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Ryujinx/Ryujinx.HLE/HOS/ApplicationLoader.cs

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Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
using ARMeilleure.Translation.PTC;
using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.FsSystem.NcaUtils;
using LibHac.Ns;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.FileSystem.Content;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.HLE.Loaders.Npdm;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using static LibHac.Fs.ApplicationSaveDataManagement;
using static Ryujinx.HLE.HOS.ModLoader;
using ApplicationId = LibHac.Ncm.ApplicationId;
namespace Ryujinx.HLE.HOS
{
using JsonHelper = Common.Utilities.JsonHelper;
public class ApplicationLoader
{
// Binaries from exefs are loaded into mem in this order. Do not change.
internal static readonly string[] ExeFsPrefixes =
{
"rtld",
"main",
"subsdk0",
"subsdk1",
"subsdk2",
"subsdk3",
"subsdk4",
"subsdk5",
"subsdk6",
"subsdk7",
"subsdk8",
"subsdk9",
"sdk"
};
private readonly Switch _device;
private readonly ContentManager _contentManager;
private readonly VirtualFileSystem _fileSystem;
private string _titleName;
private string _displayVersion;
private BlitStruct<ApplicationControlProperty> _controlData;
public BlitStruct<ApplicationControlProperty> ControlData => _controlData;
public string TitleName => _titleName;
public string DisplayVersion => _displayVersion;
public ulong TitleId { get; private set; }
public bool TitleIs64Bit { get; private set; }
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
public string TitleIdText => TitleId.ToString("x16");
public ApplicationLoader(Switch device, VirtualFileSystem fileSystem, ContentManager contentManager)
{
_device = device;
_contentManager = contentManager;
_fileSystem = fileSystem;
_controlData = new BlitStruct<ApplicationControlProperty>(1);
}
public void LoadCart(string exeFsDir, string romFsFile = null)
{
if (romFsFile != null)
{
_fileSystem.LoadRomFs(romFsFile);
}
LocalFileSystem codeFs = new LocalFileSystem(exeFsDir);
Npdm metaData = ReadNpdm(codeFs);
_fileSystem.ModLoader.CollectMods(new[] { TitleId }, _fileSystem.ModLoader.GetModsBasePath());
if (TitleId != 0)
{
EnsureSaveData(new ApplicationId(TitleId));
}
LoadExeFs(codeFs, metaData);
}
public static (Nca main, Nca patch, Nca control) GetGameData(VirtualFileSystem fileSystem, PartitionFileSystem pfs, int programIndex)
{
Nca mainNca = null;
Nca patchNca = null;
Nca controlNca = null;
fileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(fileSystem.KeySet, ncaFile.AsStorage());
int ncaProgramIndex = (int)(nca.Header.TitleId & 0xF);
if (ncaProgramIndex != programIndex)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.Program)
{
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
patchNca = nca;
}
else
{
mainNca = nca;
}
}
else if (nca.Header.ContentType == NcaContentType.Control)
{
controlNca = nca;
}
}
return (mainNca, patchNca, controlNca);
}
public static (Nca patch, Nca control) GetGameUpdateDataFromPartition(VirtualFileSystem fileSystem, PartitionFileSystem pfs, string titleId, int programIndex)
{
Nca patchNca = null;
Nca controlNca = null;
fileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
pfs.OpenFile(out IFile ncaFile, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(fileSystem.KeySet, ncaFile.AsStorage());
int ncaProgramIndex = (int)(nca.Header.TitleId & 0xF);
if (ncaProgramIndex != programIndex)
{
continue;
}
if ($"{nca.Header.TitleId.ToString("x16")[..^3]}000" != titleId)
{
break;
}
if (nca.Header.ContentType == NcaContentType.Program)
{
patchNca = nca;
}
else if (nca.Header.ContentType == NcaContentType.Control)
{
controlNca = nca;
}
}
return (patchNca, controlNca);
}
public static (Nca patch, Nca control) GetGameUpdateData(VirtualFileSystem fileSystem, string titleId, int programIndex, out string updatePath)
{
updatePath = null;
if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdBase))
{
// Clear the program index part.
titleIdBase &= 0xFFFFFFFFFFFFFFF0;
// Load update informations if existing.
string titleUpdateMetadataPath = Path.Combine(AppDataManager.GamesDirPath, titleIdBase.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
updatePath = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(titleUpdateMetadataPath).Selected;
if (File.Exists(updatePath))
{
FileStream file = new FileStream(updatePath, FileMode.Open, FileAccess.Read);
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
return GetGameUpdateDataFromPartition(fileSystem, nsp, titleIdBase.ToString("x16"), programIndex);
}
}
}
return (null, null);
}
public void LoadXci(string xciFile)
{
FileStream file = new FileStream(xciFile, FileMode.Open, FileAccess.Read);
Xci xci = new Xci(_fileSystem.KeySet, file.AsStorage());
if (!xci.HasPartition(XciPartitionType.Secure))
{
Logger.Error?.Print(LogClass.Loader, "Unable to load XCI: Could not find XCI secure partition");
return;
}
PartitionFileSystem securePartition = xci.OpenPartition(XciPartitionType.Secure);
Nca mainNca;
Nca patchNca;
Nca controlNca;
try
{
(mainNca, patchNca, controlNca) = GetGameData(_fileSystem, securePartition, _device.UserChannelPersistence.Index);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Loader, $"Unable to load XCI: {e.Message}");
return;
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Loader, "Unable to load XCI: Could not find Main NCA");
return;
}
_contentManager.LoadEntries(_device);
_contentManager.ClearAocData();
_contentManager.AddAocData(securePartition, xciFile, mainNca.Header.TitleId);
LoadNca(mainNca, patchNca, controlNca);
}
public void LoadNsp(string nspFile)
{
FileStream file = new FileStream(nspFile, FileMode.Open, FileAccess.Read);
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
Nca mainNca;
Nca patchNca;
Nca controlNca;
try
{
(mainNca, patchNca, controlNca) = GetGameData(_fileSystem, nsp, _device.UserChannelPersistence.Index);
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Loader, $"Unable to load NSP: {e.Message}");
return;
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Loader, "Unable to load NSP: Could not find Main NCA");
return;
}
if (mainNca != null)
{
_contentManager.ClearAocData();
_contentManager.AddAocData(nsp, nspFile, mainNca.Header.TitleId);
LoadNca(mainNca, patchNca, controlNca);
return;
}
// This is not a normal NSP, it's actually a ExeFS as a NSP
LoadExeFs(nsp);
}
public void LoadNca(string ncaFile)
{
FileStream file = new FileStream(ncaFile, FileMode.Open, FileAccess.Read);
Nca nca = new Nca(_fileSystem.KeySet, file.AsStorage(false));
LoadNca(nca, null, null);
}
private void LoadNca(Nca mainNca, Nca patchNca, Nca controlNca)
{
if (mainNca.Header.ContentType != NcaContentType.Program)
{
Logger.Error?.Print(LogClass.Loader, "Selected NCA is not a \"Program\" NCA");
return;
}
IStorage dataStorage = null;
IFileSystem codeFs = null;
(Nca updatePatchNca, Nca updateControlNca) = GetGameUpdateData(_fileSystem, mainNca.Header.TitleId.ToString("x16"), _device.UserChannelPersistence.Index, out _);
if (updatePatchNca != null)
{
patchNca = updatePatchNca;
}
if (updateControlNca != null)
{
controlNca = updateControlNca;
}
// Load program 0 control NCA as we are going to need it for display version.
(_, Nca updateProgram0ControlNca) = GetGameUpdateData(_fileSystem, mainNca.Header.TitleId.ToString("x16"), 0, out _);
// Load Aoc
string titleAocMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
if (File.Exists(titleAocMetadataPath))
{
List<DlcContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DlcContainer>>(titleAocMetadataPath);
foreach (DlcContainer dlcContainer in dlcContainerList)
{
foreach (DlcNca dlcNca in dlcContainer.DlcNcaList)
{
_contentManager.AddAocItem(dlcNca.TitleId, dlcContainer.Path, dlcNca.Path, dlcNca.Enabled);
}
}
}
if (patchNca == null)
{
if (mainNca.CanOpenSection(NcaSectionType.Data))
{
dataStorage = mainNca.OpenStorage(NcaSectionType.Data, _device.System.FsIntegrityCheckLevel);
}
if (mainNca.CanOpenSection(NcaSectionType.Code))
{
codeFs = mainNca.OpenFileSystem(NcaSectionType.Code, _device.System.FsIntegrityCheckLevel);
}
}
else
{
if (patchNca.CanOpenSection(NcaSectionType.Data))
{
dataStorage = mainNca.OpenStorageWithPatch(patchNca, NcaSectionType.Data, _device.System.FsIntegrityCheckLevel);
}
if (patchNca.CanOpenSection(NcaSectionType.Code))
{
codeFs = mainNca.OpenFileSystemWithPatch(patchNca, NcaSectionType.Code, _device.System.FsIntegrityCheckLevel);
}
}
if (codeFs == null)
{
Logger.Error?.Print(LogClass.Loader, "No ExeFS found in NCA");
return;
}
Npdm metaData = ReadNpdm(codeFs);
_fileSystem.ModLoader.CollectMods(_contentManager.GetAocTitleIds().Prepend(TitleId), _fileSystem.ModLoader.GetModsBasePath());
if (controlNca != null)
{
ReadControlData(_device, controlNca, ref _controlData, ref _titleName, ref _displayVersion);
}
else
{
ControlData.ByteSpan.Clear();
}
// NOTE: Nintendo doesn't guarantee that the display version will be updated on sub programs when updating a multi program application.
