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Ryujinx/Ryujinx.HLE/Utilities/UInt128.cs

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using System;
using System.IO;
using System.Linq;
namespace Ryujinx.HLE.Utilities
{
public struct UInt128
{
public long High { get; private set; }
public long Low { get; private set; }
public bool IsNull => (Low | High) == 0;
public UInt128(long low, long high)
{
Low = low;
High = high;
}
public UInt128(byte[] bytes)
{
Low = BitConverter.ToInt64(bytes, 0);
High = BitConverter.ToInt64(bytes, 8);
}
public UInt128(string hex)
{
if (hex == null || hex.Length != 32 || !hex.All("0123456789abcdefABCDEF".Contains))
{
throw new ArgumentException("Invalid Hex value!", nameof(hex));
}
Low = Convert.ToInt64(hex.Substring(16), 16);
High = Convert.ToInt64(hex.Substring(0, 16), 16);
}
public void Write(BinaryWriter binaryWriter)
{
binaryWriter.Write(Low);
binaryWriter.Write(High);
}
public override string ToString()
{
return High.ToString("x16") + Low.ToString("x16");
}
public bool IsZero()
{
return (Low | High) == 0;
}
}
}