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Ryujinx/Ryujinx.Graphics.Gpu/State/VertexBufferState.cs

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namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Vertex buffer state.
/// </summary>
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struct VertexBufferState
{
public uint Control;
public GpuVa Address;
public int Divisor;
/// <summary>
/// Vertex buffer stride, defined as the number of bytes occupied by each vertex in memory.
/// </summary>
/// <returns>Vertex buffer stride</returns>
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public int UnpackStride()
{
return (int)(Control & 0xfff);
}
/// <summary>
/// Vertex buffer enable.
/// </summary>
/// <returns>True if the vertex buffer is enabled, false otherwise</returns>
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public bool UnpackEnable()
{
return (Control & (1 << 12)) != 0;
}
}
}