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Ryujinx/Ryujinx.HLE/HOS/Services/Vi/GbpBuffer.cs

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C#
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using System.IO;
namespace Ryujinx.HLE.HOS.Services.Android
{
struct GbpBuffer
{
public int Magic { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Stride { get; private set; }
public int Format { get; private set; }
public int Usage { get; private set; }
public int Pid { get; private set; }
public int RefCount { get; private set; }
public int FdsCount { get; private set; }
public int IntsCount { get; private set; }
public byte[] RawData { get; private set; }
public int Size => RawData.Length + 10 * 4;
public GbpBuffer(BinaryReader reader)
{
Magic = reader.ReadInt32();
Width = reader.ReadInt32();
Height = reader.ReadInt32();
Stride = reader.ReadInt32();
Format = reader.ReadInt32();
Usage = reader.ReadInt32();
Pid = reader.ReadInt32();
RefCount = reader.ReadInt32();
FdsCount = reader.ReadInt32();
IntsCount = reader.ReadInt32();
RawData = reader.ReadBytes((FdsCount + IntsCount) * 4);
}
public void Write(BinaryWriter writer)
{
writer.Write(Magic);
writer.Write(Width);
writer.Write(Height);
writer.Write(Stride);
writer.Write(Format);
writer.Write(Usage);
writer.Write(Pid);
writer.Write(RefCount);
writer.Write(FdsCount);
writer.Write(IntsCount);
writer.Write(RawData);
}
}
}