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fix typo (#509)
This commit is contained in:
parent
0f5efe050f
commit
0c36835f6d
1 changed files with 18 additions and 18 deletions
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@ -18,12 +18,12 @@ namespace Ryujinx.HLE.FileSystem
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this.BasePath = BasePath;
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this.BasePath = BasePath;
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this.RootPath = RootPath;
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this.RootPath = RootPath;
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CheckIfDecendentOfRootPath(BasePath);
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CheckIfDescendentOfRootPath(BasePath);
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}
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}
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public long CreateDirectory(string Name)
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public long CreateDirectory(string Name)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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if (Directory.Exists(Name))
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if (Directory.Exists(Name))
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{
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{
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@ -37,7 +37,7 @@ namespace Ryujinx.HLE.FileSystem
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public long CreateFile(string Name, long Size)
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public long CreateFile(string Name, long Size)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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if (File.Exists(Name))
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if (File.Exists(Name))
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{
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{
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@ -54,7 +54,7 @@ namespace Ryujinx.HLE.FileSystem
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public long DeleteDirectory(string Name, bool Recursive)
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public long DeleteDirectory(string Name, bool Recursive)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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string DirName = Name;
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string DirName = Name;
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@ -70,7 +70,7 @@ namespace Ryujinx.HLE.FileSystem
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public long DeleteFile(string Name)
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public long DeleteFile(string Name)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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if (!File.Exists(Name))
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if (!File.Exists(Name))
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{
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{
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@ -86,7 +86,7 @@ namespace Ryujinx.HLE.FileSystem
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public DirectoryEntry[] GetDirectories(string Path)
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public DirectoryEntry[] GetDirectories(string Path)
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{
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{
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CheckIfDecendentOfRootPath(Path);
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CheckIfDescendentOfRootPath(Path);
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List<DirectoryEntry> Entries = new List<DirectoryEntry>();
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List<DirectoryEntry> Entries = new List<DirectoryEntry>();
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@ -102,7 +102,7 @@ namespace Ryujinx.HLE.FileSystem
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public DirectoryEntry[] GetEntries(string Path)
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public DirectoryEntry[] GetEntries(string Path)
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{
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{
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CheckIfDecendentOfRootPath(Path);
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CheckIfDescendentOfRootPath(Path);
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if (Directory.Exists(Path))
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if (Directory.Exists(Path))
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{
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{
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@ -129,7 +129,7 @@ namespace Ryujinx.HLE.FileSystem
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public DirectoryEntry[] GetFiles(string Path)
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public DirectoryEntry[] GetFiles(string Path)
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{
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{
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CheckIfDecendentOfRootPath(Path);
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CheckIfDescendentOfRootPath(Path);
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List<DirectoryEntry> Entries = new List<DirectoryEntry>();
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List<DirectoryEntry> Entries = new List<DirectoryEntry>();
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@ -166,7 +166,7 @@ namespace Ryujinx.HLE.FileSystem
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string FullPath = Path.Combine(BasePath, Name);
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string FullPath = Path.Combine(BasePath, Name);
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CheckIfDecendentOfRootPath(FullPath);
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CheckIfDescendentOfRootPath(FullPath);
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return FullPath;
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return FullPath;
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}
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}
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@ -178,21 +178,21 @@ namespace Ryujinx.HLE.FileSystem
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public bool DirectoryExists(string Name)
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public bool DirectoryExists(string Name)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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return Directory.Exists(Name);
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return Directory.Exists(Name);
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}
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}
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public bool FileExists(string Name)
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public bool FileExists(string Name)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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return File.Exists(Name);
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return File.Exists(Name);
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}
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}
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public long OpenDirectory(string Name, int FilterFlags, out IDirectory DirectoryInterface)
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public long OpenDirectory(string Name, int FilterFlags, out IDirectory DirectoryInterface)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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if (Directory.Exists(Name))
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if (Directory.Exists(Name))
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{
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{
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@ -208,7 +208,7 @@ namespace Ryujinx.HLE.FileSystem
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public long OpenFile(string Name, out IFile FileInterface)
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public long OpenFile(string Name, out IFile FileInterface)
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{
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{
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CheckIfDecendentOfRootPath(Name);
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CheckIfDescendentOfRootPath(Name);
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if (File.Exists(Name))
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if (File.Exists(Name))
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{
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{
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@ -226,8 +226,8 @@ namespace Ryujinx.HLE.FileSystem
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public long RenameDirectory(string OldName, string NewName)
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public long RenameDirectory(string OldName, string NewName)
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{
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{
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CheckIfDecendentOfRootPath(OldName);
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CheckIfDescendentOfRootPath(OldName);
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CheckIfDecendentOfRootPath(NewName);
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CheckIfDescendentOfRootPath(NewName);
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if (Directory.Exists(OldName))
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if (Directory.Exists(OldName))
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{
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{
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@ -243,8 +243,8 @@ namespace Ryujinx.HLE.FileSystem
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public long RenameFile(string OldName, string NewName)
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public long RenameFile(string OldName, string NewName)
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{
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{
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CheckIfDecendentOfRootPath(OldName);
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CheckIfDescendentOfRootPath(OldName);
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CheckIfDecendentOfRootPath(NewName);
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CheckIfDescendentOfRootPath(NewName);
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if (File.Exists(OldName))
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if (File.Exists(OldName))
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{
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{
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@ -258,7 +258,7 @@ namespace Ryujinx.HLE.FileSystem
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return 0;
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return 0;
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}
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}
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public void CheckIfDecendentOfRootPath(string Path)
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public void CheckIfDescendentOfRootPath(string Path)
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{
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{
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DirectoryInfo PathInfo = new DirectoryInfo(Path);
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DirectoryInfo PathInfo = new DirectoryInfo(Path);
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DirectoryInfo RootInfo = new DirectoryInfo(RootPath);
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DirectoryInfo RootInfo = new DirectoryInfo(RootPath);
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