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Propagate Shader phi nodes with the same source value from all blocks (#3457)
* Propagate Shader phi nodes with the same source value from all incoming blocks * Shader cache version bump
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2 changed files with 54 additions and 1 deletions
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@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 1;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3069;
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private const uint CodeGenVersion = 3457;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -45,6 +45,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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if (!(node.Value is Operation operation) || isUnused)
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{
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if (node.Value is PhiNode phi && !isUnused)
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{
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isUnused = PropagatePhi(phi);
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}
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if (isUnused)
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{
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RemoveNode(block, node);
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@ -101,6 +106,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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{
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// Propagate copy source operand to all uses of
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// the destination operand.
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Operand dest = copyOp.Dest;
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Operand src = copyOp.GetSource(0);
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@ -118,6 +124,53 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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}
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}
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private static bool PropagatePhi(PhiNode phi)
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{
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// If all phi sources are the same, we can propagate it and remove the phi.
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Operand firstSrc = phi.GetSource(0);
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for (int index = 1; index < phi.SourcesCount; index++)
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{
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if (!IsSameOperand(firstSrc, phi.GetSource(index)))
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{
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return false;
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}
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}
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// All sources are equal, we can propagate the value.
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Operand dest = phi.Dest;
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INode[] uses = dest.UseOps.ToArray();
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foreach (INode useNode in uses)
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{
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for (int index = 0; index < useNode.SourcesCount; index++)
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{
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if (useNode.GetSource(index) == dest)
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{
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useNode.SetSource(index, firstSrc);
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}
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}
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}
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return true;
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}
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private static bool IsSameOperand(Operand x, Operand y)
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{
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if (x.Type != y.Type || x.Value != y.Value)
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{
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return false;
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}
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return x.Type == OperandType.Attribute ||
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x.Type == OperandType.AttributePerPatch ||
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x.Type == OperandType.Constant ||
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x.Type == OperandType.ConstantBuffer;
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}
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private static bool PropagatePack(Operation packOp)
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{
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// Propagate pack source operands to uses by unpack
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