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https://github.com/Thealexbarney/LibHac.git
synced 2024-11-14 10:49:41 +01:00
Use IStorage for the bucket tree builder instead of Spans
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parent
9589f681a6
commit
4b4b354a7e
2 changed files with 103 additions and 80 deletions
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@ -257,7 +257,7 @@ namespace LibHac.FsSystem
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}
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}
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private class NodeBuffer
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private struct NodeBuffer
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{
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// Use long to ensure alignment
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private long[] _header;
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@ -9,10 +9,14 @@ namespace LibHac.FsSystem
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{
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public partial class BucketTree2
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{
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public ref struct Builder
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public class Builder
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{
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private Span<byte> NodeBuffer { get; set; }
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private Span<byte> EntryBuffer { get; set; }
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private SubStorage2 NodeStorage { get; set; }
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private SubStorage2 EntryStorage { get; set; }
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private NodeBuffer _l1Node = new NodeBuffer();
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private NodeBuffer _l2Node = new NodeBuffer();
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private NodeBuffer _entrySet = new NodeBuffer();
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private int NodeSize { get; set; }
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private int EntrySize { get; set; }
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@ -22,19 +26,19 @@ namespace LibHac.FsSystem
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private int CurrentL2OffsetIndex { get; set; }
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private int CurrentEntryIndex { get; set; }
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private long CurrentOffset { get; set; }
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private long CurrentOffset { get; set; } = -1;
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/// <summary>
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/// Initializes the bucket tree builder.
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/// </summary>
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/// <param name="headerBuffer">The buffer for the tree's header. Must be at least the size in bytes returned by <see cref="QueryHeaderStorageSize"/>.</param>
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/// <param name="nodeBuffer">The buffer for the tree's nodes. Must be at least the size in bytes returned by <see cref="QueryNodeStorageSize"/>.</param>
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/// <param name="entryBuffer">The buffer for the tree's entries. Must be at least the size in bytes returned by <see cref="QueryEntryStorageSize"/>.</param>
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/// <param name="nodeSize">The size of each node in the bucket tree.</param>
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/// <param name="headerStorage">The <see cref="SubStorage2"/> the tree's header will be written to.Must be at least the size in bytes returned by <see cref="QueryHeaderStorageSize"/>.</param>
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/// <param name="nodeStorage">The <see cref="SubStorage2"/> the tree's nodes will be written to. Must be at least the size in bytes returned by <see cref="QueryNodeStorageSize"/>.</param>
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/// <param name="entryStorage">The <see cref="SubStorage2"/> the tree's entries will be written to. Must be at least the size in bytes returned by <see cref="QueryEntryStorageSize"/>.</param>
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/// <param name="nodeSize">The size of each node in the bucket tree. Must be a power of 2.</param>
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/// <param name="entrySize">The size of each entry that will be stored in the bucket tree.</param>
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/// <param name="entryCount">The exact number of entries that will be added to the bucket tree.</param>
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/// <returns>The <see cref="Result"/> of the operation.</returns>
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public Result Initialize(Span<byte> headerBuffer, Span<byte> nodeBuffer, Span<byte> entryBuffer,
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public Result Initialize(SubStorage2 headerStorage, SubStorage2 nodeStorage, SubStorage2 entryStorage,
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int nodeSize, int entrySize, int entryCount)
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{
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Assert.AssertTrue(entrySize >= sizeof(long));
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@ -42,6 +46,10 @@ namespace LibHac.FsSystem
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Assert.AssertTrue(NodeSizeMin <= nodeSize && nodeSize <= NodeSizeMax);
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Assert.AssertTrue(Util.IsPowerOfTwo(nodeSize));
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if (headerStorage is null || nodeStorage is null || entryStorage is null)
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return ResultFs.NullptrArgument.Log();
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// Set the builder parameters
