//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System.IO;
using DiscUtils.Internal;
namespace DiscUtils
{
///
/// Provides information about a directory on a disc.
///
///
/// This class allows navigation of the disc directory/file hierarchy.
///
public sealed class DiscDirectoryInfo : DiscFileSystemInfo
{
///
/// Initializes a new instance of the DiscDirectoryInfo class.
///
/// The file system the directory info relates to.
/// The path within the file system of the directory.
internal DiscDirectoryInfo(DiscFileSystem fileSystem, string path)
: base(fileSystem, path) {}
///
/// Gets a value indicating whether the directory exists.
///
public override bool Exists
{
get { return FileSystem.DirectoryExists(Path); }
}
///
/// Gets the full path of the directory.
///
public override string FullName
{
get { return base.FullName + @"\"; }
}
///
/// Creates a directory.
///
public void Create()
{
FileSystem.CreateDirectory(Path);
}
///
/// Deletes a directory, even if it's not empty.
///
public override void Delete()
{
FileSystem.DeleteDirectory(Path, false);
}
///
/// Deletes a directory, with the caller choosing whether to recurse.
///
/// true to delete all child node, false to fail if the directory is not empty.
public void Delete(bool recursive)
{
FileSystem.DeleteDirectory(Path, recursive);
}
///
/// Moves a directory and it's contents to a new path.
///
/// The destination directory name.
public void MoveTo(string destinationDirName)
{
FileSystem.MoveDirectory(Path, destinationDirName);
}
///
/// Gets all child directories.
///
/// An array of child directories.
public DiscDirectoryInfo[] GetDirectories()
{
return Utilities.Map(FileSystem.GetDirectories(Path),
p => new DiscDirectoryInfo(FileSystem, p));
}
///
/// Gets all child directories matching a search pattern.
///
/// The search pattern.
/// An array of child directories, or empty if none match.
/// The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character).
public DiscDirectoryInfo[] GetDirectories(string pattern)
{
return GetDirectories(pattern, SearchOption.TopDirectoryOnly);
}
///
/// Gets all descendant directories matching a search pattern.
///
/// The search pattern.
/// Whether to search just this directory, or all children.
/// An array of descendant directories, or empty if none match.
/// The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character). The option parameter determines whether only immediate
/// children, or all children are returned.
public DiscDirectoryInfo[] GetDirectories(string pattern, SearchOption searchOption)
{
return Utilities.Map(FileSystem.GetDirectories(Path, pattern, searchOption),
p => new DiscDirectoryInfo(FileSystem, p));
}
///
/// Gets all files.
///
/// An array of files.
public DiscFileInfo[] GetFiles()
{
return Utilities.Map(FileSystem.GetFiles(Path), p => new DiscFileInfo(FileSystem, p));
}
///
/// Gets all files matching a search pattern.
///
/// The search pattern.
/// An array of files, or empty if none match.
/// The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character).
public DiscFileInfo[] GetFiles(string pattern)
{
return GetFiles(pattern, SearchOption.TopDirectoryOnly);
}
///
/// Gets all descendant files matching a search pattern.
///
/// The search pattern.
/// Whether to search just this directory, or all children.
/// An array of descendant files, or empty if none match.
/// The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character). The option parameter determines whether only immediate
/// children, or all children are returned.
public DiscFileInfo[] GetFiles(string pattern, SearchOption searchOption)
{
return Utilities.Map(FileSystem.GetFiles(Path, pattern, searchOption),
p => new DiscFileInfo(FileSystem, p));
}
///
/// Gets all files and directories in this directory.
///
/// An array of files and directories.
public DiscFileSystemInfo[] GetFileSystemInfos()
{
return Utilities.Map(FileSystem.GetFileSystemEntries(Path),
p => new DiscFileSystemInfo(FileSystem, p));
}
///
/// Gets all files and directories in this directory.
///
/// The search pattern.
/// An array of files and directories.
/// The search pattern can include the wildcards * (matching 0 or more characters)
/// and ? (matching 1 character).
public DiscFileSystemInfo[] GetFileSystemInfos(string pattern)
{
return Utilities.Map(FileSystem.GetFileSystemEntries(Path, pattern),
p => new DiscFileSystemInfo(FileSystem, p));
}
}
}