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Ryujinx/Ryujinx.HLE/HOS/Services/Aud/IAudioOutManager.cs

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Add a new JIT compiler for CPU code (#693) * Start of the ARMeilleure project * Refactoring around the old IRAdapter, now renamed to PreAllocator * Optimize the LowestBitSet method * Add CLZ support and fix CLS implementation * Add missing Equals and GetHashCode overrides on some structs, misc small tweaks * Implement the ByteSwap IR instruction, and some refactoring on the assembler * Implement the DivideUI IR instruction and fix 64-bits IDIV * Correct constant operand type on CSINC * Move division instructions implementation to InstEmitDiv * Fix destination type for the ConditionalSelect IR instruction * Implement UMULH and SMULH, with new IR instructions * Fix some issues with shift instructions * Fix constant types for BFM instructions * Fix up new tests using the new V128 struct * Update tests * Move DIV tests to a separate file * Add support for calls, and some instructions that depends on them * Start adding support for SIMD & FP types, along with some of the related ARM instructions * Fix some typos and the divide instruction with FP operands * Fix wrong method call on Clz_V * Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes * Implement SIMD logical instructions and more misc. fixes * Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations * Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes * Implement SIMD shift instruction and fix Dup_V * Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table * Fix check with tolerance on tester * Implement FP & SIMD comparison instructions, and some fixes * Update FCVT (Scalar) encoding on the table to support the Half-float variants * Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes * Use old memory access methods, made a start on SIMD memory insts support, some fixes * Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes * Fix arguments count with struct return values, other fixes * More instructions * Misc. fixes and integrate LDj3SNuD fixes * Update tests * Add a faster linear scan allocator, unwinding support on windows, and other changes * Update Ryujinx.HLE * Update Ryujinx.Graphics * Fix V128 return pointer passing, RCX is clobbered * Update Ryujinx.Tests * Update ITimeZoneService * Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks * Use generic GetFunctionPointerForDelegate method and other tweaks * Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics * Remove some unused code on the assembler * Fix REX.W prefix regression on float conversion instructions, add some sort of profiler * Add hardware capability detection * Fix regression on Sha1h and revert Fcm** changes * Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator * Fix silly mistake introduced on last commit on CpuId * Generate inline stack probes when the stack allocation is too large * Initial support for the System-V ABI * Support multiple destination operands * Fix SSE2 VectorInsert8 path, and other fixes * Change placement of XMM callee save and restore code to match other compilers * Rename Dest to Destination and Inst to Instruction * Fix a regression related to calls and the V128 type * Add an extra space on comments to match code style * Some refactoring * Fix vector insert FP32 SSE2 path * Port over the ARM32 instructions * Avoid memory protection races on JIT Cache * Another fix on VectorInsert FP32 (thanks to LDj3SNuD * Float operands don't need to use the same register when VEX is supported * Add a new register allocator, higher quality code for hot code (tier up), and other tweaks * Some nits, small improvements on the pre allocator * CpuThreadState is gone * Allow changing CPU emulators with a config entry * Add runtime identifiers on the ARMeilleure project * Allow switching between CPUs through a config entry (pt. 2) * Change win10-x64 to win-x64 on projects * Update the Ryujinx project to use ARMeilleure * Ensure that the selected register is valid on the hybrid allocator * Allow exiting on returns to 0 (should fix test regression) * Remove register assignments for most used variables on the hybrid allocator * Do not use fixed registers as spill temp * Add missing namespace and remove unneeded using * Address PR feedback * Fix types, etc * Enable AssumeStrictAbiCompliance by default * Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
