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Merge pull request #152 from greggameplayer/patch-5

Implement ListAudioOutsAuto & OpenAudioOutAuto
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Ac_K 2018-06-17 04:16:16 +00:00 committed by GitHub
commit 3c4dafff3f
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@ -20,16 +20,45 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
{ {
m_Commands = new Dictionary<int, ServiceProcessRequest>() m_Commands = new Dictionary<int, ServiceProcessRequest>()
{ {
{ 0, ListAudioOuts }, { 0, ListAudioOuts },
{ 1, OpenAudioOut } { 1, OpenAudioOut },
{ 2, ListAudioOutsAuto },
{ 3, OpenAudioOutAuto }
}; };
} }
public long ListAudioOuts(ServiceCtx Context) public long ListAudioOuts(ServiceCtx Context)
{ {
long Position = Context.Request.ReceiveBuff[0].Position; ListAudioOutsMethod(Context, Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
long Size = Context.Request.ReceiveBuff[0].Size;
return 0;
}
public long OpenAudioOut(ServiceCtx Context)
{
OpenAudioOutMethod(Context, Context.Request.SendBuff[0].Position, Context.Request.SendBuff[0].Size,
Context.Request.ReceiveBuff[0].Position, Context.Request.ReceiveBuff[0].Size);
return 0;
}
public long ListAudioOutsAuto(ServiceCtx Context)
{
ListAudioOutsMethod(Context, Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x22().Size);
return 0;
}
public long OpenAudioOutAuto(ServiceCtx Context)
{
OpenAudioOutMethod(Context, Context.Request.GetBufferType0x21().Position, Context.Request.GetBufferType0x21().Size,
Context.Request.GetBufferType0x22().Position, Context.Request.GetBufferType0x22().Size);
return 0;
}
public void ListAudioOutsMethod(ServiceCtx Context, long Position, long Size)
{
int NameCount = 0; int NameCount = 0;
byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0"); byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DefaultAudioOutput + "\0");
@ -46,37 +75,33 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
} }
Context.ResponseData.Write(NameCount); Context.ResponseData.Write(NameCount);
return 0;
} }
public long OpenAudioOut(ServiceCtx Context) public void OpenAudioOutMethod(ServiceCtx Context, long SendPosition, long SendSize, long ReceivePosition, long ReceiveSize)
{ {
IAalOutput AudioOut = Context.Ns.AudioOut; IAalOutput AudioOut = Context.Ns.AudioOut;
string DeviceName = AMemoryHelper.ReadAsciiString( string DeviceName = AMemoryHelper.ReadAsciiString(
Context.Memory, Context.Memory,
Context.Request.SendBuff[0].Position, SendPosition,
Context.Request.SendBuff[0].Size); SendSize
);
if (DeviceName == string.Empty) if (DeviceName == string.Empty)
{ {
DeviceName = DefaultAudioOutput; DeviceName = DefaultAudioOutput;
} }
long Position = Context.Request.ReceiveBuff[0].Position;
long Size = Context.Request.ReceiveBuff[0].Size;
byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0"); byte[] DeviceNameBuffer = Encoding.ASCII.GetBytes(DeviceName + "\0");
if ((ulong)DeviceNameBuffer.Length <= (ulong)Size) if ((ulong)DeviceNameBuffer.Length <= (ulong)ReceiveSize)
{ {
Context.Memory.WriteBytes(Position, DeviceNameBuffer); Context.Memory.WriteBytes(ReceivePosition, DeviceNameBuffer);
} }
else else
{ {
Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {Size} too small!"); Context.Ns.Log.PrintError(LogClass.ServiceAudio, $"Output buffer size {ReceiveSize} too small!");
} }
int SampleRate = Context.RequestData.ReadInt32(); int SampleRate = Context.RequestData.ReadInt32();
int Channels = Context.RequestData.ReadInt32(); int Channels = Context.RequestData.ReadInt32();
@ -108,8 +133,6 @@ namespace Ryujinx.HLE.OsHle.Services.Aud
Context.ResponseData.Write(Channels); Context.ResponseData.Write(Channels);
Context.ResponseData.Write((int)Format); Context.ResponseData.Write((int)Format);
Context.ResponseData.Write((int)PlaybackState.Stopped); Context.ResponseData.Write((int)PlaybackState.Stopped);
return 0;
} }
} }
} }