//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
using System.IO;
using DiscUtils.Streams;
namespace DiscUtils
{
///
/// Provides the base class for all file systems.
///
public abstract class DiscFileSystem :
#if !NETCORE
MarshalByRefObject,
#endif
IFileSystem, IDisposable
{
///
/// Initializes a new instance of the DiscFileSystem class.
///
protected DiscFileSystem()
{
Options = new DiscFileSystemOptions();
}
///
/// Initializes a new instance of the DiscFileSystem class.
///
/// The options instance to use for this file system instance.
protected DiscFileSystem(DiscFileSystemOptions defaultOptions)
{
Options = defaultOptions;
}
///
/// Finalizes an instance of the DiscFileSystem class.
///
~DiscFileSystem()
{
Dispose(false);
}
///
/// Gets the file system options, which can be modified.
///
public virtual DiscFileSystemOptions Options { get; }
///
/// Gets a friendly description of the file system type.
///
public abstract string FriendlyName { get; }
///
/// Gets a value indicating whether the file system is read-only or read-write.
///
/// true if the file system is read-write.
public abstract bool CanWrite { get; }
///
/// Gets the root directory of the file system.
///
public virtual DiscDirectoryInfo Root
{
get { return new DiscDirectoryInfo(this, string.Empty); }
}
///
/// Gets the volume label.
///
public virtual string VolumeLabel
{
get { return string.Empty; }
}
///
/// Gets a value indicating whether the file system is thread-safe.
///
public virtual bool IsThreadSafe
{
get { return false; }
}
///
/// Copies an existing file to a new file.
///
/// The source file.
/// The destination file.
public virtual void CopyFile(string sourceFile, string destinationFile)
{
CopyFile(sourceFile, destinationFile, false);
}
///
/// Copies an existing file to a new file, allowing overwriting of an existing file.
///
/// The source file.
/// The destination file.
/// Whether to permit over-writing of an existing file.
public abstract void CopyFile(string sourceFile, string destinationFile, bool overwrite);
///
/// Creates a directory.
///
/// The path of the new directory.
public abstract void CreateDirectory(string path);
///
/// Deletes a directory.
///
/// The path of the directory to delete.
public abstract void DeleteDirectory(string path);
///
/// Deletes a directory, optionally with all descendants.
///
/// The path of the directory to delete.
/// Determines if the all descendants should be deleted.
public virtual void DeleteDirectory(string path, bool recursive)
{
if (recursive)
{
foreach (string dir in GetDirectories(path))
{
DeleteDirectory(dir, true);
}
foreach (string file in GetFiles(path))
{
DeleteFile(file);
}
}
DeleteDirectory(path);
}
///
/// Deletes a file.
///
/// The path of the file to delete.
public abstract void DeleteFile(string path);
///
/// Indicates if a directory exists.
///
/// The path to test.
/// true if the directory exists.
public abstract bool DirectoryExists(string path);
///
/// Indicates if a file exists.
///
/// The path to test.
/// true if the file exists.
public abstract bool FileExists(string path);
///
/// Indicates if a file or directory exists.
///
/// The path to test.
/// true if the file or directory exists.
public virtual bool Exists(string path)
{
return FileExists(path) || DirectoryExists(path);
}
///
/// Gets the names of subdirectories in a specified directory.
///
/// The path to search.
/// Array of directories.
public virtual string[] GetDirectories(string path)
{
return GetDirectories(path, "*.*", SearchOption.TopDirectoryOnly);
}
///
/// Gets the names of subdirectories in a specified directory matching a specified
/// search pattern.
///
/// The path to search.
/// The search string to match against.
/// Array of directories matching the search pattern.
public virtual string[] GetDirectories(string path, string searchPattern)
{
return GetDirectories(path, searchPattern, SearchOption.TopDirectoryOnly);
}
///
/// Gets the names of subdirectories in a specified directory matching a specified
/// search pattern, using a value to determine whether to search subdirectories.
///
/// The path to search.
/// The search string to match against.
/// Indicates whether to search subdirectories.
/// Array of directories matching the search pattern.
public abstract string[] GetDirectories(string path, string searchPattern, SearchOption searchOption);
///
/// Gets the names of files in a specified directory.
///
/// The path to search.
/// Array of files.
public virtual string[] GetFiles(string path)
{
return GetFiles(path, "*.*", SearchOption.TopDirectoryOnly);
}
///
/// Gets the names of files in a specified directory.
///
/// The path to search.
/// The search string to match against.
/// Array of files matching the search pattern.
public virtual string[] GetFiles(string path, string searchPattern)
{
return GetFiles(path, searchPattern, SearchOption.TopDirectoryOnly);
}
///
/// Gets the names of files in a specified directory matching a specified
/// search pattern, using a value to determine whether to search subdirectories.
///
/// The path to search.
/// The search string to match against.
/// Indicates whether to search subdirectories.
/// Array of files matching the search pattern.
public abstract string[] GetFiles(string path, string searchPattern, SearchOption searchOption);
///
/// Gets the names of all files and subdirectories in a specified directory.
///
/// The path to search.
/// Array of files and subdirectories matching the search pattern.
public abstract string[] GetFileSystemEntries(string path);
///
/// Gets the names of files and subdirectories in a specified directory matching a specified
/// search pattern.
///
/// The path to search.
/// The search string to match against.
/// Array of files and subdirectories matching the search pattern.
public abstract string[] GetFileSystemEntries(string path, string searchPattern);
///
/// Moves a directory.
///
/// The directory to move.
