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emmauss 2018-11-19 11:04:33 +02:00 committed by Ac_K
parent 0f5efe050f
commit 0c36835f6d

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@ -18,12 +18,12 @@ namespace Ryujinx.HLE.FileSystem
this.BasePath = BasePath; this.BasePath = BasePath;
this.RootPath = RootPath; this.RootPath = RootPath;
CheckIfDecendentOfRootPath(BasePath); CheckIfDescendentOfRootPath(BasePath);
} }
public long CreateDirectory(string Name) public long CreateDirectory(string Name)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
if (Directory.Exists(Name)) if (Directory.Exists(Name))
{ {
@ -37,7 +37,7 @@ namespace Ryujinx.HLE.FileSystem
public long CreateFile(string Name, long Size) public long CreateFile(string Name, long Size)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
if (File.Exists(Name)) if (File.Exists(Name))
{ {
@ -54,7 +54,7 @@ namespace Ryujinx.HLE.FileSystem
public long DeleteDirectory(string Name, bool Recursive) public long DeleteDirectory(string Name, bool Recursive)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
string DirName = Name; string DirName = Name;
@ -70,7 +70,7 @@ namespace Ryujinx.HLE.FileSystem
public long DeleteFile(string Name) public long DeleteFile(string Name)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
if (!File.Exists(Name)) if (!File.Exists(Name))
{ {
@ -86,7 +86,7 @@ namespace Ryujinx.HLE.FileSystem
public DirectoryEntry[] GetDirectories(string Path) public DirectoryEntry[] GetDirectories(string Path)
{ {
CheckIfDecendentOfRootPath(Path); CheckIfDescendentOfRootPath(Path);
List<DirectoryEntry> Entries = new List<DirectoryEntry>(); List<DirectoryEntry> Entries = new List<DirectoryEntry>();
@ -102,7 +102,7 @@ namespace Ryujinx.HLE.FileSystem
public DirectoryEntry[] GetEntries(string Path) public DirectoryEntry[] GetEntries(string Path)
{ {
CheckIfDecendentOfRootPath(Path); CheckIfDescendentOfRootPath(Path);
if (Directory.Exists(Path)) if (Directory.Exists(Path))
{ {
@ -129,7 +129,7 @@ namespace Ryujinx.HLE.FileSystem
public DirectoryEntry[] GetFiles(string Path) public DirectoryEntry[] GetFiles(string Path)
{ {
CheckIfDecendentOfRootPath(Path); CheckIfDescendentOfRootPath(Path);
List<DirectoryEntry> Entries = new List<DirectoryEntry>(); List<DirectoryEntry> Entries = new List<DirectoryEntry>();
@ -166,7 +166,7 @@ namespace Ryujinx.HLE.FileSystem
string FullPath = Path.Combine(BasePath, Name); string FullPath = Path.Combine(BasePath, Name);
CheckIfDecendentOfRootPath(FullPath); CheckIfDescendentOfRootPath(FullPath);
return FullPath; return FullPath;
} }
@ -178,21 +178,21 @@ namespace Ryujinx.HLE.FileSystem
public bool DirectoryExists(string Name) public bool DirectoryExists(string Name)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
return Directory.Exists(Name); return Directory.Exists(Name);
} }
public bool FileExists(string Name) public bool FileExists(string Name)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
return File.Exists(Name); return File.Exists(Name);
} }
public long OpenDirectory(string Name, int FilterFlags, out IDirectory DirectoryInterface) public long OpenDirectory(string Name, int FilterFlags, out IDirectory DirectoryInterface)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
if (Directory.Exists(Name)) if (Directory.Exists(Name))
{ {
@ -208,7 +208,7 @@ namespace Ryujinx.HLE.FileSystem
public long OpenFile(string Name, out IFile FileInterface) public long OpenFile(string Name, out IFile FileInterface)
{ {
CheckIfDecendentOfRootPath(Name); CheckIfDescendentOfRootPath(Name);
if (File.Exists(Name)) if (File.Exists(Name))
{ {
@ -226,8 +226,8 @@ namespace Ryujinx.HLE.FileSystem
public long RenameDirectory(string OldName, string NewName) public long RenameDirectory(string OldName, string NewName)
{ {
CheckIfDecendentOfRootPath(OldName); CheckIfDescendentOfRootPath(OldName);
CheckIfDecendentOfRootPath(NewName); CheckIfDescendentOfRootPath(NewName);
if (Directory.Exists(OldName)) if (Directory.Exists(OldName))
{ {
@ -243,8 +243,8 @@ namespace Ryujinx.HLE.FileSystem
public long RenameFile(string OldName, string NewName) public long RenameFile(string OldName, string NewName)
{ {
CheckIfDecendentOfRootPath(OldName); CheckIfDescendentOfRootPath(OldName);
CheckIfDecendentOfRootPath(NewName); CheckIfDescendentOfRootPath(NewName);
if (File.Exists(OldName)) if (File.Exists(OldName))
{ {
@ -258,7 +258,7 @@ namespace Ryujinx.HLE.FileSystem
return 0; return 0;
} }
public void CheckIfDecendentOfRootPath(string Path) public void CheckIfDescendentOfRootPath(string Path)
{ {
DirectoryInfo PathInfo = new DirectoryInfo(Path); DirectoryInfo PathInfo = new DirectoryInfo(Path);
DirectoryInfo RootInfo = new DirectoryInfo(RootPath); DirectoryInfo RootInfo = new DirectoryInfo(RootPath);