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Omit image format if possible, and fix BA bit (#1280)

* Omit image format if possible, and fix BA bit

* Match extension name
This commit is contained in:
gdkchan 2020-05-27 06:00:21 -03:00 committed by GitHub
parent b663cd22c8
commit 0b6d206daa
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 27 additions and 2 deletions

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@ -3,6 +3,7 @@ namespace Ryujinx.Graphics.GAL
public struct Capabilities
{
public bool SupportsAstcCompression { get; }
public bool SupportsImageLoadFormatted { get; }
public bool SupportsNonConstantTextureOffset { get; }
public int MaximumComputeSharedMemorySize { get; }
@ -12,12 +13,14 @@ namespace Ryujinx.Graphics.GAL
public Capabilities(
bool supportsAstcCompression,
bool supportsImageLoadFormatted,
bool supportsNonConstantTextureOffset,
int maximumComputeSharedMemorySize,
int storageBufferOffsetAlignment,
float maxSupportedAnisotropy)
{
SupportsAstcCompression = supportsAstcCompression;
SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
MaximumComputeSharedMemorySize = maximumComputeSharedMemorySize;
StorageBufferOffsetAlignment = storageBufferOffsetAlignment;

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@ -175,6 +175,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Host storage buffer alignment in bytes</returns>
public int QueryStorageBufferOffsetAlignment() => _context.Capabilities.StorageBufferOffsetAlignment;
/// <summary>
/// Queries host support for readable images without a explicit format declaration on the shader.
/// </summary>
/// <returns>True if formatted image load is supported, false otherwise</returns>
public bool QuerySupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
/// <summary>
/// Queries host GPU non-constant texture offset support.
/// </summary>

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@ -6,6 +6,7 @@ namespace Ryujinx.Graphics.OpenGL
static class HwCapabilities
{
private static readonly Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
private static readonly Lazy<bool> _supportsImageLoadFormatted = new Lazy<bool>(() => HasExtension("GL_EXT_shader_image_load_formatted"));
private static readonly Lazy<int> _maximumComputeSharedMemorySize = new Lazy<int>(() => GetLimit(All.MaxComputeSharedMemorySize));
private static readonly Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
@ -25,6 +26,7 @@ namespace Ryujinx.Graphics.OpenGL
private static Lazy<float> _maxSupportedAnisotropy = new Lazy<float>(GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy));
public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
public static bool SupportsImageLoadFormatted => _supportsImageLoadFormatted.Value;
public static bool SupportsNonConstantTextureOffset => _gpuVendor.Value == GpuVendor.Nvidia;
public static int MaximumComputeSharedMemorySize => _maximumComputeSharedMemorySize.Value;

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@ -73,6 +73,7 @@ namespace Ryujinx.Graphics.OpenGL
{
return new Capabilities(
HwCapabilities.SupportsAstcCompression,
HwCapabilities.SupportsImageLoadFormatted,
HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.MaximumComputeSharedMemorySize,
HwCapabilities.StorageBufferOffsetAlignment,

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@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine("#extension GL_ARB_gpu_shader_int64 : enable");
context.AppendLine("#extension GL_ARB_shader_ballot : enable");
context.AppendLine("#extension GL_ARB_shader_group_vote : enable");
context.AppendLine("#extension GL_EXT_shader_image_load_formatted : enable");
if (context.Config.Stage == ShaderStage.Compute)
{

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@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
Size = (IntegerSize)opCode.Extract(20, 4);
}
ByteAddress = !opCode.Extract(23);
ByteAddress = opCode.Extract(23);
Dimensions = (ImageDimensions)opCode.Extract(33, 3);

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@ -54,6 +54,11 @@
return 16;
}
public bool QuerySupportsImageLoadFormatted()
{
return true;
}
public bool QuerySupportsNonConstantTextureOffset()
{
return true;

View file

@ -1217,6 +1217,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static TextureFormat GetTextureFormat(EmitterContext context, int handle)
{
// When the formatted load extension is supported, we don't need to
// specify a format, we can just declare it without a format and the GPU will handle it.
if (context.Config.GpuAccessor.QuerySupportsImageLoadFormatted())
{
return TextureFormat.Unknown;
}
var format = context.Config.GpuAccessor.QueryTextureFormat(handle);
if (format == TextureFormat.Unknown)