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HID: Correct direct mouse deltas (#6736)

The delta position of the mouse should be the difference between the current and last position. Subtracting the last deltas doesn't really make sense.

Won't implement pointer lock for first person games, but might stop some super weird behaviour with the mouse values appearing totally random.
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riperiperi 2024-04-28 17:55:37 +01:00 committed by GitHub
parent 89a274c6a6
commit 3d4dea624d
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@ -23,8 +23,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
newState.Buttons = (MouseButton)buttons; newState.Buttons = (MouseButton)buttons;
newState.X = mouseX; newState.X = mouseX;
newState.Y = mouseY; newState.Y = mouseY;
newState.DeltaX = mouseX - previousEntry.DeltaX; newState.DeltaX = mouseX - previousEntry.X;
newState.DeltaY = mouseY - previousEntry.DeltaY; newState.DeltaY = mouseY - previousEntry.Y;
newState.WheelDeltaX = scrollX; newState.WheelDeltaX = scrollX;
newState.WheelDeltaY = scrollY; newState.WheelDeltaY = scrollY;
newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None; newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None;