LibHac/LibHac.Nand/DiscUtils.Core/DiscFileSystemOptions.cs
2018-08-31 10:50:28 -05:00

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1.8 KiB
C#

//
// Copyright (c) 2008-2011, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
namespace DiscUtils
{
/// <summary>
/// Common file system options.
/// </summary>
/// <remarks>Not all options are honoured by all file systems.</remarks>
public class DiscFileSystemOptions
{
/// <summary>
/// Gets or sets the random number generator the file system should use.
/// </summary>
/// <remarks>This option is normally <c>null</c>, which is fine for most purposes.
/// Use this option when you need to finely control the filesystem for
/// reproducibility of behaviour (for example in a test harness).</remarks>
public Random RandomNumberGenerator { get; set; }
}
}