using ARMeilleure.Memory;
using Ryujinx.Audio;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Kernel.Threading;
using Ryujinx.HLE.HOS.Services.Aud.AudioOut;
using System.Text;
namespace Ryujinx.HLE.HOS.Services.Aud
{
[Service("audout:u")]
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class IAudioOutManager : IpcService
{
private const string DefaultAudioOutput = "DeviceOut";
private const int DefaultSampleRate = 48000;
private const int DefaultChannelsCount = 2;
public IAudioOutManager(ServiceCtx context) { }
[Command(0)]
// ListAudioOuts() -> (u32 count, buffer<bytes, 6>)
public ResultCode ListAudioOuts(ServiceCtx context)
{
return ListAudioOutsImpl(
context,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size);
}
[Command(1)]
// OpenAudioOut(u32 sample_rate, u16 unused, u16 channel_count, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 5> name_in)
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioOut>, buffer<bytes, 6> name_out)
public ResultCode OpenAudioOut(ServiceCtx context)
{
return OpenAudioOutImpl(
context,
context.Request.SendBuff[0].Position,
context.Request.SendBuff[0].Size,
context.Request.ReceiveBuff[0].Position,
context.Request.ReceiveBuff[0].Size);
}
[Command(2)] // 3.0.0+
// ListAudioOutsAuto() -> (u32 count, buffer<bytes, 0x22>)
public ResultCode ListAudioOutsAuto(ServiceCtx context)
{
(long recvPosition, long recvSize) = context.Request.GetBufferType0x22();
return ListAudioOutsImpl(context, recvPosition, recvSize);
}
[Command(3)] // 3.0.0+
// OpenAudioOutAuto(u32 sample_rate, u16 unused, u16 channel_count, nn::applet::AppletResourceUserId, pid, handle<copy, process>, buffer<bytes, 0x21>)
// -> (u32 sample_rate, u32 channel_count, u32 pcm_format, u32, object<nn::audio::detail::IAudioOut>, buffer<bytes, 0x22> name_out)
public ResultCode OpenAudioOutAuto(ServiceCtx context)
{
(long sendPosition, long sendSize) = context.Request.GetBufferType0x21();
(long recvPosition, long recvSize) = context.Request.GetBufferType0x22();
return OpenAudioOutImpl(
context,
sendPosition,
sendSize,
recvPosition,
recvSize);
}
private ResultCode ListAudioOutsImpl(ServiceCtx context, long position, long size)
{
int nameCount = 0;
byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
if ((ulong)deviceNameBuffer.Length <= (ulong)size)
{
context.Memory.WriteBytes(position, deviceNameBuffer);
nameCount++;
}
else
{
Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {size} too small!");
}
context.ResponseData.Write(nameCount);
return ResultCode.Success;
}
private ResultCode OpenAudioOutImpl(ServiceCtx context, long sendPosition, long sendSize, long receivePosition, long receiveSize)
{
string deviceName = MemoryHelper.ReadAsciiString(
context.Memory,
sendPosition,
sendSize);
if (deviceName == string.Empty)
{
deviceName = DefaultAudioOutput;
}
if (deviceName != DefaultAudioOutput)
{
Logger.PrintWarning(LogClass.Audio, "Invalid device name!");
return ResultCode.DeviceNotFound;
}
byte[] deviceNameBuffer = Encoding.ASCII.GetBytes(deviceName + "\0");
if ((ulong)deviceNameBuffer.Length <= (ulong)receiveSize)
{
context.Memory.WriteBytes(receivePosition, deviceNameBuffer);
}
else
{
Logger.PrintError(LogClass.ServiceAudio, $"Output buffer size {receiveSize} too small!");
}
int sampleRate = context.RequestData.ReadInt32();
int channels = context.RequestData.ReadInt32();
if (sampleRate == 0)
{
sampleRate = DefaultSampleRate;
}
if (sampleRate != DefaultSampleRate)
{
Logger.PrintWarning(LogClass.Audio, "Invalid sample rate!");
return ResultCode.UnsupportedSampleRate;
}
channels = (ushort)channels;
if (channels == 0)
{
channels = DefaultChannelsCount;
}
KEvent releaseEvent = new KEvent(context.Device.System);
ReleaseCallback callback = () =>
{
releaseEvent.ReadableEvent.Signal();
};
IAalOutput audioOut = context.Device.AudioOut;
int track = audioOut.OpenTrack(sampleRate, channels, callback);
MakeObject(context, new IAudioOut(audioOut, releaseEvent, track));
context.ResponseData.Write(sampleRate);
context.ResponseData.Write(channels);
context.ResponseData.Write((int)SampleFormat.PcmInt16);
context.ResponseData.Write((int)PlaybackState.Stopped);
return ResultCode.Success;
}
}
}