// // Copyright (c) 2008-2011, Kenneth Bell // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // // Based on "libbzip2", Copyright (C) 1996-2007 Julian R Seward. // using System; namespace DiscUtils.Compression { internal class BZip2Randomizer : DataBlockTransform { private static readonly int[] RandomVals = { 619, 720, 127, 481, 931, 816, 813, 233, 566, 247, 985, 724, 205, 454, 863, 491, 741, 242, 949, 214, 733, 859, 335, 708, 621, 574, 73, 654, 730, 472, 419, 436, 278, 496, 867, 210, 399, 680, 480, 51, 878, 465, 811, 169, 869, 675, 611, 697, 867, 561, 862, 687, 507, 283, 482, 129, 807, 591, 733, 623, 150, 238, 59, 379, 684, 877, 625, 169, 643, 105, 170, 607, 520, 932, 727, 476, 693, 425, 174, 647, 73, 122, 335, 530, 442, 853, 695, 249, 445, 515, 909, 545, 703, 919, 874, 474, 882, 500, 594, 612, 641, 801, 220, 162, 819, 984, 589, 513, 495, 799, 161, 604, 958, 533, 221, 400, 386, 867, 600, 782, 382, 596, 414, 171, 516, 375, 682, 485, 911, 276, 98, 553, 163, 354, 666, 933, 424, 341, 533, 870, 227, 730, 475, 186, 263, 647, 537, 686, 600, 224, 469, 68, 770, 919, 190, 373, 294, 822, 808, 206, 184, 943, 795, 384, 383, 461, 404, 758, 839, 887, 715, 67, 618, 276, 204, 918, 873, 777, 604, 560, 951, 160, 578, 722, 79, 804, 96, 409, 713, 940, 652, 934, 970, 447, 318, 353, 859, 672, 112, 785, 645, 863, 803, 350, 139, 93, 354, 99, 820, 908, 609, 772, 154, 274, 580, 184, 79, 626, 630, 742, 653, 282, 762, 623, 680, 81, 927, 626, 789, 125, 411, 521, 938, 300, 821, 78, 343, 175, 128, 250, 170, 774, 972, 275, 999, 639, 495, 78, 352, 126, 857, 956, 358, 619, 580, 124, 737, 594, 701, 612, 669, 112, 134, 694, 363, 992, 809, 743, 168, 974, 944, 375, 748, 52, 600, 747, 642, 182, 862, 81, 344, 805, 988, 739, 511, 655, 814, 334, 249, 515, 897, 955, 664, 981, 649, 113, 974, 459, 893, 228, 433, 837, 553, 268, 926, 240, 102, 654, 459, 51, 686, 754, 806, 760, 493, 403, 415, 394, 687, 700, 946, 670, 656, 610, 738, 392, 760, 799, 887, 653, 978, 321, 576, 617, 626, 502, 894, 679, 243, 440, 680, 879, 194, 572, 640, 724, 926, 56, 204, 700, 707, 151, 457, 449, 797, 195, 791, 558, 945, 679, 297, 59, 87, 824, 713, 663, 412, 693, 342, 606, 134, 108, 571, 364, 631, 212, 174, 643, 304, 329, 343, 97, 430, 751, 497, 314, 983, 374, 822, 928, 140, 206, 73, 263, 980, 736, 876, 478, 430, 305, 170, 514, 364, 692, 829, 82, 855, 953, 676, 246, 369, 970, 294, 750, 807, 827, 150, 790, 288, 923, 804, 378, 215, 828, 592, 281, 565, 555, 710, 82, 896, 831, 547, 261, 524, 462, 293, 465, 502, 56, 661, 821, 976, 991, 658, 869, 905, 758, 745, 193, 768, 550, 608, 933, 378, 286, 215, 979, 792, 961, 61, 688, 793, 644, 986, 403, 106, 366, 905, 644, 372, 567, 466, 434, 645, 210, 389, 550, 919, 135, 780, 773, 635, 389, 707, 100, 626, 958, 165, 504, 920, 176, 193, 713, 857, 265, 203, 50, 668, 108, 645, 990, 626, 197, 510, 357, 358, 850, 858, 364, 936, 638 }; protected override bool BuffersMustNotOverlap { get { return false; } } protected override int DoProcess(byte[] input, int inputOffset, int inputCount, byte[] output, int outputOffset) { if (input != output || inputOffset != outputOffset) { Array.Copy(input, inputOffset, output, outputOffset, inputCount); } int randIndex = 1; int nextByte = RandomVals[0] - 2; while (nextByte < inputCount) { output[nextByte] ^= 1; nextByte += RandomVals[randIndex++]; randIndex &= 0x1FF; } return inputCount; } protected override int MaxOutputCount(int inputCount) { return inputCount; } protected override int MinOutputCount(int inputCount) { return inputCount; } } }