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Account for multisample when calculating render target size hint (#4467)

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gdkchan 2023-02-23 06:08:54 -03:00 committed by GitHub
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@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int samplesInY = msaaMode.SamplesInY(); int samplesInY = msaaMode.SamplesInY();
var scissor = _state.State.ScreenScissorState; var scissor = _state.State.ScreenScissorState;
Size sizeHint = new Size(scissor.X + scissor.Width, scissor.Y + scissor.Height, 1); Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
int clipRegionWidth = int.MaxValue; int clipRegionWidth = int.MaxValue;
int clipRegionHeight = int.MaxValue; int clipRegionHeight = int.MaxValue;