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https://github.com/Ryujinx/Ryujinx.git
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Implement GetRegionCode and add the RegionCode to settings (#999)
This implement `GetRegionCode` accordingly to RE. I've added a setting in the GUI and a field in the Configuration file with a way to update the Configuration file if needed.
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561d64e5bf
commit
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12 changed files with 156 additions and 6 deletions
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@ -73,6 +73,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public Language SystemLanguage { get; set; }
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/// <summary>
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/// Change System Region
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/// </summary>
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public Region SystemRegion { get; set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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@ -148,6 +148,11 @@ namespace Ryujinx.Configuration
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/// </summary>
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public ReactiveObject<Language> Language { get; private set; }
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/// <summary>
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/// Change System Region
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/// </summary>
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public ReactiveObject<Region> Region { get; private set; }
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/// <summary>
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/// Enables or disables Docked Mode
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/// </summary>
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@ -176,6 +181,7 @@ namespace Ryujinx.Configuration
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public SystemSection()
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{
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Language = new ReactiveObject<Language>();
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Region = new ReactiveObject<Region>();
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EnableDockedMode = new ReactiveObject<bool>();
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EnableMulticoreScheduling = new ReactiveObject<bool>();
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EnableFsIntegrityChecks = new ReactiveObject<bool>();
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@ -289,7 +295,7 @@ namespace Ryujinx.Configuration
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{
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ConfigurationFileFormat configurationFile = new ConfigurationFileFormat
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{
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Version = 1,
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Version = 2,
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GraphicsShadersDumpPath = Graphics.ShadersDumpPath,
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LoggingEnableDebug = Logger.EnableDebug,
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LoggingEnableStub = Logger.EnableStub,
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@ -301,6 +307,7 @@ namespace Ryujinx.Configuration
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LoggingFilteredClasses = Logger.FilteredClasses,
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EnableFileLog = Logger.EnableFileLog,
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SystemLanguage = System.Language,
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SystemRegion = System.Region,
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DockedMode = System.EnableDockedMode,
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EnableDiscordIntegration = EnableDiscordIntegration,
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EnableVsync = Graphics.EnableVsync,
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@ -346,6 +353,7 @@ namespace Ryujinx.Configuration
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Logger.FilteredClasses.Value = new LogClass[] { };
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Logger.EnableFileLog.Value = true;
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System.Language.Value = Language.AmericanEnglish;
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System.Region.Value = Region.USA;
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System.EnableDockedMode.Value = false;
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EnableDiscordIntegration.Value = true;
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Graphics.EnableVsync.Value = true;
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@ -440,9 +448,11 @@ namespace Ryujinx.Configuration
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};
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}
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public void Load(ConfigurationFileFormat configurationFileFormat)
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public void Load(ConfigurationFileFormat configurationFileFormat, string configurationFilePath)
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{
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if (configurationFileFormat.Version != 1 && configurationFileFormat.Version != 0)
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bool configurationFileUpdated = false;
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if (configurationFileFormat.Version < 0 || configurationFileFormat.Version > 2)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Unsupported configuration version {configurationFileFormat.Version}, loading default.");
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@ -451,6 +461,15 @@ namespace Ryujinx.Configuration
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return;
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}
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if (configurationFileFormat.Version < 2)
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{
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Common.Logging.Logger.PrintWarning(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, needs to be updated.");
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configurationFileFormat.SystemRegion = Region.USA;
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configurationFileUpdated = true;
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}
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Graphics.ShadersDumpPath.Value = configurationFileFormat.GraphicsShadersDumpPath;
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Logger.EnableDebug.Value = configurationFileFormat.LoggingEnableDebug;
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Logger.EnableStub.Value = configurationFileFormat.LoggingEnableStub;
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@ -462,6 +481,7 @@ namespace Ryujinx.Configuration
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Logger.FilteredClasses.Value = configurationFileFormat.LoggingFilteredClasses;
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Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
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System.Language.Value = configurationFileFormat.SystemLanguage;
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System.Region.Value = configurationFileFormat.SystemRegion;
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System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
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System.EnableDockedMode.Value = configurationFileFormat.DockedMode;
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EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
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@ -487,6 +507,13 @@ namespace Ryujinx.Configuration
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Hid.EnableKeyboard.Value = configurationFileFormat.EnableKeyboard;
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Hid.KeyboardControls.Value = configurationFileFormat.KeyboardControls;
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Hid.JoystickControls.Value = configurationFileFormat.JoystickControls;
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if (configurationFileUpdated)
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{
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ToFileFormat().SaveConfig(configurationFilePath);
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Common.Logging.Logger.PrintWarning(LogClass.Application, "Configuration file is updated!");
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}
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}
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public static void Initialize()
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13
Ryujinx.Common/Configuration/System/Region.cs
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13
Ryujinx.Common/Configuration/System/Region.cs
Normal file
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@ -0,0 +1,13 @@
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namespace Ryujinx.Configuration.System
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{
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public enum Region
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{
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Japan,
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USA,
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Europe,
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Australia,
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China,
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Korea,
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Taiwan
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}
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}
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@ -54,6 +54,24 @@ namespace Ryujinx.HLE.HOS.Services.Settings
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return ResultCode.Success;
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}
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[Command(4)]
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// GetRegionCode() -> u32 nn::settings::RegionCode
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public ResultCode GetRegionCode(ServiceCtx context)
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{
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// NOTE: Service mount 0x8000000000000050 savedata and read the region code here.
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SystemRegion regionCode = (SystemRegion)context.Device.System.State.DesiredRegionCode;
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if (regionCode < SystemRegion.Min || regionCode > SystemRegion.Max)
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{
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regionCode = SystemRegion.USA;
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}
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context.ResponseData.Write((uint)regionCode);
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return ResultCode.Success;
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}
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[Command(5)]
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// GetAvailableLanguageCodes2() -> (u32, buffer<nn::settings::LanguageCode, 6>)
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public ResultCode GetAvailableLanguageCodes2(ServiceCtx context)
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16
Ryujinx.HLE/HOS/SystemState/SystemRegion.cs
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16
Ryujinx.HLE/HOS/SystemState/SystemRegion.cs
Normal file
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@ -0,0 +1,16 @@
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namespace Ryujinx.HLE.HOS.SystemState
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{
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public enum SystemRegion
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{
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Japan,
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USA,
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Europe,
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Australia,
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China,
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Korea,
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Taiwan,
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Min = Japan,
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Max = Taiwan
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}
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}
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@ -37,6 +37,8 @@ namespace Ryujinx.HLE.HOS.SystemState
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internal long DesiredLanguageCode { get; private set; }
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internal uint DesiredRegionCode { get; private set; }
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public TitleLanguage DesiredTitleLanguage { get; private set; }
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internal string ActiveAudioOutput { get; private set; }
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@ -79,6 +81,11 @@ namespace Ryujinx.HLE.HOS.SystemState
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}
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}
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public void SetRegion(SystemRegion region)
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{
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DesiredRegionCode = (uint)region;
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}
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public void SetAudioOutputAsTv()
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{
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ActiveAudioOutput = AudioOutputs[0];
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@ -69,6 +69,8 @@ namespace Ryujinx.HLE
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{
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System.State.SetLanguage((SystemLanguage)ConfigurationState.Instance.System.Language.Value);
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System.State.SetRegion((SystemRegion)ConfigurationState.Instance.System.Region.Value);
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EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
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// TODO: Make this reloadable and implement Docking/Undocking logic.
