mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
122 lines
4.1 KiB
C#
122 lines
4.1 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||
|
using System.Runtime.InteropServices;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Server.Voice
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// A wavebuffer used for server update.
|
||
|
/// </summary>
|
||
|
[StructLayout(LayoutKind.Sequential, Size = 0x58, Pack = 1)]
|
||
|
public struct WaveBuffer
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// The <see cref="AddressInfo"/> of the sample data of the wavebuffer.
|
||
|
/// </summary>
|
||
|
public AddressInfo BufferAddressInfo;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The <see cref="AddressInfo"/> of the context of the wavebuffer.
|
||
|
/// </summary>
|
||
|
/// <remarks>Only used by <see cref="Common.SampleFormat.Adpcm"/>.</remarks>
|
||
|
public AddressInfo ContextAddressInfo;
|
||
|
|
||
|
|
||
|
/// <summary>
|
||
|
/// First sample to play of the wavebuffer.
|
||
|
/// </summary>
|
||
|
public uint StartSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Last sample to play of the wavebuffer.
|
||
|
/// </summary>
|
||
|
public uint EndSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true if the wavebuffer is looping.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool ShouldLoop;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true if the wavebuffer is the end of stream.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool IsEndOfStream;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Set to true if the wavebuffer wasn't sent to the <see cref="Dsp.AudioProcessor"/>.
|
||
|
/// </summary>
|
||
|
[MarshalAs(UnmanagedType.I1)]
|
||
|
public bool IsSendToAudioProcessor;
|
||
|
|
||
|
/// <summary>
|
||
|
/// First sample to play when looping the wavebuffer.
|
||
|
/// </summary>
|
||
|
public uint LoopStartSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Last sample to play when looping the wavebuffer.
|
||
|
/// </summary>
|
||
|
public uint LoopEndSampleOffset;
|
||
|
|
||
|
/// <summary>
|
||
|
/// The max loop count.
|
||
|
/// </summary>
|
||
|
public int LoopCount;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Create a new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.
|
||
|
/// </summary>
|
||
|
/// <param name="version">The target version of the wavebuffer.</param>
|
||
|
/// <returns>A new <see cref="Common.WaveBuffer"/> for use by the <see cref="Dsp.AudioProcessor"/>.</returns>
|
||
|
public Common.WaveBuffer ToCommon(int version)
|
||
|
{
|
||
|
Common.WaveBuffer waveBuffer = new Common.WaveBuffer();
|
||
|
|
||
|
waveBuffer.Buffer = BufferAddressInfo.GetReference(true);
|
||
|
waveBuffer.BufferSize = (uint)BufferAddressInfo.Size;
|
||
|
|
||
|
if (ContextAddressInfo.CpuAddress != 0)
|
||
|
{
|
||
|
waveBuffer.Context = ContextAddressInfo.GetReference(true);
|
||
|
waveBuffer.ContextSize = (uint)ContextAddressInfo.Size;
|
||
|
}
|
||
|
|
||
|
waveBuffer.StartSampleOffset = StartSampleOffset;
|
||
|
waveBuffer.EndSampleOffset = EndSampleOffset;
|
||
|
waveBuffer.Looping = ShouldLoop;
|
||
|
waveBuffer.IsEndOfStream = IsEndOfStream;
|
||
|
|
||
|
if (version == 2)
|
||
|
{
|
||
|
waveBuffer.LoopCount = LoopCount;
|
||
|
waveBuffer.LoopStartSampleOffset = LoopStartSampleOffset;
|
||
|
waveBuffer.LoopEndSampleOffset = LoopEndSampleOffset;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
waveBuffer.LoopCount = -1;
|
||
|
}
|
||
|
|
||
|
return waveBuffer;
|
||
|
}
|
||
|
}
|
||
|
}
|