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NodeSize = nodeSize;
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EntrySize = entrySize;
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EntryCount = entryCount;
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@ -50,27 +58,30 @@ namespace LibHac.FsSystem
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OffsetsPerNode = GetOffsetCount(nodeSize);
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CurrentL2OffsetIndex = GetNodeL2Count(nodeSize, entrySize, entryCount);
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// Verify the provided buffers are large enough
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int nodeStorageSize = (int)QueryNodeStorageSize(nodeSize, entrySize, entryCount);
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int entryStorageSize = (int)QueryEntryStorageSize(nodeSize, entrySize, entryCount);
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// Create and write the header
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var header = new Header();
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header.Format(entryCount);
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Result rc = headerStorage.Write(0, SpanHelpers.AsByteSpan(ref header));
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if (rc.IsFailure()) return rc;
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if (headerBuffer.Length < QueryHeaderStorageSize() ||
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nodeBuffer.Length < nodeStorageSize ||
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entryBuffer.Length < entryStorageSize)
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// Allocate buffers for the L1 node and entry sets
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_l1Node.Allocate(nodeSize);
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_entrySet.Allocate(nodeSize);
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int entrySetCount = GetEntrySetCount(nodeSize, entrySize, entryCount);
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// Allocate an L2 node buffer if there are more entry sets than will fit in the L1 node
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if (OffsetsPerNode < entrySetCount)
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{
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return ResultFs.InvalidSize.Log();
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_l2Node.Allocate(nodeSize);
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}
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// Set and clear the buffers
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NodeBuffer = nodeBuffer.Slice(0, nodeStorageSize);
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EntryBuffer = entryBuffer.Slice(0, entryStorageSize);
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_l1Node.FillZero();
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_l2Node.FillZero();
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_entrySet.FillZero();
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nodeBuffer.Clear();
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entryBuffer.Clear();
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// Format the tree header
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ref Header header = ref SpanHelpers.AsStruct<Header>(headerBuffer);
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header.Format(entryCount);
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NodeStorage = nodeStorage;
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EntryStorage = entryStorage;
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// Set the initial position
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CurrentEntryIndex = 0;
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@ -92,18 +103,20 @@ namespace LibHac.FsSystem
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if (CurrentEntryIndex >= EntryCount)
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return ResultFs.OutOfRange.Log();
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// The entry offset must always be the first 8 bytes of the struct
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long entryOffset = BinaryPrimitives.ReadInt64LittleEndian(SpanHelpers.AsByteSpan(ref entry));
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if (entryOffset <= CurrentOffset)
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return ResultFs.InvalidOffset.Log();
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FinalizePreviousEntrySet(entryOffset);
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Result rc = FinalizePreviousEntrySet(entryOffset);
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if (rc.IsFailure()) return rc;
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AddEntryOffset(entryOffset);
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int entrySetIndex = CurrentEntryIndex / EntriesPerEntrySet;
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// Write the new entry
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int indexInEntrySet = CurrentEntryIndex % EntriesPerEntrySet;
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GetEntrySet<T>(entrySetIndex).GetWritableArray()[indexInEntrySet] = entry;
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_entrySet.GetNode<T>().GetWritableArray()[indexInEntrySet] = entry;
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CurrentOffset = entryOffset;
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CurrentEntryIndex++;
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@ -112,10 +125,12 @@ namespace LibHac.FsSystem
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}
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/// <summary>
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/// Checks if a new entry set is being started. If so, sets the end offset of the previous entry set.
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/// Checks if a new entry set is being started. If so, sets the end offset of the previous
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/// entry set and writes it to the output storage.
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/// </summary>
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/// <param name="endOffset">The end offset of the previous entry.</param>
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private void FinalizePreviousEntrySet(long endOffset)
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/// <returns>The <see cref="Result"/> of the operation.</returns>
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private Result FinalizePreviousEntrySet(long endOffset)
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{
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int prevEntrySetIndex = CurrentEntryIndex / EntriesPerEntrySet - 1;
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int indexInEntrySet = CurrentEntryIndex % EntriesPerEntrySet;
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@ -124,11 +139,19 @@ namespace LibHac.FsSystem
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if (CurrentEntryIndex > 0 && indexInEntrySet == 0)
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{
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// Set the end offset of that entry set
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BucketTreeNode<long> prevEntrySet = GetEntrySet<long>(prevEntrySetIndex);
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ref NodeHeader entrySetHeader = ref _entrySet.GetHeader();
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prevEntrySet.GetHeader().Index = prevEntrySetIndex;
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prevEntrySet.GetHeader().Count = EntriesPerEntrySet;
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prevEntrySet.GetHeader().Offset = endOffset;
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entrySetHeader.Index = prevEntrySetIndex;
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entrySetHeader.Count = EntriesPerEntrySet;
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entrySetHeader.Offset = endOffset;
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// Write the entry set to the entry storage
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long storageOffset = (long)NodeSize * prevEntrySetIndex;
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Result rc = EntryStorage.Write(storageOffset, _entrySet.GetBuffer());
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if (rc.IsFailure()) return rc;
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// Clear the entry set buffer to begin the new entry set
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_entrySet.FillZero();
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// Check if we're writing in L2 nodes
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if (CurrentL2OffsetIndex > OffsetsPerNode)
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@ -140,14 +163,24 @@ namespace LibHac.FsSystem
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if (indexInL2Node == 0)
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{
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// Set the end offset of that node
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BucketTreeNode<long> prevL2Node = GetL2Node(prevL2NodeIndex);
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ref NodeHeader l2NodeHeader = ref _l2Node.GetHeader();
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prevL2Node.GetHeader().Index = prevL2NodeIndex;
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prevL2Node.GetHeader().Count = OffsetsPerNode;
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prevL2Node.GetHeader().Offset = endOffset;
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l2NodeHeader.Index = prevL2NodeIndex;
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l2NodeHeader.Count = OffsetsPerNode;
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l2NodeHeader.Offset = endOffset;
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// Write the L2 node to the node storage
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long nodeOffset = (long)NodeSize * (prevL2NodeIndex + 1);
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rc = NodeStorage.Write(nodeOffset, _l2Node.GetBuffer());
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if (rc.IsFailure()) return rc;
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// Clear the L2 node buffer to begin the new node
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_l2Node.FillZero();
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}
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}
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}
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return Result.Success;
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}
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/// <summary>
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@ -162,19 +195,19 @@ namespace LibHac.FsSystem
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// If we're starting a new entry set we need to add its start offset to the L1/L2 nodes
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if (indexInEntrySet == 0)
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{
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BucketTreeNode<long> l1Node = GetL1Node();
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Span<long> l1Data = _l1Node.GetNode<long>().GetWritableArray();
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if (CurrentL2OffsetIndex == 0)
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{
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// There are no L2 nodes. Write the entry set end offset directly to L1
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l1Node.GetWritableArray()[entrySetIndex] = entryOffset;
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l1Data[entrySetIndex] = entryOffset;
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}
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else
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{
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if (CurrentL2OffsetIndex < OffsetsPerNode)
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{
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// The current L2 offset is stored in the L1 node
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l1Node.GetWritableArray()[CurrentL2OffsetIndex] = entryOffset;
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l1Data[CurrentL2OffsetIndex] = entryOffset;
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}
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else
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{
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@ -182,14 +215,13 @@ namespace LibHac.FsSystem
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int l2NodeIndex = CurrentL2OffsetIndex / OffsetsPerNode;
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int indexInL2Node = CurrentL2OffsetIndex % OffsetsPerNode;
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BucketTreeNode<long> l2Node = GetL2Node(l2NodeIndex - 1);
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l2Node.GetWritableArray()[indexInL2Node] = entryOffset;
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Span<long> l2Data = _l2Node.GetNode<long>().GetWritableArray();
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l2Data[indexInL2Node] = entryOffset;
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// If we're starting a new L2 node we need to add its start offset to the L1 node
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if (indexInL2Node == 0)
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{
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l1Node.GetWritableArray()[l2NodeIndex - 1] = entryOffset;
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l1Data[l2NodeIndex - 1] = entryOffset;
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}
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}
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@ -212,7 +244,11 @@ namespace LibHac.FsSystem
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if (endOffset <= CurrentOffset)
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return ResultFs.InvalidOffset.Log();
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FinalizePreviousEntrySet(endOffset);
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if (CurrentOffset == -1)
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return Result.Success;
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Result rc = FinalizePreviousEntrySet(endOffset);
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if (rc.IsFailure()) return rc;
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int entrySetIndex = CurrentEntryIndex / EntriesPerEntrySet;
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int indexInEntrySet = CurrentEntryIndex % EntriesPerEntrySet;
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@ -220,11 +256,15 @@ namespace LibHac.FsSystem
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// Finalize the current entry set if needed
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if (indexInEntrySet != 0)
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{
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ref NodeHeader entrySetHeader = ref GetEntrySetHeader(entrySetIndex);
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ref NodeHeader entrySetHeader = ref _entrySet.GetHeader();
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entrySetHeader.Index = entrySetIndex;
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entrySetHeader.Count = indexInEntrySet;
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entrySetHeader.Offset = endOffset;
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long entryStorageOffset = (long)NodeSize * entrySetIndex;
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rc = EntryStorage.Write(entryStorageOffset, _entrySet.GetBuffer());
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if (rc.IsFailure()) return rc;
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}
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int l2NodeIndex = Util.DivideByRoundUp(CurrentL2OffsetIndex, OffsetsPerNode) - 2;
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@ -233,54 +273,37 @@ namespace LibHac.FsSystem
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// Finalize the current L2 node if needed
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if (CurrentL2OffsetIndex > OffsetsPerNode && (indexInEntrySet != 0 || indexInL2Node != 0))
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{
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ref NodeHeader l2NodeHeader = ref GetL2Node(l2NodeIndex).GetHeader();
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ref NodeHeader l2NodeHeader = ref _l2Node.GetHeader();
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l2NodeHeader.Index = l2NodeIndex;
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l2NodeHeader.Count = indexInL2Node != 0 ? indexInL2Node : OffsetsPerNode;
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l2NodeHeader.Offset = endOffset;
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long l2NodeStorageOffset = NodeSize * (l2NodeIndex + 1);
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rc = NodeStorage.Write(l2NodeStorageOffset, _l2Node.GetBuffer());
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if (rc.IsFailure()) return rc;
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}
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// Finalize the L1 node
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ref NodeHeader l1Header = ref GetL1Node().GetHeader();
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l1Header.Index = 0;
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l1Header.Offset = endOffset;
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ref NodeHeader l1NodeHeader = ref _l1Node.GetHeader();
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l1NodeHeader.Index = 0;
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l1NodeHeader.Offset = endOffset;
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// L1 count depends on the existence or absence of L2 nodes
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if (CurrentL2OffsetIndex == 0)
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{
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l1Header.Count = Util.DivideByRoundUp(CurrentEntryIndex, EntriesPerEntrySet);
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l1NodeHeader.Count = Util.DivideByRoundUp(CurrentEntryIndex, EntriesPerEntrySet);
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}
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else
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{
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l1Header.Count = l2NodeIndex + 1;
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l1NodeHeader.Count = l2NodeIndex + 1;
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}
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rc = NodeStorage.Write(0, _l1Node.GetBuffer());
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if (rc.IsFailure()) return rc;
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CurrentOffset = long.MaxValue;
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return Result.Success;
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}
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private ref NodeHeader GetEntrySetHeader(int index)
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{
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BucketTreeNode<long> entrySetNode = GetEntrySet<long>(index);
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return ref entrySetNode.GetHeader();
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}
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private BucketTreeNode<T> GetEntrySet<T>(int index) where T : unmanaged
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{
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Span<byte> entrySetBuffer = EntryBuffer.Slice(NodeSize * index, NodeSize);
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return new BucketTreeNode<T>(entrySetBuffer);
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}
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private BucketTreeNode<long> GetL1Node()
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{
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Span<byte> l1NodeBuffer = NodeBuffer.Slice(0, NodeSize);
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return new BucketTreeNode<long>(l1NodeBuffer);
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}
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private BucketTreeNode<long> GetL2Node(int index)
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{
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Span<byte> l2NodeBuffer = NodeBuffer.Slice(NodeSize * (index + 1), NodeSize);
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return new BucketTreeNode<long>(l2NodeBuffer);
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}
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}
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}
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}
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