/// The target directory name.
public abstract void MoveDirectory(string sourceDirectoryName, string destinationDirectoryName);
///
/// Moves a file.
///
/// The file to move.
/// The target file name.
public virtual void MoveFile(string sourceName, string destinationName)
{
MoveFile(sourceName, destinationName, false);
}
///
/// Moves a file, allowing an existing file to be overwritten.
///
/// The file to move.
/// The target file name.
/// Whether to permit a destination file to be overwritten.
public abstract void MoveFile(string sourceName, string destinationName, bool overwrite);
///
/// Opens the specified file.
///
/// The full path of the file to open.
/// The file mode for the created stream.
/// The new stream.
public virtual SparseStream OpenFile(string path, FileMode mode)
{
return OpenFile(path, mode, FileAccess.ReadWrite);
}
///
/// Opens the specified file.
///
/// The full path of the file to open.
/// The file mode for the created stream.
/// The access permissions for the created stream.
/// The new stream.
public abstract SparseStream OpenFile(string path, FileMode mode, FileAccess access);
///
/// Gets the attributes of a file or directory.
///
/// The file or directory to inspect.
/// The attributes of the file or directory.
public abstract FileAttributes GetAttributes(string path);
///
/// Sets the attributes of a file or directory.
///
/// The file or directory to change.
/// The new attributes of the file or directory.
public abstract void SetAttributes(string path, FileAttributes newValue);
///
/// Gets the creation time (in local time) of a file or directory.
///
/// The path of the file or directory.
/// The creation time.
public virtual DateTime GetCreationTime(string path)
{
return GetCreationTimeUtc(path).ToLocalTime();
}
///
/// Sets the creation time (in local time) of a file or directory.
///
/// The path of the file or directory.
/// The new time to set.
public virtual void SetCreationTime(string path, DateTime newTime)
{
SetCreationTimeUtc(path, newTime.ToUniversalTime());
}
///
/// Gets the creation time (in UTC) of a file or directory.
///
/// The path of the file or directory.
/// The creation time.
public abstract DateTime GetCreationTimeUtc(string path);
///
/// Sets the creation time (in UTC) of a file or directory.
///
/// The path of the file or directory.
/// The new time to set.
public abstract void SetCreationTimeUtc(string path, DateTime newTime);
///
/// Gets the last access time (in local time) of a file or directory.
///
/// The path of the file or directory.
/// The last access time.
public virtual DateTime GetLastAccessTime(string path)
{
return GetLastAccessTimeUtc(path).ToLocalTime();
}
///
/// Sets the last access time (in local time) of a file or directory.
///
/// The path of the file or directory.
/// The new time to set.
public virtual void SetLastAccessTime(string path, DateTime newTime)
{
SetLastAccessTimeUtc(path, newTime.ToUniversalTime());
}
///
/// Gets the last access time (in UTC) of a file or directory.
///
/// The path of the file or directory.
/// The last access time.
public abstract DateTime GetLastAccessTimeUtc(string path);
///
/// Sets the last access time (in UTC) of a file or directory.
///
/// The path of the file or directory.
/// The new time to set.
public abstract void SetLastAccessTimeUtc(string path, DateTime newTime);
///
/// Gets the last modification time (in local time) of a file or directory.
///
/// The path of the file or directory.
/// The last write time.
public virtual DateTime GetLastWriteTime(string path)
{
return GetLastWriteTimeUtc(path).ToLocalTime();
}
///
/// Sets the last modification time (in local time) of a file or directory.
///
/// The path of the file or directory.
/// The new time to set.
public virtual void SetLastWriteTime(string path, DateTime newTime)
{
SetLastWriteTimeUtc(path, newTime.ToUniversalTime());
}
///
/// Gets the last modification time (in UTC) of a file or directory.
///
/// The path of the file or directory.
/// The last write time.
public abstract DateTime GetLastWriteTimeUtc(string path);
///
/// Sets the last modification time (in UTC) of a file or directory.
///
/// The path of the file or directory.
/// The new time to set.
public abstract void SetLastWriteTimeUtc(string path, DateTime newTime);
///
/// Gets the length of a file.
///
/// The path to the file.
/// The length in bytes.
public abstract long GetFileLength(string path);
///
/// Gets an object representing a possible file.
///
/// The file path.
/// The representing object.
/// The file does not need to exist.
public virtual DiscFileInfo GetFileInfo(string path)
{
return new DiscFileInfo(this, path);
}
///
/// Gets an object representing a possible directory.
///
/// The directory path.
/// The representing object.
/// The directory does not need to exist.
public virtual DiscDirectoryInfo GetDirectoryInfo(string path)
{
return new DiscDirectoryInfo(this, path);
}
///
/// Gets an object representing a possible file system object (file or directory).
///
/// The file system path.
/// The representing object.
/// The file system object does not need to exist.
public virtual DiscFileSystemInfo GetFileSystemInfo(string path)
{
return new DiscFileSystemInfo(this, path);
}
///
/// Reads the boot code of the file system into a byte array.
///
/// The boot code, or null if not available.
public virtual byte[] ReadBootCode()
{
return null;
}
///
/// Size of the Filesystem in bytes
///
public abstract long Size { get; }
///
/// Used space of the Filesystem in bytes
///
public abstract long UsedSpace { get; }
///
/// Available space of the Filesystem in bytes
///
public abstract long AvailableSpace { get; }
#region IDisposable Members
///
/// Disposes of this instance, releasing all resources.
///
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
///
/// Disposes of this instance.
///
/// The value true if Disposing.
protected virtual void Dispose(bool disposing) {}
#endregion
}
}