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GPU: Force rebind when pool changes (#4129)

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gdkchan 2022-12-21 17:35:28 -03:00 committed by GitHub
parent 55a23e5ec8
commit 1cca3e99ab
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@ -320,10 +320,15 @@ namespace Ryujinx.Graphics.Gpu.Image
// Check if the texture pool has been modified since bindings were last committed.
// If it wasn't, then it's possible to avoid looking up textures again when the handle remains the same.
bool poolModified = _cachedTexturePool != texturePool || _cachedSamplerPool != samplerPool;
if (_cachedTexturePool != texturePool || _cachedSamplerPool != samplerPool)
{
Rebind();
_cachedTexturePool = texturePool;
_cachedSamplerPool = samplerPool;
_cachedTexturePool = texturePool;
_cachedSamplerPool = samplerPool;
}
bool poolModified = false;
if (texturePool != null)
{