mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-10-01 12:30:00 +02:00
[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Add trailing commas, log errors instead of throwing and remove redundant code
This commit is contained in:
parent
b29ded1d60
commit
2de78a2d55
4 changed files with 52 additions and 44 deletions
|
@ -57,13 +57,13 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
private readonly object _userMappingLock = new();
|
||||
|
||||
private List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
StickInputId.Right,
|
||||
};
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
@ -85,8 +85,15 @@ namespace Ryujinx.Input.SDL2
|
|||
// Enable motion tracking
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE);
|
||||
SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE);
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL, SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO, SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -144,7 +151,10 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY);
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
|
@ -152,7 +162,10 @@ namespace Ryujinx.Input.SDL2
|
|||
}
|
||||
else
|
||||
{
|
||||
SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs);
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -182,13 +195,14 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
if (result == 0)
|
||||
{
|
||||
Vector3 value = new Vector3(values[0], values[1], values[2]);
|
||||
Vector3 value = new(values[0], values[1], values[2]);
|
||||
|
||||
if (inputId == MotionInputId.Gyroscope)
|
||||
{
|
||||
return RadToDegree(value);
|
||||
}
|
||||
else if (inputId == MotionInputId.Accelerometer)
|
||||
|
||||
if (inputId == MotionInputId.Accelerometer)
|
||||
{
|
||||
return GsToMs2(value);
|
||||
}
|
||||
|
@ -359,18 +373,18 @@ namespace Ryujinx.Input.SDL2
|
|||
{
|
||||
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERLEFT)) > _triggerThreshold;
|
||||
}
|
||||
else if (inputId == GamepadButtonInputId.RightTrigger)
|
||||
|
||||
if (inputId == GamepadButtonInputId.RightTrigger)
|
||||
{
|
||||
return ConvertRawStickValue(SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_TRIGGERRIGHT)) > _triggerThreshold;
|
||||
}
|
||||
else if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
|
||||
|
||||
if (_buttonsDriverMapping[(int)inputId] == SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_INVALID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, _buttonsDriverMapping[(int)inputId]) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,8 +7,8 @@ namespace Ryujinx.Input.SDL2
|
|||
{
|
||||
public class SDL2GamepadDriver : IGamepadDriver
|
||||
{
|
||||
private Dictionary<int, string> _gamepadsInstanceIdsMapping;
|
||||
private List<string> _gamepadsIds;
|
||||
private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
|
||||
private readonly List<string> _gamepadsIds;
|
||||
|
||||
public ReadOnlySpan<string> GamepadsIds => _gamepadsIds.ToArray();
|
||||
|
||||
|
@ -35,7 +35,7 @@ namespace Ryujinx.Input.SDL2
|
|||
}
|
||||
}
|
||||
|
||||
private string GenerateGamepadId(int joystickIndex)
|
||||
private static string GenerateGamepadId(int joystickIndex)
|
||||
{
|
||||
Guid guid = SDL_JoystickGetDeviceGUID(joystickIndex);
|
||||
|
||||
|
@ -44,10 +44,10 @@ namespace Ryujinx.Input.SDL2
|
|||
return null;
|
||||
}
|
||||
|
||||
return joystickIndex + "-" + guid.ToString();
|
||||
return joystickIndex + "-" + guid;
|
||||
}
|
||||
|
||||
private int GetJoystickIndexByGamepadId(string id)
|
||||
private static int GetJoystickIndexByGamepadId(string id)
|
||||
{
|
||||
string[] data = id.Split("-");
|
||||
|
||||
|
@ -118,6 +118,7 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
|
|
@ -26,9 +26,11 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
private readonly object _userMappingLock = new();
|
||||
|
||||
#pragma warning disable IDE0052 // Remove unread private member
|
||||
private readonly SDL2KeyboardDriver _driver;
|
||||
#pragma warning restore IDE0052
|
||||
private StandardKeyboardInputConfig _configuration;
|
||||
private List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private static readonly SDL_Keycode[] _keysDriverMapping = new SDL_Keycode[(int)Key.Count]
|
||||
{
|
||||
|
@ -208,29 +210,19 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
private static SDL_Keymod GetKeyboardModifierMask(Key key)
|
||||
{
|
||||
switch (key)
|
||||
return key switch
|
||||
{
|
||||
case Key.ShiftLeft:
|
||||
return SDL_Keymod.KMOD_LSHIFT;
|
||||
case Key.ShiftRight:
|
||||
return SDL_Keymod.KMOD_RSHIFT;
|
||||
case Key.ControlLeft:
|
||||
return SDL_Keymod.KMOD_LCTRL;
|
||||
case Key.ControlRight:
|
||||
return SDL_Keymod.KMOD_RCTRL;
|
||||
case Key.AltLeft:
|
||||
return SDL_Keymod.KMOD_LALT;
|
||||
case Key.AltRight:
|
||||
return SDL_Keymod.KMOD_RALT;
|
||||
case Key.WinLeft:
|
||||
return SDL_Keymod.KMOD_LGUI;
|
||||
case Key.WinRight:
|
||||
return SDL_Keymod.KMOD_RGUI;
|
||||
Key.ShiftLeft => SDL_Keymod.KMOD_LSHIFT,
|
||||
Key.ShiftRight => SDL_Keymod.KMOD_RSHIFT,
|
||||
Key.ControlLeft => SDL_Keymod.KMOD_LCTRL,
|
||||
Key.ControlRight => SDL_Keymod.KMOD_RCTRL,
|
||||
Key.AltLeft => SDL_Keymod.KMOD_LALT,
|
||||
Key.AltRight => SDL_Keymod.KMOD_RALT,
|
||||
Key.WinLeft => SDL_Keymod.KMOD_LGUI,
|
||||
Key.WinRight => SDL_Keymod.KMOD_RGUI,
|
||||
// NOTE: Menu key isn't supported by SDL2.
|
||||
case Key.Menu:
|
||||
default:
|
||||
return SDL_Keymod.KMOD_NONE;
|
||||
}
|
||||
_ => SDL_Keymod.KMOD_NONE,
|
||||
};
|
||||
}
|
||||
|
||||
public KeyboardStateSnapshot GetKeyboardStateSnapshot()
|
||||
|
|
|
@ -38,6 +38,7 @@ namespace Ryujinx.Input.SDL2
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue