LibHac/build/CodeGen/Common.cs
Alex Barney bac541947f Embed key sources in the library
Embedded keys are generated at build-time from the IncludedKeys.txt file under the build directory.

A separate codegen build project was created because generating the embedded keys requires the same LibHac that is being built.

_buildCodeGen.csproj is located under CodeGen because NUKE doesn't like having two build projects in the same directory.
2020-10-06 22:18:34 -07:00

100 lines
3.4 KiB
C#

using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using Nuke.Common;
namespace LibHacBuild.CodeGen
{
public static class Common
{
public static string GetHeader()
{
string nl = Environment.NewLine;
return
"//-----------------------------------------------------------------------------" + nl +
"// This file was automatically generated." + nl +
"// Changes to this file will be lost when the file is regenerated." + nl +
"//" + nl +
"// To change this file, modify /build/CodeGen/results.csv at the root of this" + nl +
"// repo and run the build script." + nl +
"//" + nl +
"// The script can be run with the \"codegen\" option to run only the" + nl +
"// code generation portion of the build." + nl +
"//-----------------------------------------------------------------------------";
}
// Write the file only if it has changed
// Preserve the UTF-8 BOM usage if the file already exists
public static void WriteOutput(string relativePath, string text)
{
if (string.IsNullOrWhiteSpace(relativePath))
return;
string rootPath = FindProjectDirectory();
string fullPath = Path.Combine(rootPath, relativePath);
// Default is true because Visual Studio saves .cs files with the BOM by default
bool hasBom = true;
byte[] bom = Encoding.UTF8.GetPreamble();
byte[] oldFile = null;
if (File.Exists(fullPath))
{
oldFile = File.ReadAllBytes(fullPath);
if (oldFile.Length >= 3)
hasBom = oldFile.AsSpan(0, 3).SequenceEqual(bom);
}
// Make line endings the same on Windows and Unix
if (Environment.NewLine == "\n")
{
text = text.Replace("\n", "\r\n");
}
byte[] newFile = (hasBom ? bom : new byte[0]).Concat(Encoding.UTF8.GetBytes(text)).ToArray();
if (oldFile?.SequenceEqual(newFile) == true)
{
Logger.Normal($"{relativePath} is already up-to-date");
return;
}
Logger.Normal($"Generated file {relativePath}");
File.WriteAllBytes(fullPath, newFile);
}
public static Stream GetResource(string name)
{
var assembly = Assembly.GetExecutingAssembly();
string path = $"LibHacBuild.CodeGen.{name}";
Stream stream = assembly.GetManifestResourceStream(path);
if (stream == null) throw new FileNotFoundException($"Resource {path} was not found.");
return stream;
}
public static string FindProjectDirectory()
{
string currentDir = Environment.CurrentDirectory;
while (currentDir != null)
{
if (File.Exists(Path.Combine(currentDir, "LibHac.sln")))
{
break;
}
currentDir = Path.GetDirectoryName(currentDir);
}
if (currentDir == null)
throw new DirectoryNotFoundException("Unable to find project directory.");
return Path.Combine(currentDir, "src");
}
}
}