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Ryujinx/ChocolArm64/Decoders/OpCodeSimdCvt64.cs

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using ChocolArm64.Instructions;
using ChocolArm64.State;
namespace ChocolArm64.Decoders
{
class OpCodeSimdCvt64 : OpCodeSimd64
{
public int FBits { get; private set; }
public OpCodeSimdCvt64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
//TODO:
//Und of Fixed Point variants.
int scale = (opCode >> 10) & 0x3f;
int sf = (opCode >> 31) & 0x1;
/*if (Type != SF && !(Type == 2 && SF == 1))
{
Emitter = AInstEmit.Und;
return;
}*/
FBits = 64 - scale;
RegisterSize = sf != 0
? State.RegisterSize.Int64
: State.RegisterSize.Int32;
}
}
}