mirror of
https://github.com/Ryujinx/Ryujinx.git
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292 lines
11 KiB
C#
292 lines
11 KiB
C#
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using Ryujinx.Memory.Range;
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using System;
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using System.Diagnostics;
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namespace Ryujinx.Memory.WindowsShared
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{
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/// <summary>
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/// A specialized list used for keeping track of Windows 10's memory placeholders.
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/// This is used to make splitting a large placeholder into equally small
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/// granular chunks much easier, while avoiding slowdown due to a large number of
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/// placeholders by coalescing adjacent granular placeholders after they are unused.
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/// </summary>
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class PlaceholderList
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{
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private class PlaceholderBlock : IRange
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{
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public ulong Address { get; }
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public ulong Size { get; private set; }
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public ulong EndAddress { get; private set; }
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public bool IsGranular { get; set; }
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public PlaceholderBlock(ulong id, ulong size, bool isGranular)
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{
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Address = id;
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Size = size;
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EndAddress = id + size;
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IsGranular = isGranular;
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}
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public bool OverlapsWith(ulong address, ulong size)
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{
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return Address < address + size && address < EndAddress;
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}
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public void ExtendTo(ulong end)
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{
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EndAddress = end;
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Size = end - Address;
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}
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}
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private RangeList<PlaceholderBlock> _placeholders;
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private PlaceholderBlock[] _foundBlocks = new PlaceholderBlock[32];
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/// <summary>
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/// Create a new list to manage placeholders.
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/// Note that a size is measured in granular placeholders.
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/// If the placeholder granularity is 65536 bytes, then a 65536 region will be covered by 1 placeholder granularity.
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/// </summary>
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/// <param name="size">Size measured in granular placeholders</param>
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public PlaceholderList(ulong size)
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{
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_placeholders = new RangeList<PlaceholderBlock>();
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_placeholders.Add(new PlaceholderBlock(0, size, false));
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}
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/// <summary>
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/// Ensure that the given range of placeholders is granular.
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/// </summary>
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/// <param name="id">Start of the range, measured in granular placeholders</param>
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/// <param name="size">Size of the range, measured in granular placeholders</param>
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/// <param name="splitPlaceholderCallback">Callback function to run when splitting placeholders, calls with (start, middle)</param>
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public void EnsurePlaceholders(ulong id, ulong size, Action<ulong, ulong> splitPlaceholderCallback)
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{
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// Search 1 before and after the placeholders, as we may need to expand/join granular regions surrounding the requested area.
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ulong endId = id + size;
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ulong searchStartId = id == 0 ? 0 : (id - 1);
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int blockCount = _placeholders.FindOverlapsNonOverlapping(searchStartId, (endId - searchStartId) + 1, ref _foundBlocks);
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PlaceholderBlock first = _foundBlocks[0];
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PlaceholderBlock last = _foundBlocks[blockCount - 1];
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bool overlapStart = first.EndAddress >= id && id != 0;
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bool overlapEnd = last.Address <= endId;
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for (int i = 0; i < blockCount; i++)
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{
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// Go through all non-granular blocks in the range and create placeholders.
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PlaceholderBlock block = _foundBlocks[i];
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if (block.Address <= id && block.EndAddress >= endId && block.IsGranular)
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{
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return; // The region we're searching for is already granular.
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}
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if (!block.IsGranular)
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{
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ulong placeholderStart = Math.Max(block.Address, id);
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ulong placeholderEnd = Math.Min(block.EndAddress - 1, endId);
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if (placeholderStart != block.Address && placeholderStart != block.EndAddress)
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{
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splitPlaceholderCallback(block.Address, placeholderStart - block.Address);
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}
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for (ulong j = placeholderStart; j < placeholderEnd; j++)
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{
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splitPlaceholderCallback(j, 1);
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}
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}
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if (!((block == first && overlapStart) || (block == last && overlapEnd)))
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{
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// Remove blocks that will be replaced
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_placeholders.Remove(block);
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}
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}
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if (overlapEnd)
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{
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if (!(first == last && overlapStart))
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{
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_placeholders.Remove(last);
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}
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if (last.IsGranular)
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{
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endId = last.EndAddress;
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}
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else if (last.EndAddress != endId)
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{
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_placeholders.Add(new PlaceholderBlock(endId, last.EndAddress - endId, false));
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}
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}
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if (overlapStart && first.IsGranular)
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{
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first.ExtendTo(endId);
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}
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else
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{
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if (overlapStart)
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{
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first.ExtendTo(id);
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}
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_placeholders.Add(new PlaceholderBlock(id, endId - id, true));
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}
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ValidateList();
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}
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/// <summary>
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/// Coalesces placeholders in a given region, as they are not being used.
