mirror of
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190 lines
No EOL
7.7 KiB
C#
190 lines
No EOL
7.7 KiB
C#
//
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// Copyright (c) 2008-2011, Kenneth Bell
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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using System.IO;
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using DiscUtils.Internal;
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namespace DiscUtils
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{
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/// <summary>
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/// Provides information about a directory on a disc.
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/// </summary>
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/// <remarks>
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/// This class allows navigation of the disc directory/file hierarchy.
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/// </remarks>
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public sealed class DiscDirectoryInfo : DiscFileSystemInfo
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{
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/// <summary>
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/// Initializes a new instance of the DiscDirectoryInfo class.
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/// </summary>
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/// <param name="fileSystem">The file system the directory info relates to.</param>
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/// <param name="path">The path within the file system of the directory.</param>
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internal DiscDirectoryInfo(DiscFileSystem fileSystem, string path)
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: base(fileSystem, path) {}
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/// <summary>
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/// Gets a value indicating whether the directory exists.
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/// </summary>
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public override bool Exists
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{
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get { return FileSystem.DirectoryExists(Path); }
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}
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/// <summary>
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/// Gets the full path of the directory.
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/// </summary>
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public override string FullName
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{
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get { return base.FullName + @"\"; }
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}
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/// <summary>
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/// Creates a directory.
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/// </summary>
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public void Create()
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{
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FileSystem.CreateDirectory(Path);
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}
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/// <summary>
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/// Deletes a directory, even if it's not empty.
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/// </summary>
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public override void Delete()
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{
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FileSystem.DeleteDirectory(Path, false);
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}
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/// <summary>
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/// Deletes a directory, with the caller choosing whether to recurse.
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/// </summary>
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/// <param name="recursive"><c>true</c> to delete all child node, <c>false</c> to fail if the directory is not empty.</param>
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public void Delete(bool recursive)
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{
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FileSystem.DeleteDirectory(Path, recursive);
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}
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/// <summary>
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/// Moves a directory and it's contents to a new path.
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/// </summary>
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/// <param name="destinationDirName">The destination directory name.</param>
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public void MoveTo(string destinationDirName)
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{
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FileSystem.MoveDirectory(Path, destinationDirName);
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}
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/// <summary>
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/// Gets all child directories.
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/// </summary>
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/// <returns>An array of child directories.</returns>
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public DiscDirectoryInfo[] GetDirectories()
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{
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return Utilities.Map(FileSystem.GetDirectories(Path),
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p => new DiscDirectoryInfo(FileSystem, p));
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}
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/// <summary>
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/// Gets all child directories matching a search pattern.
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/// </summary>
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/// <param name="pattern">The search pattern.</param>
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/// <returns>An array of child directories, or empty if none match.</returns>
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/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
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/// and ? (matching 1 character).</remarks>
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public DiscDirectoryInfo[] GetDirectories(string pattern)
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{
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return GetDirectories(pattern, SearchOption.TopDirectoryOnly);
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}
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/// <summary>
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/// Gets all descendant directories matching a search pattern.
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/// </summary>
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/// <param name="pattern">The search pattern.</param>
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/// <param name="searchOption">Whether to search just this directory, or all children.</param>
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/// <returns>An array of descendant directories, or empty if none match.</returns>
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/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
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/// and ? (matching 1 character). The option parameter determines whether only immediate
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/// children, or all children are returned.</remarks>
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public DiscDirectoryInfo[] GetDirectories(string pattern, SearchOption searchOption)
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{
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return Utilities.Map(FileSystem.GetDirectories(Path, pattern, searchOption),
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p => new DiscDirectoryInfo(FileSystem, p));
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}
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/// <summary>
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/// Gets all files.
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/// </summary>
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/// <returns>An array of files.</returns>
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public DiscFileInfo[] GetFiles()
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{
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return Utilities.Map(FileSystem.GetFiles(Path), p => new DiscFileInfo(FileSystem, p));
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}
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/// <summary>
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/// Gets all files matching a search pattern.
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/// </summary>
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/// <param name="pattern">The search pattern.</param>
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/// <returns>An array of files, or empty if none match.</returns>
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/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
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/// and ? (matching 1 character).</remarks>
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public DiscFileInfo[] GetFiles(string pattern)
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{
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return GetFiles(pattern, SearchOption.TopDirectoryOnly);
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}
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/// <summary>
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/// Gets all descendant files matching a search pattern.
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/// </summary>
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/// <param name="pattern">The search pattern.</param>
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/// <param name="searchOption">Whether to search just this directory, or all children.</param>
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/// <returns>An array of descendant files, or empty if none match.</returns>
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/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
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/// and ? (matching 1 character). The option parameter determines whether only immediate
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/// children, or all children are returned.</remarks>
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public DiscFileInfo[] GetFiles(string pattern, SearchOption searchOption)
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{
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return Utilities.Map(FileSystem.GetFiles(Path, pattern, searchOption),
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p => new DiscFileInfo(FileSystem, p));
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}
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/// <summary>
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/// Gets all files and directories in this directory.
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/// </summary>
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/// <returns>An array of files and directories.</returns>
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public DiscFileSystemInfo[] GetFileSystemInfos()
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{
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return Utilities.Map(FileSystem.GetFileSystemEntries(Path),
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p => new DiscFileSystemInfo(FileSystem, p));
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}
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/// <summary>
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/// Gets all files and directories in this directory.
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/// </summary>
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/// <param name="pattern">The search pattern.</param>
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/// <returns>An array of files and directories.</returns>
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/// <remarks>The search pattern can include the wildcards * (matching 0 or more characters)
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/// and ? (matching 1 character).</remarks>
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public DiscFileSystemInfo[] GetFileSystemInfos(string pattern)
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{
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return Utilities.Map(FileSystem.GetFileSystemEntries(Path, pattern),
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p => new DiscFileSystemInfo(FileSystem, p));
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}
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}
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} |