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Ryujinx/Ryujinx.Graphics/Gal/IGalRenderer.cs

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using System;
namespace Ryujinx.Graphics.Gal
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{
public unsafe interface IGalRenderer
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{
void QueueAction(Action ActionMthd);
void RunActions();
void InitializeFrameBuffer();
void ResetFrameBuffer();
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void Render();
void SetWindowSize(int Width, int Height);
void SetFrameBuffer(
byte* Fb,
int Width,
int Height,
float ScaleX,
float ScaleY,
float OffsX,
float OffsY,
float Rotate);
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void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs);
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void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height);
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void BindTexture(int Index);
}
}