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/// This assumes that the region only contains placeholders - all views and allocations must have been replaced with placeholders.
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/// </summary>
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/// <param name="id">Start of the range, measured in granular placeholders</param>
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/// <param name="size">Size of the range, measured in granular placeholders</param>
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/// <param name="coalescePlaceholderCallback">Callback function to run when coalescing two placeholders, calls with (start, end)</param>
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public void RemovePlaceholders(ulong id, ulong size, Action<ulong, ulong> coalescePlaceholderCallback)
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{
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ulong endId = id + size;
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int blockCount = _placeholders.FindOverlapsNonOverlapping(id, size, ref _foundBlocks);
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PlaceholderBlock first = _foundBlocks[0];
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PlaceholderBlock last = _foundBlocks[blockCount - 1];
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// All granular blocks must have non-granular blocks surrounding them, unless they start at 0.
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// We must extend the non-granular blocks into the granular ones. This does mean that we need to search twice.
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if (first.IsGranular || last.IsGranular)
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{
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ulong surroundStart = Math.Max(0, (first.IsGranular && first.Address != 0) ? first.Address - 1 : id);
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blockCount = _placeholders.FindOverlapsNonOverlapping(
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surroundStart,
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(last.IsGranular ? last.EndAddress + 1 : endId) - surroundStart,
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ref _foundBlocks);
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first = _foundBlocks[0];
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last = _foundBlocks[blockCount - 1];
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}
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if (first == last)
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{
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return; // Already coalesced.
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}
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PlaceholderBlock extendBlock = id == 0 ? null : first;
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bool newBlock = false;
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for (int i = extendBlock == null ? 0 : 1; i < blockCount; i++)
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{
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// Go through all granular blocks in the range and extend placeholders.
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PlaceholderBlock block = _foundBlocks[i];
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ulong blockEnd = block.EndAddress;
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ulong extendFrom;
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ulong extent = Math.Min(blockEnd, endId);
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if (block.Address < id && blockEnd > id)
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{
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block.ExtendTo(id);
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extendBlock = null;
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}
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else
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{
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_placeholders.Remove(block);
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}
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if (extendBlock == null)
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{
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extendFrom = id;
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extendBlock = new PlaceholderBlock(id, extent - id, false);
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_placeholders.Add(extendBlock);
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if (blockEnd > extent)
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{
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_placeholders.Add(new PlaceholderBlock(extent, blockEnd - extent, true));
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// Skip the next non-granular block, and extend from that into the granular block afterwards.
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// (assuming that one is still in the requested range)
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if (i + 1 < blockCount)
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{
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extendBlock = _foundBlocks[i + 1];
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}
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i++;
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}
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newBlock = true;
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}
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else
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{
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extendFrom = extendBlock.Address;
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extendBlock.ExtendTo(block.IsGranular ? extent : block.EndAddress);
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}
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if (block.IsGranular)
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{
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ulong placeholderStart = Math.Max(block.Address, id);
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ulong placeholderEnd = extent;
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if (newBlock)
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{
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placeholderStart++;
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newBlock = false;
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}
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for (ulong j = placeholderStart; j < placeholderEnd; j++)
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{
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coalescePlaceholderCallback(extendFrom, (j + 1) - extendFrom);
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}
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if (extent < block.EndAddress)
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{
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_placeholders.Add(new PlaceholderBlock(placeholderEnd, block.EndAddress - placeholderEnd, true));
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ValidateList();
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return;
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}
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}
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else
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{
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coalescePlaceholderCallback(extendFrom, block.EndAddress - extendFrom);
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}
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}
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ValidateList();
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}
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/// <summary>
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/// Ensure that the placeholder list is valid.
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/// A valid list should not have any gaps between the placeholders,
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/// and there may be no placehonders with the same IsGranular value next to each other.
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/// </summary>
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[Conditional("DEBUG")]
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private void ValidateList()
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{
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bool isGranular = false;
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bool first = true;
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ulong lastAddress = 0;
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foreach (var placeholder in _placeholders)
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{
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if (placeholder.Address != lastAddress)
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{
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throw new InvalidOperationException("Gap in placeholder list.");
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}
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if (isGranular == placeholder.IsGranular && !first)
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{
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throw new InvalidOperationException("Placeholder list not alternating.");
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}
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first = false;
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isGranular = placeholder.IsGranular;
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lastAddress = placeholder.EndAddress;
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}
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}
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}
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}
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