LibHac/libhac.Nand/DiscUtils.Streams/CircularStream.cs
2018-07-09 11:49:59 -05:00

74 lines
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2.4 KiB
C#

//
// Copyright (c) 2008-2013, Kenneth Bell
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
using System;
namespace DiscUtils.Streams
{
/// <summary>
/// Represents a stream that is circular, so reads and writes off the end of the stream wrap.
/// </summary>
public sealed class CircularStream : WrappingStream
{
public CircularStream(SparseStream toWrap, Ownership ownership)
: base(toWrap, ownership) {}
public override int Read(byte[] buffer, int offset, int count)
{
WrapPosition();
int read = base.Read(buffer, offset, (int)Math.Min(Length - Position, count));
WrapPosition();
return read;
}
public override void Write(byte[] buffer, int offset, int count)
{
WrapPosition();
int totalWritten = 0;
while (totalWritten < count)
{
int toWrite = (int)Math.Min(count - totalWritten, Length - Position);
base.Write(buffer, offset + totalWritten, toWrite);
WrapPosition();
totalWritten += toWrite;
}
}
private void WrapPosition()
{
long pos = Position;
long length = Length;
if (pos >= length)
{
Position = pos % length;
}
}
}
}