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Ryujinx/Ryujinx.Common/Utilities/EndianSwap.cs

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using System;
namespace Ryujinx.Common
{
public static class EndianSwap
{
public static ushort Swap16(ushort value) => (ushort)(((value >> 8) & 0xff) | (value << 8));
public static int Swap32(int value)
{
uint uintVal = (uint)value;
return (int)(((uintVal >> 24) & 0x000000ff) |
((uintVal >> 8) & 0x0000ff00) |
((uintVal << 8) & 0x00ff0000) |
((uintVal << 24) & 0xff000000));
}
public static uint FromBigEndianToPlatformEndian(uint value)
{
uint result = value;
if (BitConverter.IsLittleEndian)
{
result = (uint)EndianSwap.Swap32((int)result);
}
return result;
}
}
}