mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
|
using Ryujinx.Graphics.Shader;
|
||
|
|
||
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Paths where shader code was dumped on disk.
|
||
|
/// </summary>
|
||
|
struct ShaderDumpPaths
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Path where the full shader code with header was dumped, or null if not dumped.
|
||
|
/// </summary>
|
||
|
public string FullPath { get; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// Path where the shader code without header was dumped, or null if not dumped.
|
||
|
/// </summary>
|
||
|
public string CodePath { get; }
|
||
|
|
||
|
/// <summary>
|
||
|
/// True if the shader was dumped, false otherwise.
|
||
|
/// </summary>
|
||
|
public bool HasPath => FullPath != null && CodePath != null;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Creates a new shader dumps path structure.
|
||
|
/// </summary>
|
||
|
/// <param name="fullPath">Path where the full shader code with header was dumped, or null if not dumped</param>
|
||
|
/// <param name="codePath">Path where the shader code without header was dumped, or null if not dumped</param>
|
||
|
public ShaderDumpPaths(string fullPath, string codePath)
|
||
|
{
|
||
|
FullPath = fullPath;
|
||
|
CodePath = codePath;
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Prepends the shader paths on the program source, as a comment.
|
||
|
/// </summary>
|
||
|
/// <param name="program">Program to prepend into</param>
|
||
|
public void Prepend(ShaderProgram program)
|
||
|
{
|
||
|
if (HasPath)
|
||
|
{
|
||
|
program.Prepend("// " + CodePath);
|
||
|
program.Prepend("// " + FullPath);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|