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@ -1,5 +1,5 @@
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{
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"version": 1,
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"version": 2,
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"graphics_shaders_dump_path": "",
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"logging_enable_debug": false,
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"logging_enable_stub": true,
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@ -11,6 +11,7 @@
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"logging_filtered_classes": [],
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"enable_file_log": true,
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"system_language": "AmericanEnglish",
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"system_region": "USA",
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"docked_mode": false,
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"enable_discord_integration": true,
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"enable_vsync": true,
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@ -53,7 +53,7 @@ namespace Ryujinx
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(localConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat);
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else if (File.Exists(globalConfigurationPath))
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{
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@ -61,7 +61,7 @@ namespace Ryujinx
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ConfigurationFileFormat configurationFileFormat = ConfigurationFileFormat.Load(globalConfigurationPath);
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ConfigurationState.Instance.Load(configurationFileFormat);
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ConfigurationState.Instance.Load(configurationFileFormat, ConfigurationPath);
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}
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else
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{
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@ -39,6 +39,7 @@ namespace Ryujinx.Ui
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[GUI] CheckButton _ignoreToggle;
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[GUI] CheckButton _directKeyboardAccess;
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[GUI] ComboBoxText _systemLanguageSelect;
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[GUI] ComboBoxText _systemRegionSelect;
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[GUI] CheckButton _custThemeToggle;
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[GUI] Entry _custThemePath;
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[GUI] ToggleButton _browseThemePath;
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@ -197,6 +198,7 @@ namespace Ryujinx.Ui
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}
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_systemLanguageSelect.SetActiveId(ConfigurationState.Instance.System.Language.Value.ToString());
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_systemRegionSelect .SetActiveId(ConfigurationState.Instance.System.Region.Value.ToString());
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_controller1Type .SetActiveId(ConfigurationState.Instance.Hid.ControllerType.Value.ToString());
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Controller_Changed(null, null, _controller1Type.ActiveId, _controller1Image);
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@ -232,6 +234,7 @@ namespace Ryujinx.Ui
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_gameDirsBox.AppendColumn("", new CellRendererText(), "text", 0);
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_gameDirsBoxStore = new ListStore(typeof(string));
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_gameDirsBox.Model = _gameDirsBoxStore;
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foreach (string gameDir in ConfigurationState.Instance.Ui.GameDirs.Value)
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{
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_gameDirsBoxStore.AppendValues(gameDir);
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@ -438,6 +441,7 @@ namespace Ryujinx.Ui
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};
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ConfigurationState.Instance.System.Language.Value = (Language)Enum.Parse(typeof(Language), _systemLanguageSelect.ActiveId);
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ConfigurationState.Instance.System.Region.Value = (Configuration.System.Region)Enum.Parse(typeof(Configuration.System.Region), _systemRegionSelect.ActiveId);
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ConfigurationState.Instance.Hid.ControllerType.Value = (ControllerType)Enum.Parse(typeof(ControllerType), _controller1Type.ActiveId);
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ConfigurationState.Instance.Ui.CustomThemePath.Value = _custThemePath.Buffer.Text;
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ConfigurationState.Instance.Graphics.ShadersDumpPath.Value = _graphicsShadersDumpPath.Buffer.Text;
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@ -166,6 +166,43 @@
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<property name="position">1</property>
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</packing>
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</child>
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<child>
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<object class="GtkLabel">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Change System Region</property>
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<property name="halign">end</property>
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<property name="label" translatable="yes">System Region:</property>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">2</property>
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<property name="padding">5</property>
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</packing>
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</child>
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<child>
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<object class="GtkComboBoxText" id="_systemRegionSelect">
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<property name="visible">True</property>
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<property name="can_focus">False</property>
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<property name="tooltip_text" translatable="yes">Change System Region</property>
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<property name="margin_left">5</property>
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<items>
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<item id="Japan" translatable="yes">Japan</item>
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<item id="USA" translatable="yes">USA</item>
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<item id="Europe" translatable="yes">Europe</item>
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<item id="Australia" translatable="yes">Australia</item>
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<item id="China" translatable="yes">China</item>
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<item id="Korea" translatable="yes">Korea</item>
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<item id="Taiwan" translatable="yes">Taiwan</item>
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</items>
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</object>
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<packing>
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<property name="expand">False</property>
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<property name="fill">True</property>
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<property name="position">3</property>
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</packing>
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</child>
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</object>
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<packing>
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<property name="expand">False</property>
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@ -15,6 +15,7 @@
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"logging_filtered_classes",
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"enable_file_log",
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"system_language",
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"system_region",
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"docked_mode",
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"enable_vsync",
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"enable_multicore_scheduling",
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@ -402,6 +403,25 @@
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"AmericanEnglish"
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]
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},
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"system_region": {
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"$id": "#/properties/system_region",
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"type": "string",
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"title": "System Region",
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"description": "Change System Region",
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"default": "USA",
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"enum": [
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"Japan",
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"USA",
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"Europe",
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"Australia",
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"China",
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"Korea",
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"Taiwan"
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],
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"examples": [
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"USA"
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]
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},
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"docked_mode": {
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"$id": "#/properties/docked_mode",
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"type": "boolean",
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