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Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRendererParameter.cs

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using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
[StructLayout(LayoutKind.Sequential)]
struct AudioRendererParameter
{
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int MixCount;
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public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int PerformanceManagerCount;
public int VoiceDropEnable;
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public int SplitterCount;
public int SplitterDestinationDataCount;
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public int Unknown2C;
public int Revision;
}
}