// BODY: As such, to avoid PTC cache confusion, we only trust the the program 0 display version when launching a sub program.
if (updateProgram0ControlNca != null && _device.UserChannelPersistence.Index != 0)
{
string dummyTitleName = "";
BlitStruct<ApplicationControlProperty> dummyControl = new BlitStruct<ApplicationControlProperty>(1);
ReadControlData(_device, updateProgram0ControlNca, ref dummyControl, ref dummyTitleName, ref _displayVersion);
}
if (dataStorage == null)
{
Logger.Warning?.Print(LogClass.Loader, "No RomFS found in NCA");
}
else
{
IStorage newStorage = _fileSystem.ModLoader.ApplyRomFsMods(TitleId, dataStorage);
_fileSystem.SetRomFs(newStorage.AsStream(FileAccess.Read));
}
if (TitleId != 0)
{
EnsureSaveData(new ApplicationId(TitleId));
}
LoadExeFs(codeFs, metaData);
Logger.Info?.Print(LogClass.Loader, $"Application Loaded: {TitleName} v{DisplayVersion} [{TitleIdText}] [{(TitleIs64Bit ? "64-bit" : "32-bit")}]");
}
// Sets TitleId, so be sure to call before using it
private Npdm ReadNpdm(IFileSystem fs)
{
Result result = fs.OpenFile(out IFile npdmFile, "/main.npdm".ToU8Span(), OpenMode.Read);
Npdm metaData;
if (ResultFs.PathNotFound.Includes(result))
{
Logger.Warning?.Print(LogClass.Loader, "NPDM file not found, using default values!");
metaData = GetDefaultNpdm();
}
else
{
metaData = new Npdm(npdmFile.AsStream());
}
TitleId = metaData.Aci0.TitleId;
TitleIs64Bit = metaData.Is64Bit;
return metaData;
}
private static void ReadControlData(Switch device, Nca controlNca, ref BlitStruct<ApplicationControlProperty> controlData, ref string titleName, ref string displayVersion)
{
IFileSystem controlFs = controlNca.OpenFileSystem(NcaSectionType.Data, device.System.FsIntegrityCheckLevel);
Result result = controlFs.OpenFile(out IFile controlFile, "/control.nacp".ToU8Span(), OpenMode.Read);
if (result.IsSuccess())
{
result = controlFile.Read(out long bytesRead, 0, controlData.ByteSpan, ReadOption.None);
if (result.IsSuccess() && bytesRead == controlData.ByteSpan.Length)
{
titleName = controlData.Value.Titles[(int)device.System.State.DesiredTitleLanguage].Name.ToString();
if (string.IsNullOrWhiteSpace(titleName))
{
titleName = controlData.Value.Titles.ToArray().FirstOrDefault(x => x.Name[0] != 0).Name.ToString();
}
displayVersion = controlData.Value.DisplayVersion.ToString();
}
}
else
{
controlData.ByteSpan.Clear();
}
}
private void LoadExeFs(IFileSystem codeFs, Npdm metaData = null)
{
if (_fileSystem.ModLoader.ReplaceExefsPartition(TitleId, ref codeFs))
{
metaData = null; //TODO: Check if we should retain old npdm
}
metaData ??= ReadNpdm(codeFs);
NsoExecutable[] nsos = new NsoExecutable[ExeFsPrefixes.Length];
for (int i = 0; i < nsos.Length; i++)
{
string name = ExeFsPrefixes[i];
if (!codeFs.FileExists($"/{name}"))
{
continue; // file doesn't exist, skip
}
Logger.Info?.Print(LogClass.Loader, $"Loading {name}...");
codeFs.OpenFile(out IFile nsoFile, $"/{name}".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nsos[i] = new NsoExecutable(nsoFile.AsStorage(), name);
}
// ExeFs file replacements
ModLoadResult modLoadResult = _fileSystem.ModLoader.ApplyExefsMods(TitleId, nsos);
// collect the nsos, ignoring ones that aren't used
NsoExecutable[] programs = nsos.Where(x => x != null).ToArray();
// take the npdm from mods if present
if (modLoadResult.Npdm != null)
{
metaData = modLoadResult.Npdm;
}
bool hasPatches = _fileSystem.ModLoader.ApplyNsoPatches(TitleId, programs);
_contentManager.LoadEntries(_device);
bool usePtc = _device.System.EnablePtc;
// don't use PTC if exefs files have been replaced
usePtc &= !modLoadResult.Modified;
// don't use PTC if exefs files have been patched
usePtc &= !hasPatches;
if (_device.System.EnablePtc && !usePtc)
