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Ryujinx/src/Ryujinx.Ui.LocaleGenerator/LocaleGenerator.cs

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using Microsoft.CodeAnalysis;
using System.Linq;
using System.Text;
namespace Ryujinx.Ui.LocaleGenerator
{
[Generator]
public class LocaleGenerator : IIncrementalGenerator
{
public void Initialize(IncrementalGeneratorInitializationContext context)
{
var englishLocaleFile = context.AdditionalTextsProvider.Where(static x => x.Path.EndsWith("en_US.json"));
IncrementalValuesProvider<string> contents = englishLocaleFile.Select((text, cancellationToken) => text.GetText(cancellationToken)!.ToString());
context.RegisterSourceOutput(contents, (spc, content) =>
{
var lines = content.Split('\n').Where(x => x.Trim().StartsWith("\"")).Select(x => x.Split(':')[0].Trim().Replace("\"", ""));
StringBuilder enumSourceBuilder = new();
enumSourceBuilder.AppendLine("namespace Ryujinx.Ava.Common.Locale;");
enumSourceBuilder.AppendLine("internal enum LocaleKeys");
enumSourceBuilder.AppendLine("{");
foreach (var line in lines)
{
enumSourceBuilder.AppendLine($" {line},");
}
enumSourceBuilder.AppendLine("}");
spc.AddSource("LocaleKeys", enumSourceBuilder.ToString());
});
}
}
}