//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System.Collections.Generic;
namespace DiscUtils.Streams
{
///
/// Interface shared by all buffers.
///
///
/// Buffers are very similar to streams, except the buffer has no notion of
/// 'current position'. All I/O operations instead specify the position, as
/// needed. Buffers also support sparse behaviour.
///
public interface IBuffer
{
///
/// Gets a value indicating whether this buffer can be read.
///
bool CanRead { get; }
///
/// Gets a value indicating whether this buffer can be modified.
///
bool CanWrite { get; }
///
/// Gets the current capacity of the buffer, in bytes.
///
long Capacity { get; }
///
/// Gets the parts of the buffer that are stored.
///
/// This may be an empty enumeration if all bytes are zero.
IEnumerable Extents { get; }
///
/// Reads from the buffer into a byte array.
///
/// The offset within the buffer to start reading.
/// The destination byte array.
/// The start offset within the destination buffer.
/// The number of bytes to read.
/// The actual number of bytes read.
int Read(long pos, byte[] buffer, int offset, int count);
///
/// Writes a byte array into the buffer.
///
/// The start offset within the buffer.
/// The source byte array.
/// The start offset within the source byte array.
/// The number of bytes to write.
void Write(long pos, byte[] buffer, int offset, int count);
///
/// Clears bytes from the buffer.
///
/// The start offset within the buffer.
/// The number of bytes to clear.
///
/// Logically equivalent to writing count null/zero bytes to the buffer, some
/// implementations determine that some (or all) of the range indicated is not actually
/// stored. There is no direct, automatic, correspondence to clearing bytes and them
/// not being represented as an 'extent' - for example, the implementation of the underlying
/// stream may not permit fine-grained extent storage.
/// It is always safe to call this method to 'zero-out' a section of a buffer, regardless of
/// the underlying buffer implementation.
///
void Clear(long pos, int count);
///
/// Flushes all data to the underlying storage.
///
void Flush();
///
/// Sets the capacity of the buffer, truncating if appropriate.
///
/// The desired capacity of the buffer.
void SetCapacity(long value);
///
/// Gets the parts of a buffer that are stored, within a specified range.
///
/// The offset of the first byte of interest.
/// The number of bytes of interest.
/// An enumeration of stream extents, indicating stored bytes.
IEnumerable GetExtentsInRange(long start, long count);
}
}