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Improve BRX target detection heuristics (#1591)

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gdkchan 2020-10-03 02:43:33 -03:00 committed by GitHub
parent 86412ed30a
commit 0954e76a26
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4 changed files with 39 additions and 2 deletions

View file

@ -310,6 +310,16 @@ namespace Ryujinx.Graphics.Gpu.Memory
return PteUnmapped;
}
/// <summary>
/// Checks if a given page is mapped.
/// </summary>
/// <param name="gpuVa">GPU virtual address of the page to check</param>
/// <returns>True if the page is mapped, false otherwise</returns>
public bool IsMapped(ulong gpuVa)
{
return Translate(gpuVa) != PteUnmapped;
}
/// <summary>
/// Translates a GPU virtual address to a CPU virtual address.
/// </summary>

View file

@ -3,7 +3,6 @@ using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Shader;
using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
@ -84,6 +83,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _context.MemoryManager.Read<T>(address);
}
/// <summary>
/// Checks if a given memory address is mapped.
/// </summary>
/// <param name="address">GPU virtual address to be checked</param>
/// <returns>True if the address is mapped, false otherwise</returns>
public bool MemoryMapped(ulong address)
{
return _context.MemoryManager.IsMapped(address);
}
/// <summary>
/// Queries Local Size X for compute shaders.
/// </summary>

View file

@ -128,7 +128,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
// Do we have a block after the current one?
if (!IsExit(currBlock.GetLastOp()) && currBlock.BrIndir != null)
if (currBlock.BrIndir != null && HasBlockAfter(gpuAccessor, currBlock, startAddress))
{
bool targetVisited = visited.ContainsKey(currBlock.EndAddress);
@ -154,6 +154,19 @@ namespace Ryujinx.Graphics.Shader.Decoders
return blocks.ToArray();
}
private static bool HasBlockAfter(IGpuAccessor gpuAccessor, Block currBlock, ulong startAdddress)
{
if (!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress) ||
!gpuAccessor.MemoryMapped(startAdddress + currBlock.EndAddress + 7))
{
return false;
}
ulong inst = gpuAccessor.MemoryRead<ulong>(startAdddress + currBlock.EndAddress);
return inst != 0UL;
}
private static bool BinarySearch(List<Block> blocks, ulong address, out int index)
{
index = 0;

View file

@ -9,6 +9,11 @@
T MemoryRead<T>(ulong address) where T : unmanaged;
public bool MemoryMapped(ulong address)
{
return true;
}
public int QueryComputeLocalSizeX()
{
return 1;