
|
||||
// Save the patrol state if necessary when shutting down.
|
||||
if (_isPatrolStateLoaded)
|
||||
SaveState();
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue