// Copyright (c) 2010 Gareth Lennox (garethl@dwakn.com) // All rights reserved. // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // * Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // * Neither the name of Gareth Lennox nor the names of its // contributors may be used to endorse or promote products derived from this // software without specific prior written permission. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF // THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using System.IO; namespace libhac.XTSSharp { /// /// A wraps a sector based stream and provides random access to it /// public class RandomAccessSectorStream : Stream { private readonly byte[] _buffer; private readonly int _bufferSize; private readonly SectorStream _s; private readonly bool _isStreamOwned; private bool _bufferDirty; private bool _bufferLoaded; private int _bufferPos; /// /// Creates a new stream /// /// Base stream public RandomAccessSectorStream(SectorStream s) : this(s, false) { } /// /// Creates a new stream /// /// Base stream /// Does this stream own the base stream? i.e. should it be automatically disposed? public RandomAccessSectorStream(SectorStream s, bool isStreamOwned) { _s = s; _isStreamOwned = isStreamOwned; _buffer = new byte[s.SectorSize]; _bufferSize = s.SectorSize; } /// /// Gets a value indicating whether the current stream supports reading. /// /// true if the stream supports reading; otherwise, false. public override bool CanRead { get { return _s.CanRead; } } /// /// Gets a value indicating whether the current stream supports seeking. /// /// true if the stream supports seeking; otherwise, false. public override bool CanSeek { get { return _s.CanSeek; } } /// /// Gets a value indicating whether the current stream supports writing. /// /// true if the stream supports writing; otherwise, false. public override bool CanWrite { get { return _s.CanWrite; } } /// /// Gets the length in bytes of the stream. /// /// A long value representing the length of the stream in bytes. public override long Length { get { return _s.Length + _bufferPos; } } /// /// Gets or sets the position within the current stream. /// /// The current position within the stream. public override long Position { get { return _bufferLoaded ? (_s.Position - _bufferSize + _bufferPos) : _s.Position + _bufferPos; } set { if (value < 0L) throw new ArgumentOutOfRangeException("value"); var sectorPosition = (value % _bufferSize); var position = value - sectorPosition; //see if its within the current sector if (_bufferLoaded) { var basePosition = _s.Position - _bufferSize; if (value > basePosition && value < basePosition + _bufferSize) { _bufferPos = (int)sectorPosition; return; } } //outside the current buffer //write it if (_bufferDirty) WriteSector(); _s.Position = position; //read this sector ReadSector(); //bump us forward if need be _bufferPos = (int)sectorPosition; } } /// /// Releases the unmanaged resources used by the and optionally releases the managed resources. /// /// true to release both managed and unmanaged resources; false to release only unmanaged resources. protected override void Dispose(bool disposing) { Flush(); base.Dispose(disposing); if (_isStreamOwned) _s.Dispose(); } /// /// Clears all buffers for this stream and causes any buffered data to be written to the underlying device. /// public override void Flush() { if (_bufferDirty) WriteSector(); } /// /// Sets the position within the current stream. /// /// /// The new position within the current stream. /// /// A byte offset relative to the parameter. /// A value of type indicating the reference point used to obtain the new position. public override long Seek(long offset, SeekOrigin origin) { long newPosition; switch (origin) { case SeekOrigin.Begin: newPosition = offset; break; case SeekOrigin.End: newPosition = Length - offset; break; default: newPosition = Position + offset; break; } Position = newPosition; return newPosition; } /// /// Sets the length of the current stream. /// /// The desired length of the current stream in bytes. public override void SetLength(long value) { var remainder = value % _s.SectorSize; if (remainder > 0) { value = (value - remainder) + _bufferSize; } _s.SetLength(value); } /// /// Reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read. /// /// The total number of bytes read into the buffer. This can be less than the number of bytes requested if that many bytes are not currently available, or zero (0) if the end of the stream has been reached. /// An array of bytes. When this method returns, the buffer contains the specified byte array with the values between and ( + - 1) replaced by the bytes read from the current source. /// The zero-based byte offset in at which to begin storing the data read from the current stream. /// The maximum number of bytes to be read from the current stream. public override int Read(byte[] buffer, int offset, int count) { var position = Position; if (position + count > _s.Length) { count = (int)(_s.Length - position); } if (!_bufferLoaded) ReadSector(); var totalBytesRead = 0; while (count > 0) { var bytesToRead = Math.Min(count, _bufferSize - _bufferPos); Buffer.BlockCopy(_buffer, _bufferPos, buffer, offset, bytesToRead); offset += bytesToRead; _bufferPos += bytesToRead; count -= bytesToRead; totalBytesRead += bytesToRead; if (_bufferPos == _bufferSize) ReadSector(); } return totalBytesRead; } /// /// Writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written. /// /// An array of bytes. This method copies bytes from to the current stream. /// The zero-based byte offset in at which to begin copying bytes to the current stream. /// The number of bytes to be written to the current stream. public override void Write(byte[] buffer, int offset, int count) { while (count > 0) { if (!_bufferLoaded) ReadSector(); var bytesToWrite = Math.Min(count, _bufferSize - _bufferPos); Buffer.BlockCopy(buffer, offset, _buffer, _bufferPos, bytesToWrite); offset += bytesToWrite; _bufferPos += bytesToWrite; count -= bytesToWrite; _bufferDirty = true; if (_bufferPos == _bufferSize) WriteSector(); } } /// /// Reads a sector /// private void ReadSector() { if (_bufferLoaded && _bufferDirty) { WriteSector(); } if (_s.Position == _s.Length) { return; } var bytesRead = _s.Read(_buffer, 0, _buffer.Length); //clean the end of it if (bytesRead != _bufferSize) Array.Clear(_buffer, bytesRead, _buffer.Length - bytesRead); _bufferLoaded = true; _bufferPos = 0; _bufferDirty = false; } /// /// Writes a sector /// private void WriteSector() { if (_bufferLoaded) { //go back to beginning of the current sector _s.Seek(-_bufferSize, SeekOrigin.Current); } //write it _s.Write(_buffer, 0, _bufferSize); _bufferDirty = false; _bufferLoaded = false; _bufferPos = 0; Array.Clear(_buffer, 0, _bufferSize); } } }