{
Logger.Warning?.Print(LogClass.Ptc, $"Detected exefs modifications. PPTC disabled.");
}
Graphics.Gpu.GraphicsConfig.TitleId = TitleIdText;
_device.Gpu.HostInitalized.Set();
Ptc.Initialize(TitleIdText, DisplayVersion, usePtc);
Add Profiled Persistent Translation Cache. (#769) * Delete DelegateTypes.cs * Delete DelegateCache.cs * Add files via upload * Update Horizon.cs * Update Program.cs * Update MainWindow.cs * Update Aot.cs * Update RelocEntry.cs * Update Translator.cs * Update MemoryManager.cs * Update InstEmitMemoryHelper.cs * Update Delegates.cs * Nit. * Nit. * Nit. * 10 fewer MSIL bytes for us * Add comment. Nits. * Update Translator.cs * Update Aot.cs * Nits. * Opt.. * Opt.. * Opt.. * Opt.. * Allow to change compression level. * Update MemoryManager.cs * Update Translator.cs * Manage corner cases during the save phase. Nits. * Update Aot.cs * Translator response tweak for Aot disabled. Nit. * Nit. * Nits. * Create DelegateHelpers.cs * Update Delegates.cs * Nit. * Nit. * Nits. * Fix due to #784. * Fixes due to #757 & #841. * Fix due to #846. * Fix due to #847. * Use MethodInfo for managed method calls. Use IR methods instead of managed methods about Max/Min (S/U). Follow-ups & Nits. * Add missing exception messages. Reintroduce slow path for Fmov_Vi. Implement slow path for Fmov_Si. * Switch to the new folder structure. Nits. * Impl. index-based relocation information. Impl. cache file version field. * Nit. * Address gdkchan comments. Mainly: - fixed cache file corruption issue on exit; - exposed a way to disable AOT on the GUI. * Address AcK77 comment. * Address Thealexbarney, jduncanator & emmauss comments. Header magic, CpuId (FI) & Aot -> Ptc. * Adaptation to the new application reloading system. Improvements to the call system of managed methods. Follow-ups. Nits. * Get the same boot times as on master when PTC is disabled. * Profiled Aot. * A32 support (#897). * #975 support (1 of 2). * #975 support (2 of 2). * Rebase fix & nits. * Some fixes and nits (still one bug left). * One fix & nits. * Tests fix (by gdk) & nits. * Support translations not only in high quality and rejit. Nits. * Added possibility to skip translations and continue execution, using `ESC` key. * Update SettingsWindow.cs * Update GLRenderer.cs * Update Ptc.cs * Disabled Profiled PTC by default as requested in the past by gdk. * Fix rejit bug. Increased number of parallel translations. Add stack unwinding stuffs support (1 of 2). Nits. * Add stack unwinding stuffs support (2 of 2). Tuned number of parallel translations. * Restored the ability to assemble jumps with 8-bit offset when Profiled PTC is disabled or during profiling. Modifications due to rebase. Nits. * Limited profiling of the functions to be translated to the addresses belonging to the range of static objects only. * Nits. * Nits. * Update Delegates.cs * Nit. * Update InstEmitSimdArithmetic.cs * Address riperiperi comments. * Fixed the issue of unjustifiably longer boot times at the second boot than at the first boot, measured at the same time or reference point and with the same number of translated functions. * Implemented a simple redundant load/save mechanism. Halved the value of Decoder.MaxInstsPerFunction more appropriate for the current performance of the Translator. Replaced by Logger.PrintError to Logger.PrintDebug in TexturePool.cs about the supposed invalid texture format to avoid the spawn of the log. Nits. * Nit. Improved Logger.PrintError in TexturePool.cs to avoid log spawn. Added missing code for FZ handling (in output) for fp max/min instructions (slow paths). * Add configuration migration for PTC Co-authored-by: Thog <me@thog.eu>
2020-06-16 20:28:02 +02:00
ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, executables: programs);
}
public void LoadProgram(string filePath)
{
Npdm metaData = GetDefaultNpdm();
bool isNro = Path.GetExtension(filePath).ToLower() == ".nro";
IExecutable executable;
if (isNro)
{
FileStream input = new FileStream(filePath, FileMode.Open);
NroExecutable obj = new NroExecutable(input.AsStorage());
executable = obj;
// homebrew NRO can actually have some data after the actual NRO
if (input.Length > obj.FileSize)
{
input.Position = obj.FileSize;
BinaryReader reader = new BinaryReader(input);
uint asetMagic = reader.ReadUInt32();
if (asetMagic == 0x54455341)
{
uint asetVersion = reader.ReadUInt32();
if (asetVersion == 0)
{
ulong iconOffset = reader.ReadUInt64();
ulong iconSize = reader.ReadUInt64();
ulong nacpOffset = reader.ReadUInt64();
ulong nacpSize = reader.ReadUInt64();
ulong romfsOffset = reader.ReadUInt64();
ulong romfsSize = reader.ReadUInt64();
if (romfsSize != 0)
{
_fileSystem.SetRomFs(new HomebrewRomFsStream(input, obj.FileSize + (long)romfsOffset));
}
if (nacpSize != 0)
{
input.Seek(obj.FileSize + (long)nacpOffset, SeekOrigin.Begin);
reader.Read(ControlData.ByteSpan);
ref ApplicationControlProperty nacp = ref ControlData.Value;
metaData.TitleName = nacp.Titles[(int)_device.System.State.DesiredTitleLanguage].Name.ToString();
if (string.IsNullOrWhiteSpace(metaData.TitleName))
{
metaData.TitleName = nacp.Titles.ToArray().FirstOrDefault(x => x.Name[0] != 0).Name.ToString();
}
if (nacp.PresenceGroupId != 0)
{
metaData.Aci0.TitleId = nacp.PresenceGroupId;
}
else if (nacp.SaveDataOwnerId.Value != 0)
{
metaData.Aci0.TitleId = nacp.SaveDataOwnerId.Value;
}
else if (nacp.AddOnContentBaseId != 0)
{
metaData.Aci0.TitleId = nacp.AddOnContentBaseId - 0x1000;
}
else
{
metaData.Aci0.TitleId = 0000000000000000;
}
}
}
else
{
Logger.Warning?.Print(LogClass.Loader, $"Unsupported ASET header version found \"{asetVersion}\"");
}
}
}
}
else
{
executable = new NsoExecutable(new LocalStorage(filePath, FileAccess.Read), Path.GetFileNameWithoutExtension(filePath));
}
_contentManager.LoadEntries(_device);
_titleName = metaData.TitleName;
TitleId = metaData.Aci0.TitleId;
TitleIs64Bit = metaData.Is64Bit;
// Explicitly null titleid to disable the shader cache
Graphics.Gpu.GraphicsConfig.TitleId = null;
_device.Gpu.HostInitalized.Set();
ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, executables: executable);
}
private Npdm GetDefaultNpdm()
{
Assembly asm = Assembly.GetCallingAssembly();
using (Stream npdmStream = asm.GetManifestResourceStream("Ryujinx.HLE.Homebrew.npdm"))
{
return new Npdm(npdmStream);
}
}
private Result EnsureSaveData(ApplicationId applicationId)
{
Logger.Info?.Print(LogClass.Application, "Ensuring required savedata exists.");
Uid user = _device.System.State.Account.LastOpenedUser.UserId.ToLibHacUid();
ref ApplicationControlProperty control = ref ControlData.Value;
if (LibHac.Utilities.IsEmpty(ControlData.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
Logger.Warning?.Print(LogClass.Application,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
FileSystemClient fileSystem = _fileSystem.FsClient;
Result resultCode = fileSystem.EnsureApplicationCacheStorage(out _, applicationId, ref control);
if (resultCode.IsFailure())
{
Logger.Error?.Print(LogClass.Application, $"Error calling EnsureApplicationCacheStorage. Result code {resultCode.ToStringWithName()}");
return resultCode;
}
resultCode = EnsureApplicationSaveData(fileSystem, out _, applicationId, ref control, ref user);
if (resultCode.IsFailure())
{
Logger.Error?.Print(LogClass.Application, $"Error calling EnsureApplicationSaveData. Result code {resultCode.ToStringWithName()}");
}
return resultCode;
}
}
}