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Ryujinx/Ryujinx.HLE/HOS/Kernel/Common/OnScopeExit.cs

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using System;
namespace Ryujinx.HLE.HOS.Kernel.Common
{
readonly struct OnScopeExit : IDisposable
{
private readonly Action _action;
public OnScopeExit(Action action) => _action = action;
public void Dispose() => _action();
}
}